Resident Evil: Dead Aim: Difference between revisions
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|Status=2 | |Status=2 | ||
|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows | |OS=Windows 10 Home, x64 | ||
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | |CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | ||
|GPU= | |GPU=PALIT GeForce GT 1030 @ 2 GB | ||
|Revision=v1.7. | |Revision=v1.7.2916 | ||
|Graphics=GSdx | |Graphics=GSdx | ||
<spoiler show="Settings" hide="Hide"> | <spoiler show="Settings" hide="Hide"> | ||
* Renderer: | * Renderer: Vulkan | ||
* Native Resolution: 2560×1440 and 2880x1620 | * Native Resolution: 2560×1440 and 2880x1620 | ||
* Texture Filtering: Bilinear (PS2) | * Texture Filtering: Bilinear (PS2) | ||
* Anisotropic Filtering: 16x | * Anisotropic Filtering: 16x | ||
* Mipmapping: Basic (Fast) | * Mipmapping: Basic (Fast) | ||
* CRC Hack Level: | * CRC Hack Level: Automatic (Default) | ||
* Date Accuracy: Fast (Default) | * Date Accuracy: Fast (Default) | ||
* Blending Accuracy: Basic (Recommended) | * Blending Accuracy: Basic (Recommended) | ||
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** Align Sprite | ** Align Sprite | ||
* FXAA Shader | * FXAA Shader | ||
* Widescreen patch | * Widescreen patch | ||
</spoiler> | </spoiler> | ||
|Sound= | |Sound=build-in | ||
|Comments=Europe v02.00(14/06/2004), Perfect, The game runs at full speed of 1440p (2K) and 1620p (3K) 60 FPS, no brakes, bugs or freezes. | |Comments=Europe v02.00(14/06/2004), Perfect, The game runs at full speed of 1440p (2K) and 1620p (3K) 60 FPS, no brakes, bugs or freezes. | ||
|Tester={{ForumUser|Chern40_7}} | |Tester={{ForumUser|Chern40_7}} |