Resident Evil: Dead Aim: Difference between revisions

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{{infobox
{{infobox
|image            = Resident_Evil_Dead_Aim.jpg
|image            = Resident_Evil_Dead_Aim.jpg
|caption          =
|caption          = NTSC-U cover
|developer        = [[Capcom|Capcom Production Studio 3]], [[Cavia]]
|developer        = [[Cavia|Cavia Inc.]]
|genre            = Shooter
|publisher        = [[Capcom]]
|wikipedia        = [http://en.wikipedia.org/wiki/Resident_Evil:_Dead_Aim Link]
|genre            = Action, Shooter
|reviewlinks      = [http://www.metacritic.com/game/playstation-2/resident-evil-dead-aim Metacritic]
|wikipedia        = [https://en.wikipedia.org/wiki/Resident_Evil:_Dead_Aim Link]
|reviewscore      = 65/100
|gameinfo          = Join anti-Umbrella search and pursuit team agent, Bruce MacGavin, as he encounters a new layer of Umbrella's insidious activities.  In this all-new Resident Evil first-person action-shooter, you must search, sneak, and use battle moves to regain control of a sea-jacked cruise ship lost in the Atlantic.  As you progress through the game, you'll be able to upgrade your weapon.  And should you find yourself trapped amongst hordes of zombies and mutant beasts, your aim better be dead on--or you're gone.
|gameinfo         = Also known as "Gun Survivor 4: BioHazard - Heroes Never Die" in Japan
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/562265-resident-evil-dead-aim Link]
|reviewlinks      = {{ReviewLink|[https://www.gamespot.com/reviews/resident-evil-dead-aim-review/1900-6030112/ GameSpot]|6.4/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/resident-evil-dead-aim Metacritic]|65/100}}, {{ReviewLink|[http://www.ign.com/articles/2003/06/18/resident-evil-dead-aim-2 IGN]|6.9/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_redeadaim_ps2 Eurogamer]|7/10}}
|au_rating        = MA
|eu_rating        = 16+
|na_rating_text    = Blood and Gore, Violence
|na_rating        = M
|ko_rating        = 18
|japan_rating      = C
|mouse            = 1
|lightgun          = 1
|italian          = SLES-51448
|spanish          = SLES-51448
|french            = SLES-51448
|german            = SLES-51448
|japanese         = SLPM-65245 & CPCS-01005 & SLPM-61039
|english          = SLES-51448 & SLUS-20669
|widescreenpatch  = 1
|korean            = SLKA-25038
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-20669
|serialsNTSCU      = SLUS-20669
|CRCsNTSCU        = FBB5290C
|CRCsNTSCU        = FBB5290C
|releasedateNTSCU  = 06/18/03
|releasedateNTSCU  = June 18, 2003
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
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|serialsPAL        = SLES-51448
|serialsPAL        = SLES-51448
|CRCsPAL          = F79AF536
|CRCsPAL          = F79AF536
|releasedatePAL    = 07/09/03
|releasedatePAL    = July 9, 2003
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-65245
|serialsNTSCJ      = SLPM-65245<br />CPCS-01005 <small>(w/ GunCon2)</small><br />SLKA-25038 <small>(Korea)</small><br />SLPM-61039 <small>(Trial)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        = 301A78F2
|releasedateNTSCJ  = 02/13/03
|releasedateNTSCJ  = February 13, 2003<br />April 24, 2003 <small>(Korea)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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|Comments=Japan v01.70(06/02/2003), EE/VU Rounding: None/None, 2 - EE's cyclerate by about 33%, None (Had tested with EE timing hack, but caused garbled textures.), The game working fine and has constant 60 FPS., None
|Comments=Japan v01.70(06/02/2003), EE/VU Rounding: None/None, 2 - EE's cyclerate by about 33%, None (Had tested with EE timing hack, but caused garbled textures.), The game working fine and has constant 60 FPS., None
|Tester={{ForumUser|Cole}}
|Tester={{ForumUser|Cole}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Home, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.7.2916
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
* Renderer: Vulkan
* Native Resolution: 2560×1440 and 2880x1620
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* CRC Hack Level: Automatic (Default)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* '''Enable HW Hacks:'''
** Align Sprite
* FXAA Shader
* Widescreen patch
</spoiler>
|Sound=build-in
|Comments=Europe v02.00(14/06/2004), Perfect, The game runs at full speed of 1440p (2K) and 1620p (3K) 60 FPS, no brakes, bugs or freezes.
|Tester={{ForumUser|Chern40_7}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
<!--
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== Trivia ==
* Original names: '''ガンサバイバー4 バイオハザード ヒーローズ ネバーダイ''' (SLPM-65245), '''건 서바이버 4 바이오하자드: 히어로즈 네버 다이''' (SLKA-25038)
* Also known as '''Gun Survivor 4: BioHazard: Heroes Never Die''' (JP)




==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Thin vertical lines
|IssueName=Thin vertical lines
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|IssueLevel=0
|IssueLevel=0
|Description=Using high resolution in GSdx brings some thin lines over the screen. Also FMVs can be stretched on the right side.
|Description=Using high resolution in GSdx brings some thin lines over the screen. Also FMVs can be stretched on the right side.
|Workaround=Needs specific custom resolutions like 1260x1260, 1200x1200, 1020x1020 or "Native" res. In older GSdx versions it was 1270x1270 and others. Don't use HW AA, it will cause the problem even in "Native" resolution.
|Workaround=Needs specific custom resolutions like 1260x1260, 1200x1200, 1020x1020 or "Native" res. In older GSdx versions it was 1270x1270 and others. Don't use HW AA, it will cause the problem even in "Native" resolution. Or just use "Align Sprite" HW Hack.
}}
{{Issue
|IssueName=Letterbox problems
|IsFixed=1
|IssueLevel=1
|Description=Using a custom resolution, including typing in the native, causes what can best be described as a letterbox on the bottom of the screen to appear. This letterbox occasionally captures a part of what it is supposed to, but stays there until something else is captured.
|Workaround=This problem appears to be fixed in 1.7.0 dev.
}}
}}


==The gallery==
==The gallery==
<gallery>
<gallery widths="175px" heights="100px">
File:Resident_Evil_Dead_Aim_Forum_3.png|Resident Evil: Dead Aim (SLPM 65245)
File:Resident_Evil_Dead_Aim_Forum_3.png|Resident Evil: Dead Aim (SLPM 65245)
File:Resident_Evil_Dead_Aim_Forum_4.png|Resident Evil: Dead Aim (SLPM 65245)
File:Resident_Evil_Dead_Aim_Forum_4.png|Resident Evil: Dead Aim (SLPM 65245)
File:Resident_Evil_Dead_Aim_Forum_1.jpg|Resident Evil: Dead Aim (SLUS 20669)
File:Resident_Evil_Dead_Aim_Forum_1.jpg|Resident Evil: Dead Aim (SLUS 20669)
File:Resident_Evil_Dead_Aim_Forum_2.png|Resident Evil: Dead Aim (SLPM 65245)
File:Resident_Evil_Dead_Aim_Forum_2.png|Resident Evil: Dead Aim (SLPM 65245)
Resident_Evil_Dead_Aim-chern40+7.jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
Resident_Evil_Dead_Aim-chern40+7(1).jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
Resident_Evil_Dead_Aim-chern40+7(2).jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
</gallery>
</gallery>


{{Resident Evil series}}
{{Resident Evil series}}
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