Silent Hill 2: Difference between revisions

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|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-20228<br />SLUS-20228GH <small>(Director's Cut, Greatest Hits)</small>
|serialsNTSCU      = SLUS-20228<br />SLUS-20228GH <small>(Director's Cut, Greatest Hits)</small>
|CRCsNTSCU        = FE06A030<br />E09C1169 <small>(Director's Cut)</small>
|CRCsNTSCU        = 8E8E384B<br />FE06A030 <small>(Director's Cut)</small>
|releasedateNTSCU  = September 24, 2001<br />November 17, 2002 <small>(Director's Cut, Greatest Hits)</small>
|releasedateNTSCU  = September 24, 2001<br />November 17, 2002 <small>(Director's Cut, Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
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{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=PAL
|Region=NTSC-U
|OS=Windows 10 64-bit
|OS=Windows 10 64-bit
|CPU=Intel Core i5-3570K @ 3.40 GHz (Overclocked to 4.70 GHz)
|CPU=Intel Core i5-3570K @ 3.40 GHz (Overclocked to 4.70 GHz)
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* SPU2-X 2.0.0
* SPU2-X 2.0.0
* Lilypad 0.12.0
* Lilypad 0.12.0
|Comments=Original release, game runs at a constant 60fps, 100% speed. Both the Angela FMV in Blue Creek and meeting Maria in Rosewater Park hang without speedhacks for about ten seconds, after recovery the game appears to slow down as it tries to synchronize audio/visuals for several seconds before the FMVs can run properly for the remainder of time they have. The only way to get rid of the hanging is EE Cyclerate to -2 or set it to -1 and EE Cycle Skipping 1, theoretically, Fast CDVD should help with the issue but I haven't seen any consistent improvement from having the option enabled. You must quickly switch off the speedhacks after the FMV is finished because this will make certain sections lag uncontrollably, especially on Hard Mode with tons of monsters on screen, which may make it unplayable for some people. May still hang on other cutscenes, requires further testing. There is also the fact that the status screen goes black whenever you look at a memo or access the option menu, this is only fixed using Software Mode, but SW makes the flashlight glitch out completely. Additionally, using anything other than Bilinear (PS2) can make the pause screen move around and blur. The game is fully playable, but proper emulation is still hectic.
|Comments=Original release, game runs at a constant 60fps, 100% speed. Both the Angela FMV in Blue Creek and meeting Maria in Rosewater Park hang without speedhacks for about ten seconds, after recovery the game appears to slow down as it tries to synchronize audio/visuals for several seconds before the FMVs can run properly for the remainder of time they have. The only way to get rid of the hanging is EE Cyclerate to -2 or set it to -1 and EE Cycle Skipping 1, theoretically, Fast CDVD should help with the issue but I haven't seen any consistent improvement from having the option enabled. You must quickly switch off the speedhacks after the FMV is finished because this will make certain sections lag uncontrollably, especially on Hard Mode with tons of monsters on screen, which may make it unplayable for some people. Sometimes sound will not sync properly, such as in the Flesh Lips cutscene, it'll play music before it has to as an example. The hanging problems stopped manifesting after I beat the game a few times to get all the endings, which suggests NG+ fixes the issue for some unknowable reason. I experienced a glitch where the moths in Woodside Apartment wouldn't show up once. There is also the fact that the status screen goes black whenever you look at a memo or access the option menu, this is only fixed using Software Mode, but SW makes the flashlight glitch out completely. Additionally, using anything other than Bilinear (PS2) can make the pause screen move around and blur. The game is fully playable, but proper emulation is still hectic.
|Tester=Ruisu
|Tester=Ruisu
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 64-bit
|CPU=Intel Core i7-6700K @ 4.00 GHz (OC @ 4.70 GHz)
|GPU=NVIDIA GeForce GTX 970
|Revision=1.7.0 dev-2122
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
*Renderer: OpenGL (Hardware)
*Internal Resolution: 4x Native
*Allow 8-Bit Textures
*Bilinear (PS2) Texture filtering
</spoiler>
|Sound=
* SPU2-X 2.0.0
* Lilypad 0.12.0
|Comments=BIOS: USA 01.60, FPS:60, Played the Greatest Hits release, completed the game without major issues. Maybe I'm lucky, but I did not see any problems with FMVs. The egde of the screen shows only minor glitching with widescreen patches enabled (glitching was much more prominent in 1.6.0).
|Tester=Macmmm81
}}
{{TestingEntry
|Status=2
|Region=PAL-M5
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=Nightly - v1.7.2095
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<small style="font-size:10px;">
* Renderer: Direct3D 11 or OpenGL (Hardware)
* Conversation Buffer Allocation
* Native Resolution: 1920x1080, 2560x1440 and 2880x1620
* Texture Filtering: Bilinear (Forced and PS2)
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* CRC Hack Level: Automatic (Default)
* Blending Accuracy: Basic (Recommended)
* FXAA Shader
</spoiler>
|Sound=build-in
|Comments=Europe v02.00(14/06/2004), '''Automatic fixes''', '''Fast CDVD''', Playable, Platinum version. The game runs at 1440p (2K) or 1620p (3K) 50 FPS, without freezes, brakes and bugs.
|Tester={{ForumUser|Chern40_7}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}


{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
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* Original names: '''サイレントヒル2''' (SLPM-65051), '''サイレントヒル2 最期の詩 マリア編シナリオ追加バージョン''' (SLPM-65098) & (SLPM-65341) & (SLPM-65631), '''사일런트 힐 2''' (SLKA-25001), '''サイレントヒル 2 店頭放映用ムービー版''' (SLPM-61011)
* Original names: '''サイレントヒル2''' (SLPM-65051), '''サイレントヒル2 最期の詩 マリア編シナリオ追加バージョン''' (SLPM-65098) & (SLPM-65341) & (SLPM-65631), '''사일런트 힐 2''' (SLKA-25001), '''サイレントヒル 2 店頭放映用ムービー版''' (SLPM-61011)
* Also known as '''Silent Hill 2: Saigo no Uta''' (JP), '''Silent Hill 2: Director's Cut'''
* Also known as '''Silent Hill 2: Saigo no Uta''' (JP), '''Silent Hill 2: Director's Cut'''
* There is an ongoing collaborative project to enhance Silent Hill 2 for the PC, you can update your PC version from [http://www.enhanced.townofsilenthill.com/SH2/index.htm this website].




==Known Issues==
==Known Issues==
{{Issue
|IssueName=Grid obscures FMV's
|IsFixed=1
|IssueLevel=1
|Description=A grid appears over videos, obscuring and darkening the image when the resolution is set to anything higher than native.
|Workaround=As of recent v1.5.0 git builds, this is resolved by default as long as "Automatic Gamefixes" is enabled. To enable the fix manually go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix. Alternatively go to Config > Video (GS) > Plugin Settings, make sure Renderer is set to "OpenGL (Hardware), click "Enable HW Hacks", go to Configure Hacks, and enable the '''Unscale Point Line''' hack.
}}
{{Issue
{{Issue
|IssueName=Wrong snapshot height
|IssueName=Wrong snapshot height
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|Workaround=Use the printscreen key or use third party screenshots software. Alternatively stretch the PCSX2 image to a standard aspect ratio in editing software.
|Workaround=Use the printscreen key or use third party screenshots software. Alternatively stretch the PCSX2 image to a standard aspect ratio in editing software.
}}
}}
{{Issue
{{Issue
|IssueName=FMV Freeze
|IssueName=FMV freeze
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=1
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|Workaround=Just setting EE Cyclerate to -2 or EE Cyclerate to -1 along with EE Cycle Skipping 1 seems to allow most cutscenes to progress. Fast CDVD may also help.
|Workaround=Just setting EE Cyclerate to -2 or EE Cyclerate to -1 along with EE Cycle Skipping 1 seems to allow most cutscenes to progress. Fast CDVD may also help.
}}
}}
{{Issue
|IssueName=Lack of textures in widescreen patch
|IsFixed=0
|IssueLevel=0
|AffectedVersions=All
|Description=In the game, textures are missing in some locations in the widescreen patch.
|Workaround=Disable '''Widescreen patches'''.
}}
==Fixed Issues==
{{Issue
|IssueName=Grid obscures FMV's
|IsFixed=1
|IssueLevel=1
|Description=A grid appears over videos, obscuring and darkening the image when the resolution is set to anything higher than native.
|Workaround=As of recent v1.5.0 git builds, this is resolved by default as long as "Automatic Gamefixes" is enabled. To enable the fix manually go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix. Alternatively go to Config > Video (GS) > Plugin Settings, make sure Renderer is set to "OpenGL (Hardware), click "Enable HW Hacks", go to Configure Hacks, and enable the '''Unscale Point Line''' hack.
}}


==Gameplay Screenshots==
==Gameplay Screenshots==
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