Silent Hill: Origins: Difference between revisions

Jump to navigation Jump to search
m
no edit summary
mNo edit summary
(10 intermediate revisions by the same user not shown)
Line 268: Line 268:
|Comments=2 setups included because I briefly tried to run the game on my laptop (8th gen i5, MX250) in the sanatorium: some areas were very laggy (around 1/2 speed) even with all speedhacks turned on, and the game wasn't really playable. However, this wasn't a surprise, as that was mostly just to test whether I could get PCSX2 to run on my laptop. On desktop (3rd gen i5, GTX 670), the game ran well above full speed at all times, and with a patch (available from https://www.youtube.com/watch?v=8TVacjLmN3I (in description)), I was able to get a pretty consistent 60fps, with drops to the native 30fps in some areas, most notably the theatre. However, I wouldn't suggest you use this patch as it seems to cause some of the loading screens to hang; this happened to me when leaving the theatre and when leaving the hospital after the motel. This also seemed to cause the map not to load one time, softlocking the game. Shadows look pixelated and sometimes flicker, but I'm not sure if this is a PCSX2 bug or just a consequence of upscaling. There are no problems with the flashlight. Fully playable.
|Comments=2 setups included because I briefly tried to run the game on my laptop (8th gen i5, MX250) in the sanatorium: some areas were very laggy (around 1/2 speed) even with all speedhacks turned on, and the game wasn't really playable. However, this wasn't a surprise, as that was mostly just to test whether I could get PCSX2 to run on my laptop. On desktop (3rd gen i5, GTX 670), the game ran well above full speed at all times, and with a patch (available from https://www.youtube.com/watch?v=8TVacjLmN3I (in description)), I was able to get a pretty consistent 60fps, with drops to the native 30fps in some areas, most notably the theatre. However, I wouldn't suggest you use this patch as it seems to cause some of the loading screens to hang; this happened to me when leaving the theatre and when leaving the hospital after the motel. This also seemed to cause the map not to load one time, softlocking the game. Shadows look pixelated and sometimes flicker, but I'm not sure if this is a PCSX2 bug or just a consequence of upscaling. There are no problems with the flashlight. Fully playable.
|Tester=PandoraGTX
|Tester=PandoraGTX
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i7 4790
|GPU=AMD RX 570
|Revision=1.7.3531
|Graphics=Software/Vulkan hardware, Native-3x internal resolution
|Sound=Defaults
|Comments=There are a few locations that cause emulation speed to drop below 100% as a result of software mode/full blending (see issue related to text), but otherwise maintains full speed and above. I did actually encounter the game hanging on a load screen leaving the hospital the final time but I could not reproduce it again afterwards and went on to complete the game with no additional issues.
|Tester=Nyahello
}}
}}
{{TestingFooter}}
{{TestingFooter}}
Line 330: Line 342:
|IssueName=Hangs on loading screens
|IssueName=Hangs on loading screens
|IsFixed=0
|IsFixed=0
|IssueLevel=2
|IssueLevel=1
|Description=The loading screens when leaving the theatre and leaving the hospital after the motel hang, and eventually cause PCSX2 to crash. Fixed by disabling cheats, other users have reported this being an issue with savestates.
|Description=The loading screens when leaving the theater, and leaving the hospital after the motel, can hang and eventually cause PCSX2 to crash. Difficult to reproduce issue so the exact cause is unknown. Some users have reported not using save states or cheats\patches prevents the issue.
|Workaround=Disable cheats/patches, or load your save file from the ingame menus.
|Workaround=Close and restart the game, then load from save in the main menu.
}}
 
{{Issue
|IssueName=FMV stutter/ending prematurely
|IsFixed=0
|IssueLevel=0
|Description=The FMV that plays after leaving the hospital for the final time may run at sporadic frame rates (internally) and cut out early. Seems to be a result of long running save states.
|Workaround=Save the game normally before leaving the hospital, close and restart the game, then load the save from the main menu, save states created from this point on should be fine.
}}
 
{{Issue
|IssueName=Broken inventory screen
|IsFixed=0
|IssueLevel=0
|Description=The status image becomes corrupted after a short period of time when examining items, going to the notes screen, going into the options menu, or checking the map. Additionally, changing graphics settings or renderer will cause the windows containing item icons to turn completely green. Exiting and re-opening the inventory will clear the issue until it happens again. Only happens in hardware renderers.
|Workaround=Use software rendering.
}}
 
{{Issue
|IssueName=Z-fighting
|IsFixed=0
|IssueLevel=0
|Description=Both the software and hardware renderers show flickering surfaces caused by z-fighting. Observable on the theater stage when setting props and scenery, and on Lisa's name tag when you find her in the theater.
|Workaround=Software rendering minimizes the issue but doesn't solve it completely.
}}
 
{{Issue
|IssueName=Darker text in hardware renderer
|IsFixed=0
|IssueLevel=0
|Description=Some text is slightly darker in the hardware renders compared to software.
|Workaround=Set blending accuracy to full in OpenGL or Vulkan (DX11/12 not sufficient at the time of posting this). This will lower performance in some locations like the hole inside the apartment room and backstage at the theater.
}}
}}


Line 349: Line 393:
|IssueLevel=1
|IssueLevel=1
|Description=As soon as you come to the hospital (the first real dark room), the flashlight, instead of doing its intended job of showing light, instead produces graphical glitches and the game is rendered unplayable. This issue only applies to the hardware renderers, the flashlight works correctly in the software renderer.
|Description=As soon as you come to the hospital (the first real dark room), the flashlight, instead of doing its intended job of showing light, instead produces graphical glitches and the game is rendered unplayable. This issue only applies to the hardware renderers, the flashlight works correctly in the software renderer.
|Workaround=Enable fast texture invalidation (AKA disable partial invalidation). This fixes the problems with the graphical glitches, however the flashlight only renders the top half of the normal illuminated circle and cast shadows are incorrect. Fixed completely in 1.7 dev builds.
|Workaround=Enable fast texture invalidation (AKA disable partial invalidation). This fixes the problems with the graphical glitches, however the flashlight only renders the top half of the normal illuminated circle and cast shadows are incorrect. '''Fixed completely in 1.7 dev builds'''.
}}
 
{{Issue
|IssueName=Darker text in hardware renderer
|IsFixed=1
|IssueLevel=0
|Description=Some text is slightly darker in the hardware renders compared to software.
|Workaround=Set blending accuracy to full in OpenGL or Vulkan (DX11/12 not sufficient at the time of posting this).
}}
}}


ninja
237

edits

Navigation menu