Silent Hill 2: Difference between revisions
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|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = SLUS-20228<br />SLUS-20228GH <small>(Director's Cut, Greatest Hits)</small> | |serialsNTSCU = SLUS-20228<br />SLUS-20228GH <small>(Director's Cut, Greatest Hits)</small> | ||
|CRCsNTSCU = | |CRCsNTSCU = 8E8E384B<br />FE06A030 <small>(Director's Cut)</small> | ||
|releasedateNTSCU = September 24, 2001<br />November 17, 2002 <small>(Director's Cut, Greatest Hits)</small> | |releasedateNTSCU = September 24, 2001<br />November 17, 2002 <small>(Director's Cut, Greatest Hits)</small> | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
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|Comments=BIOS: USA 01.60, FPS:60, Played the Greatest Hits release, completed the game without major issues. Maybe I'm lucky, but I did not see any problems with FMVs. The egde of the screen shows only minor glitching with widescreen patches enabled (glitching was much more prominent in 1.6.0). | |Comments=BIOS: USA 01.60, FPS:60, Played the Greatest Hits release, completed the game without major issues. Maybe I'm lucky, but I did not see any problems with FMVs. The egde of the screen shows only minor glitching with widescreen patches enabled (glitching was much more prominent in 1.6.0). | ||
|Tester=Macmmm81 | |Tester=Macmmm81 | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL-M5 | |||
|OS=Windows 8.1, x64 | |||
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | |||
|GPU=PALIT GeForce GT 1030 @ 2 GB | |||
|Revision=Nightly - v1.7.2095 | |||
|Graphics=GSdx | |||
<spoiler show="Settings" hide="Hide"> | |||
<small style="font-size:10px;"> | |||
* Renderer: Direct3D 11 or OpenGL (Hardware) | |||
* Conversation Buffer Allocation | |||
* Native Resolution: 1920x1080, 2560x1440 and 2880x1620 | |||
* Texture Filtering: Bilinear (Forced and PS2) | |||
* Anisotropic Filtering: 16x | |||
* Mipmapping: Basic (Fast) | |||
* CRC Hack Level: Automatic (Default) | |||
* Blending Accuracy: Basic (Recommended) | |||
* FXAA Shader | |||
</spoiler> | |||
|Sound=build-in | |||
|Comments=Europe v02.00(14/06/2004), '''Automatic fixes''', '''Fast CDVD''', Playable, Platinum version. The game runs at 1440p (2K) or 1620p (3K) 50 FPS, without freezes, brakes and bugs. | |||
|Tester={{ForumUser|Chern40_7}} | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
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* Original names: '''サイレントヒル2''' (SLPM-65051), '''サイレントヒル2 最期の詩 マリア編シナリオ追加バージョン''' (SLPM-65098) & (SLPM-65341) & (SLPM-65631), '''사일런트 힐 2''' (SLKA-25001), '''サイレントヒル 2 店頭放映用ムービー版''' (SLPM-61011) | * Original names: '''サイレントヒル2''' (SLPM-65051), '''サイレントヒル2 最期の詩 マリア編シナリオ追加バージョン''' (SLPM-65098) & (SLPM-65341) & (SLPM-65631), '''사일런트 힐 2''' (SLKA-25001), '''サイレントヒル 2 店頭放映用ムービー版''' (SLPM-61011) | ||
* Also known as '''Silent Hill 2: Saigo no Uta''' (JP), '''Silent Hill 2: Director's Cut''' | * Also known as '''Silent Hill 2: Saigo no Uta''' (JP), '''Silent Hill 2: Director's Cut''' | ||
* There is an ongoing collaborative project to enhance Silent Hill 2 for the PC, you can update your PC version from [http://www.enhanced.townofsilenthill.com/SH2/index.htm this website]. | |||
==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName=Wrong snapshot height | |IssueName=Wrong snapshot height | ||
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|Workaround=Use the printscreen key or use third party screenshots software. Alternatively stretch the PCSX2 image to a standard aspect ratio in editing software. | |Workaround=Use the printscreen key or use third party screenshots software. Alternatively stretch the PCSX2 image to a standard aspect ratio in editing software. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=FMV | |IssueName=FMV freeze | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
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|Workaround=Just setting EE Cyclerate to -2 or EE Cyclerate to -1 along with EE Cycle Skipping 1 seems to allow most cutscenes to progress. Fast CDVD may also help. | |Workaround=Just setting EE Cyclerate to -2 or EE Cyclerate to -1 along with EE Cycle Skipping 1 seems to allow most cutscenes to progress. Fast CDVD may also help. | ||
}} | }} | ||
{{Issue | |||
|IssueName=Lack of textures in widescreen patch | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|AffectedVersions=All | |||
|Description=In the game, textures are missing in some locations in the widescreen patch. | |||
|Workaround=Disable '''Widescreen patches'''. | |||
}} | |||
==Fixed Issues== | |||
{{Issue | |||
|IssueName=Grid obscures FMV's | |||
|IsFixed=1 | |||
|IssueLevel=1 | |||
|Description=A grid appears over videos, obscuring and darkening the image when the resolution is set to anything higher than native. | |||
|Workaround=As of recent v1.5.0 git builds, this is resolved by default as long as "Automatic Gamefixes" is enabled. To enable the fix manually go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix. Alternatively go to Config > Video (GS) > Plugin Settings, make sure Renderer is set to "OpenGL (Hardware), click "Enable HW Hacks", go to Configure Hacks, and enable the '''Unscale Point Line''' hack. | |||
}} | |||
==Gameplay Screenshots== | ==Gameplay Screenshots== |