Shadow of Rome: Difference between revisions

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{{Issue
{{Issue
|IssueName=No post-processing effects
|IssueName=Excessive blur when upscaling / interlacing ghosting
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=1
|Description=Post-processing effects are missing in hardware mode. Some far away objects will appear fuzzy/blurry.
|Description=The game uses a lot of post-process vertical blur strips to simulate DoF effects in the game, and unfortunately they don't really work all that well in high resolutions, making the game unbearably blurry and with plenty of ghosting apparent due to the interlace.
|Workaround=Go to Config -> Video (GS) -> PLugin Settings, and set renderer to any of the "(Software)" options. For any of the hardware renderers go to "Advanced Settings and Hacks" and set Half-Pixel offset to "Normal (Vertex)" (just enable the checkbox in older PCSX2 version). This helps to ease the fuzziness a little.
|Workaround=You will want to tick the "Disable Interlace Offset" option under the Display tab, and also enable the '''Skipdraw''' hack with values 33,209 to remove the blur strips. Unfortunately this also removes the line pointing to interactible objects on the scene when in range. It is unclear if any other effects might be similarly compromised, you have been warned.
}}
}}


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|Workaround=Fixed as of v1.5.0-dev-3278, for older versions go to Config -> Emulation Settings -> Speedhacks, and set the "EE Cycle Rate" hack to 2. Doesn't affect the normal gameplay. The introduction video for Chapter 3 will freeze at the end of playback if EE Cycle Rate is not set back to stage 0.
|Workaround=Fixed as of v1.5.0-dev-3278, for older versions go to Config -> Emulation Settings -> Speedhacks, and set the "EE Cycle Rate" hack to 2. Doesn't affect the normal gameplay. The introduction video for Chapter 3 will freeze at the end of playback if EE Cycle Rate is not set back to stage 0.
}}
}}


==The gallery==
==The gallery==
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