Resident Evil: Dead Aim: Difference between revisions

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{{info-stub}}
{{infobox
{{infobox
|image            = Resident_Evil_Dead_Aim.jpg
|image            = Resident_Evil_Dead_Aim.jpg
|caption          =
|caption          = NTSC-U cover
|developer        = [[Capcom|Capcom Production Studio 3]]/[[Cavia]]
|developer        = [[Cavia|Cavia Inc.]]
|genre            = Shooter
|publisher        = [[Capcom]]
|genre            = Action, Shooter
|wikipedia        = [http://en.wikipedia.org/wiki/Resident_Evil:_Dead_Aim Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Resident_Evil:_Dead_Aim Link]
|reviewlinks      = [http://www.metacritic.com/game/playstation-2/resident-evil-dead-aim Metacritic]
|gameinfo          = Join anti-Umbrella search and pursuit team agent, Bruce MacGavin, as he encounters a new layer of Umbrella's insidious activities.  In this all-new Resident Evil first-person action-shooter, you must search, sneak, and use battle moves to regain control of a sea-jacked cruise ship lost in the Atlantic.  As you progress through the game, you'll be able to upgrade your weapon.  And should you find yourself trapped amongst hordes of zombies and mutant beasts, your aim better be dead on--or you're gone.
|reviewscore      = 65/100
|gamefaqslink      = [http://www.gamefaqs.com/ps2/562265-resident-evil-dead-aim Link]
|gameinfo         = Also known as "Gun Survivor 4: BioHazard - Heroes Never Die" in Japan
|reviewlinks      = {{ReviewLink|[https://www.gamespot.com/reviews/resident-evil-dead-aim-review/1900-6030112/ GameSpot]|6.4/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/resident-evil-dead-aim Metacritic]|65/100}}, {{ReviewLink|[http://www.ign.com/articles/2003/06/18/resident-evil-dead-aim-2 IGN]|6.9/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_redeadaim_ps2 Eurogamer]|7/10}}
|au_rating        = MA
|eu_rating        = 16+
|na_rating_text    = Blood and Gore, Violence
|na_rating        = M
|ko_rating        = 18
|japan_rating      = C
|mouse            = 1
|lightgun          = 1
|italian          = SLES-51448
|spanish          = SLES-51448
|french            = SLES-51448
|german            = SLES-51448
|japanese         = SLPM-65245 & CPCS-01005 & SLPM-61039
|english          = SLES-51448 & SLUS-20669
|widescreenpatch  = 1
|korean            = SLKA-25038
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-20669
|serialsNTSCU      = SLUS-20669
|CRCsNTSCU        = FBB5290C
|CRCsNTSCU        = FBB5290C
|releasedateNTSCU  = 06/18/03
|releasedateNTSCU  = June 18, 2003
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
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|serialsPAL        = SLES-51448
|serialsPAL        = SLES-51448
|CRCsPAL          = F79AF536
|CRCsPAL          = F79AF536
|releasedatePAL    = 07/09/03
|releasedatePAL    = July 9, 2003
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-65245
|serialsNTSCJ      = SLPM-65245<br />CPCS-01005 <small>(w/ GunCon2)</small><br />SLKA-25038 <small>(Korea)</small><br />SLPM-61039 <small>(Trial)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        = 301A78F2
|releasedateNTSCJ  = 02/13/03
|releasedateNTSCJ  = February 13, 2003<br />April 24, 2003 <small>(Korea)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=2
|Region=NTSC-U/PAL
|OS=?
|CPU=Intel Pentium Dual-Core E5400 (3.6GHz)
|GPU=Geforce 9600GT
|Revision=0.9.8
|Graphics=GSdx r4600
|Sound=
* SPU2-X r4600
* LilyPad r4510
|Comments=BIOS: USA v2.00, HACKS: Hacks: INTC, mVU flag hack. Wait Idle Loop hack causes some minimal flickering., 60+ FPS
|Tester=Machina
}}
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
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|Tester={{ForumUser|xenoriddley}}
|Tester={{ForumUser|xenoriddley}}
}}
}}
[[Category:Temp new test case]]
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
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|CPU=Intel Core i7 @ 3.4Ghz
|CPU=Intel Core i7 @ 3.4Ghz
|GPU=Nvidia GTX 285 768MB
|GPU=Nvidia GTX 285 768MB
|Revision=06 12 2013 1.1.0 r5766
|Revision=1.1.0 r5766
|Graphics=GSdx 5764 SSE41 [05 12 2013]
|Graphics=GSdx 5764 SSE41
|Sound=
|Sound=
*SPU2-X 5764 2.0.0 [05 12 2013]
*SPU2-X 5764 2.0.0
*LilyPad 5764 0.11.0 [05 12 2013]
*LilyPad 5764 0.11.0
|Comments=Runs above full speed.
|Comments=Runs above full speed.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
}}
[[Category:temp new test case]]
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
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|Tester={{ForumUser|Cole}}
|Tester={{ForumUser|Cole}}
}}
}}
[[Category:temp new test case]]
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=NTSC-U/PAL
|Region=NTSC-U
|OS=?
|OS=Windows 8.1, x64
|CPU=Intel Pentium Dual-Core E5400 (3.6GHz)
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=Geforce 9600GT
|GPU=NVIDIA GeForce GT 1030 @ 2 GB
|Revision=0.9.8
|Revision=v1.7.0-dev-1907
|Graphics=GSdx r4600
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D 11 or OpenGL (Hardware)
* Native Resolution: 2560×1440 and 2880x1620
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* CRC Hack Level: Partial (OpenGL)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* '''Enable HW Hacks:'''
** Align Sprite
* FXAA Shader
* External Shader
* Widescreen patch
</spoiler>
|Sound=
|Sound=
* SPU2-X r4600
*SPU2-X
* LilyPad r4510
*LilyPad
|Comments=BIOS: USA v2.00, HACKS: Hacks: INTC, mVU flag hack. Wait Idle Loop hack causes some minimal flickering., 60+ FPS
|Comments=Europe v02.00(14/06/2004), Perfect, The game runs at full speed of 1440p (2K) and 1620p (3K) 60 FPS, no brakes, bugs or freezes.
|Tester=Machina
|Tester={{ForumUser|Chern40_7}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}


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== Trivia ==
* Original names: '''ガンサバイバー4 バイオハザード ヒーローズ ネバーダイ''' (SLPM-65245), '''건 서바이버 4 바이오하자드: 히어로즈 네버 다이''' (SLKA-25038)
* Also known as '''Gun Survivor 4: BioHazard: Heroes Never Die''' (JP)




==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Thin vertical lines
|IssueName=Thin vertical lines
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|IssueLevel=0
|IssueLevel=0
|Description=Using high resolution in GSdx brings some thin lines over the screen. Also FMVs can be stretched on the right side.
|Description=Using high resolution in GSdx brings some thin lines over the screen. Also FMVs can be stretched on the right side.
|Workaround=Needs specific custom resolutions like 1260x1260, 1200x1200, 1020x1020 or "Native" res. In older GSdx versions it was 1270x1270 and others. Don't use HW AA, it will cause the problem even in "Native" resolution.
|Workaround=Needs specific custom resolutions like 1260x1260, 1200x1200, 1020x1020 or "Native" res. In older GSdx versions it was 1270x1270 and others. Don't use HW AA, it will cause the problem even in "Native" resolution. Or just use "Align Sprite" HW Hack.
}}
{{Issue
|IssueName=Letterbox problems
|IsFixed=1
|IssueLevel=1
|Description=Using a custom resolution, including typing in the native, causes what can best be described as a letterbox on the bottom of the screen to appear. This letterbox occasionally captures a part of what it is supposed to, but stays there until something else is captured.
|Workaround=This problem appears to be fixed in 1.7.0 dev.
}}
}}


==The gallery==
==The gallery==
<gallery>
<gallery widths="175px" heights="100px">
File:Resident_Evil_Dead_Aim_Forum_3.png|Resident Evil: Dead Aim (SLPM 65245)
File:Resident_Evil_Dead_Aim_Forum_3.png|Resident Evil: Dead Aim (SLPM 65245)
File:Resident_Evil_Dead_Aim_Forum_4.png|Resident Evil: Dead Aim (SLPM 65245)
File:Resident_Evil_Dead_Aim_Forum_4.png|Resident Evil: Dead Aim (SLPM 65245)
File:Resident_Evil_Dead_Aim_Forum_1.jpg|Resident Evil: Dead Aim (SLUS 20669)
File:Resident_Evil_Dead_Aim_Forum_1.jpg|Resident Evil: Dead Aim (SLUS 20669)
File:Resident_Evil_Dead_Aim_Forum_2.png|Resident Evil: Dead Aim (SLPM 65245)
File:Resident_Evil_Dead_Aim_Forum_2.png|Resident Evil: Dead Aim (SLPM 65245)
Resident_Evil_Dead_Aim-chern40+7.jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
Resident_Evil_Dead_Aim-chern40+7(1).jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
Resident_Evil_Dead_Aim-chern40+7(2).jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
</gallery>
</gallery>


{{Resident Evil series}}
{{Resident Evil series}}
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