Shadow of Rome: Difference between revisions

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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
|IssueName=Missing fullscreen post-fx in Hardware mode
|IsFixed=0
|IssueLevel=0
|Description=They're not emulated properly so these color grading filters are entirely absent.
|Workaround=The only workaround is to use Software rendering (F0).
}}


{{Issue
{{Issue
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|IssueLevel=1
|IssueLevel=1
|Description=The game uses a lot of post-process vertical blur strips to simulate DoF effects in the game, and unfortunately they don't really work all that well in high resolutions, making the game unbearably blurry and with plenty of ghosting apparent due to the interlace.
|Description=The game uses a lot of post-process vertical blur strips to simulate DoF effects in the game, and unfortunately they don't really work all that well in high resolutions, making the game unbearably blurry and with plenty of ghosting apparent due to the interlace.
|Workaround=You will want to tick the "Disable Interlace Offset" option under the Display tab, and also enable the '''Skipdraw''' hack with values 33,209 to remove the blur strips. Unfortunately this also removes the line pointing to interactible objects on the scene when in range. It is unclear if any other effects might be similarly compromised, you have been warned.
|Workaround=You will want to tick the "Disable Interlace Offset" option under the Display tab, and also enable the '''Skipdraw''' hack with values 12,209 to remove the blur strips. Unfortunately this also removes the line pointing to interactible objects on the scene when in range. This, however, can break the UI in some portions of the game, so a more forgiving range is 12,112 but you'll lose some clarity as a result.
}}
}}


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