Shadow of Rome

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Shadow of Rome

NTSC-U cover
Game general and emulation properties:
CERO rating: Z (Violence)
ESRB rating: M (Blood and Gore, Intense Violence)
PEGI rating: 18+ (Violence)
OFLC rating: MA (Medium Level Animated Violence)
Widescreen patch available
Progressive scan supported
CPU intensive game
Languages supported:
English: SLES-52950 & SLUS-20902 & SLUS-29139
Japanese: SLPM-65883 & SLPM-66745 & SLPM-61114
German: SLES-52950
French: SLES-52950
Spanish: SLES-52950
Italian: SLES-52950
Region NTSC-U:
Serial numbers: SLUS-20902
SLUS-29139 (Demo)
Release date: February 8, 2005
CRCs: 57818AF6
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-52950
Release date: February 4, 2005
CRCs: B1995E29
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65883
SLPM-66745 (CapKore)
SLPM-61109 (Demo)
SLPM-61114 (Trial)
Release date: March 10, 2005
May 24, 2007 (CapKore)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Capcom
Publisher(s): Capcom
Genre: Action, Adventure
Wikipedia: Link
Game review links: Eurogamer6/10, Metacritic75/100, IGN7.6/10, GameSpot8.2/10
Game description: Travel back to the year 44 BC, to a Rome that suffers from political corruption, unruliness, and violence. Venture through ancient Rome with the help of Agrippa (a soldier whose father is accused of murder), Octavius (Agrippa's best friend), and Claudia (a female gladiator). The game automatically switches between Agrippa and Octavius so you can use each character's special skills to accomplish goals. You can also participate in gladiatorial events, such as chariot racing, tournament battles, and deadly duels.

Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL Windows
  • Intel Core i5-3330
  • AMD Radeon HD 6850
v1.1 (svn r5807) GSdx ? No bugs.
NTSC-U Windows 10
  • Intel Core i5-2500K
  • NVIDIA GeForce GTX 960
1.5.0 (20180106110542) GSdx SPU2-X Default settings, Speedhacks: MTVU enabled and EE Cycle rate set to stage 2 to stop FMV stuttering. GSdx: Renderer set to OpenGL, and Half-pixel offset hack set to Normal(Vertex) if using 3x upscale. Yuri


  • Original names: シャドウ・オブ・ローマ (SLPM-65883) & (SLPM-66745)

Known Issues

Missing fullscreen post-fx in Hardware mode

  • Status: Active
  • Type: Minor
  • Description: These post-fx are being removed due to CRC hacks as they tend to cause a bunch of issues.
  • Workaround: You can set the CRC Fix Level to None (Debug) to bring these effects back. In such a case, you will instead need to not use any Skipdraw values, and change the Half-Pixel Offset hack to Special (Texture). You will get some semi-transparent white lines on the right-edge of the screen that can't be fixed presently, but on native resolution (or Software mode) the post-fx will work properly.

Excessive blur when upscaling / interlacing ghosting

  • Status: Active
  • Type: Serious
  • Description: The game uses a lot of post-process vertical blur strips to simulate DoF effects in the game, and unfortunately they don't really work all that well in high resolutions, making the game unbearably blurry and with plenty of ghosting apparent due to the interlace.
  • Workaround: You will want to tick the "Disable Interlace Offset" option under the Display tab, and also enable the Skipdraw hack with values 12,40 to remove the blur strips. Lastly, enable the Half-Pixel Offset: Normal (Vertex) hack to properly align the remaining blur filter.

FMVs suffer from constant audio stuttering

  • Status: Fixed
  • Type: Major
  • Workaround: Has been fixed since v1.5.3278 but potentially present in 1.6.0 and fixed in 1.7.X and up. For afflicted version, you'll want to increase the EE Cycle Rate to 2 (180%). The intro FMV for Chapter 3 will freeze at the end if you don't undo this change.

The gallery

Public compatibility forum links