Resident Evil: Dead Aim: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 112: Line 112:
|Status=2
|Status=2
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 8.1, x64
|OS=Windows 10 Home, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=NVIDIA GeForce GT 1030 @ 2 GB
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-1907
|Revision=v1.7.2916
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D 11 or OpenGL (Hardware)
* Renderer: Vulkan
* Native Resolution: 2560×1440 and 2880x1620
* Native Resolution: 2560×1440 and 2880x1620
* Texture Filtering: Bilinear (PS2)
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* Mipmapping: Basic (Fast)
* CRC Hack Level: Partial (OpenGL)
* CRC Hack Level: Automatic (Default)
* Date Accuracy: Fast (Default)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* Blending Accuracy: Basic (Recommended)
Line 129: Line 129:
** Align Sprite
** Align Sprite
* FXAA Shader
* FXAA Shader
* External Shader
* Widescreen patch
* Widescreen patch
</spoiler>
</spoiler>
|Sound=
|Sound=build-in
*SPU2-X
*LilyPad
|Comments=Europe v02.00(14/06/2004), Perfect, The game runs at full speed of 1440p (2K) and 1620p (3K) 60 FPS, no brakes, bugs or freezes.
|Comments=Europe v02.00(14/06/2004), Perfect, The game runs at full speed of 1440p (2K) and 1620p (3K) 60 FPS, no brakes, bugs or freezes.
|Tester={{ForumUser|Chern40_7}}
|Tester={{ForumUser|Chern40_7}}
ninja
2,905

edits