Shadow Hearts: Covenant: Difference between revisions

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|Comments=BIOS: Japan v2.20, The game can be run at full speed without speedhacks. The spinning wheel in battle is bugged, and it cannot be fixed in hardware mode by changing setting. The bug is very minor and does not affect game play. The bug is not present in software mode.
|Comments=BIOS: Japan v2.20, The game can be run at full speed without speedhacks. The spinning wheel in battle is bugged, and it cannot be fixed in hardware mode by changing setting. The bug is very minor and does not affect game play. The bug is not present in software mode.
|Tester=CKL
|Tester=CKL
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i5 2500K @ 4.3Ghz
|GPU=Nvidia Geforce 9800 GTX+
|Revision=v1.1.0 r5411
|Graphics=GSdx v0.1.16 r5390
|Sound=
*SPU2-X v2.0.0 r5427
*?
|Comments=Europe v01.70(27/02/2003), Recommended,MTVU, -Hardware mode gets the screen messed up when the judgement ring appears (fixed by using SW mode)
|Tester={{ForumUser|Bositman}}
}}
}}
{{TestingEntry
{{TestingEntry
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|Comments=BIOS: Europe v01.60, Runs perfect at full speed and it looks great, speedhacks are on except the MVu Flag Hack.The only bug is the judgement ring during battle (sometimes black screen while the wheel is turning or showing the previous character) It doesn't affect gameplay in any way though. The bug is not present in software mode. Flickering screen during cutscenes with dialog in hardware mode. Solution: turn dialog off in options and it plays fine. Or use software mode F9. Settings: direct3d11, 4x native, bilinear (PS2), crc full (safest), hardware hacks: everything off except offset x = 350 and offset y = 350 (added info at 16/07/2016)
|Comments=BIOS: Europe v01.60, Runs perfect at full speed and it looks great, speedhacks are on except the MVu Flag Hack.The only bug is the judgement ring during battle (sometimes black screen while the wheel is turning or showing the previous character) It doesn't affect gameplay in any way though. The bug is not present in software mode. Flickering screen during cutscenes with dialog in hardware mode. Solution: turn dialog off in options and it plays fine. Or use software mode F9. Settings: direct3d11, 4x native, bilinear (PS2), crc full (safest), hardware hacks: everything off except offset x = 350 and offset y = 350 (added info at 16/07/2016)
|Tester=stratos
|Tester=stratos
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i5 2500K @ 4.3Ghz
|GPU=Nvidia Geforce 9800 GTX+
|Revision=v1.1.0 r5411
|Graphics=GSdx v0.1.16 r5390
|Sound=
*SPU2-X v2.0.0 r5427
*?
|Comments=Europe v01.70(27/02/2003), Recommended,MTVU, -Hardware mode gets the screen messed up when the judgement ring appears (fixed by using SW mode)
|Tester={{ForumUser|Bositman}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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