Resident Evil: Dead Aim: Difference between revisions
Jump to navigation
Jump to search
no edit summary
No edit summary |
|||
(5 intermediate revisions by 2 users not shown) | |||
Line 126: | Line 126: | ||
* Date Accuracy: Fast (Default) | * Date Accuracy: Fast (Default) | ||
* Blending Accuracy: Basic (Recommended) | * Blending Accuracy: Basic (Recommended) | ||
* Enable HW Hacks: | * '''Enable HW Hacks:''' | ||
** Align Sprite | ** Align Sprite | ||
* FXAA Shader | * FXAA Shader | ||
Line 135: | Line 135: | ||
*SPU2-X | *SPU2-X | ||
*LilyPad | *LilyPad | ||
|Comments=Europe v02.00(14/06/2004), | |Comments=Europe v02.00(14/06/2004), Perfect, The game runs at full speed of 1440p (2K) and 1620p (3K) 60 FPS, no brakes, bugs or freezes. | ||
|Tester= | |Tester={{ForumUser|Chern40_7}} | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
Line 178: | Line 178: | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description=Using a custom resolution, including typing in the native, causes what can best be described as a letterbox on the bottom of the screen to appear. This letterbox occasionally captures a part of what it is supposed to, but stays there until something else is captured. | |Description=Using a custom resolution, including typing in the native, causes what can best be described as a letterbox on the bottom of the screen to appear. This letterbox occasionally captures a part of what it is supposed to, but stays there until something else is captured. | ||
|Workaround=This problem | |Workaround=This problem appears to be fixed in 1.7.0 dev. | ||
}} | }} | ||