Shadow Hearts: Covenant: Difference between revisions

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Added new test with Windows 10
m (Sorted)
(Added new test with Windows 10)
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|Comments=BIOS: Europe v01.60, Runs perfect at full speed and it looks great, speedhacks are on except the MVu Flag Hack.The only bug is the judgement ring during battle (sometimes black screen while the wheel is turning or showing the previous character) It doesn't affect gameplay in any way though. The bug is not present in software mode. Flickering screen during cutscenes with dialog in hardware mode. Solution: turn dialog off in options and it plays fine. Or use software mode F9. Settings: direct3d11, 4x native, bilinear (PS2), crc full (safest), hardware hacks: everything off except offset x = 350 and offset y = 350 (added info at 16/07/2016)
|Comments=BIOS: Europe v01.60, Runs perfect at full speed and it looks great, speedhacks are on except the MVu Flag Hack.The only bug is the judgement ring during battle (sometimes black screen while the wheel is turning or showing the previous character) It doesn't affect gameplay in any way though. The bug is not present in software mode. Flickering screen during cutscenes with dialog in hardware mode. Solution: turn dialog off in options and it plays fine. Or use software mode F9. Settings: direct3d11, 4x native, bilinear (PS2), crc full (safest), hardware hacks: everything off except offset x = 350 and offset y = 350 (added info at 16/07/2016)
|Tester=stratos
|Tester=stratos
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 x64 (Build 14393)
|CPU=Intel Core i5-4460 @ 3.2GHz
|GPU=Radeon R9 270x
|Revision=1.4.0 2016-01-05
|Graphics=GSdx 1.0.0 2016-01-05
|Sound=*SPU2-X 2.0.0 2015-12-31
*Lilypad 0.11.0 2015-12-32
|Comments=BIOS: USA v2.20 (10/02/2006)
100% playable, upscales very well. Slight blur in overworld but no significant effect on gameplay. Flickering in cutscenes with dialog still persistent. Settings: D3D11, allow 8-bit textures, 5x native, bilinear (PS2), CRC full (safest), EEC 0, VUCS 0
|Tester=Jonbuddy1
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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