Difference between revisions of "Raw Danger!"

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{{infobox game
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{{infobox
|image            = Raw-danger.jpg
+
|image            = Cover_Raw_Danger!.jpg
 
|caption          = Raw Danger!
 
|caption          = Raw Danger!
 
|developer        = Irem
 
|developer        = Irem
|genre            = Action Adventure RPG, Disaster, Survival
+
|publisher        = [[Irem]] (JP), [[Agetec]] (EU, US), [[Granzella|Granzella Inc.]] (JP)
|gameinfo          = The second in a series of "disaster" games from the Japanese game development company [[Irem]]. Typically known as "Raw Danger!" or "Disaster Report 2", [[Disaster Report|Disaster Report]] being the first game. The game is referred to as "Zettai Zetsumei Toshi 2: Itetsuita Kiokutachi" (絶体絶命都市2 -凍てついた記憶たち) in Japan. Loosely translated, it means "Desperate Cities 2: Frozen We Remember". A PAL version of the game exists, although it was never released in the UK. It can be found imported from France.
+
|genre            = Action, Adventure
|wikipedia        = http://en.wikipedia.org/wiki/Raw_Danger
+
|gameinfo          = Players must think on their feet and utilize creative survival skills to have any hope of seeing their family again. Body temperature and health decrease when players are wet or in cold weather too long - they must find places to warm themselves and scrap together meals from whatever they can find. In the end, players must run, climb, jump, and crawl their way out of this devastated city, while constantly trying to piece together information from emergency broadcasts and other victims of the disaster.<br />
|reviewlinks      = http://ps2.ign.com/objects/703/703781.html
+
The second in a series of "disaster" games from the Japanese game development company [[Irem]]. Typically known as "Raw Danger!" or "Disaster Report 2", [[Disaster Report|Disaster Report]] being the first game. A PAL version of the game exists, although it was never released in the UK. It can be found imported from France.
|reviewscore      = 7.5/10 (IGN)
+
|wikipedia        = [http://en.wikipedia.org/wiki/Raw_Danger Link]
 +
|gamefaqslink      = [http://www.gamefaqs.com/ps2/937274-raw-danger Link]
 +
|reviewlinks      = {{ReviewLink|[http://ps2.ign.com/objects/703/703781.html IGN]|7.5/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/raw-danger! Metacritic]|63/100}}
 +
|na_rating_text    = Blood, Language, Use of Alcohol and Tobacco, Violence
 +
|na_rating        = T
 +
|eu_rating        = 7+
 +
|japan_rating      = C
 +
|japanese          = SLPS-25851 & SLPS-25606 & NPJD-00079 & SLPM-60254 & SLPM-60273
 +
|english          = SLES-54587 & SLUS-21501
 +
|widescreenpatch  = 1
 
<!-- NTSC-U props -->
 
<!-- NTSC-U props -->
 
|NTSCU            = 1
 
|NTSCU            = 1
Line 18: Line 27:
 
<!-- PAL props -->
 
<!-- PAL props -->
 
|PAL              = 1
 
|PAL              = 1
|serialsPAL        = SLES 54587
+
|serialsPAL        = SLES-54587
 
|CRCsPAL          =
 
|CRCsPAL          =
|releasedatePAL    = June 8, 2007
+
|releasedatePAL    = May 18, 2007
 
|statusPAL        =
 
|statusPAL        =
 
|linuxstatusPAL    =
 
|linuxstatusPAL    =
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<!-- NTSC-J props -->
 
<!-- NTSC-J props -->
 
|NTSCJ            = 1
 
|NTSCJ            = 1
|serialsNTSCJ      = SLPS-25606
+
|serialsNTSCJ      = SLPS-25606<br />SLPS-25851 <small>(Irem Collection)</small><br />SCAJ-20171<br />SLPM-60254 <small>(Trial, Type A)</small><br />SLPM-60273 <small>(Trial, Type B)</small><br />NPJD-00079 <small>(PS2 Classics)</small>
 
|CRCsNTSCJ        = C988ECBB
 
|CRCsNTSCJ        = C988ECBB
|releasedateNTSCJ  = March 30, 2006
+
|releasedateNTSCJ  = March 30, 2006<br />February 7, 2008 <small>(Irem Collection)</small><br />February 18, 2015 <small>(PS2 Classics)</small>
 
|statusNTSCJ      = 2
 
|statusNTSCJ      = 2
 
|linuxstatusNTSCJ  =
 
|linuxstatusNTSCJ  =
 
|macstatusNTSCJ    =
 
|macstatusNTSCJ    =
<!-- Windows specs -->
+
}}
|pcsx2ver          = PCSX2 0.9.9 r4713
 
|gsname            = GSdx
 
|gsver            = r4675
 
|soundname        = SPU2-X
 
|soundver          = r4701m
 
|padname          = LilyPad
 
|padver            = r4656
 
|dvdplugname      = cdvdGigaherz
 
|dvdplugver        = r4510
 
|biosver          = SCPH39001
 
|hacks            =
 
'''Hacks:'''
 
* INTC Spin Detection is safe.
 
* Wait Loop Detection is safe.
 
* mVU Flag Hack is safe.
 
* mVU Block Hack is safe.
 
* Any level of VU Cycle Stealing can contribute to any of the severe graphical errors. Typically, this causes vertical green lines in addition to whatever graphical error appears. VU Cycle Stealing also reduces the GS load when using software rendering, although it is not recommended as the game quickly becomes very choppy.
 
* EE Cyclerate is safe.
 
|fpsinfo          = 8-50 FPS
 
|comment          = Game typically runs very slowly on hardware mode, so software mode may or may not be faster. This is due to the amount of postprocessing filters that the game uses. The tutorial will be the fastest area, considering how small of a map it is and what seems to be the smallest use of postprocessing filters. Some filters create huge graphical errors which make the game difficult to play while on hardware mode, but completely playable on software mode. The game is completely playable to the end of the game plus whatever extras the game has. Saving using virtual memory cards is much faster than it is on a real console (I timed 18 seconds for the console). The game is playable using software rendering. The game suffers from unsteady FPS and long loading times on both the console and emulator. Frameskipping causes severe graphical errors; but can also cause the bad postprocessing filters to be removed - unuseful since the game is unplayable using frameskipping.
 
  
 +
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
 +
{{TestingHeader|OS=Windows}}
 +
{{TestingEntry
 +
|Status=1
 +
|Region=NTSC-U/J
 +
|OS=?
 +
|CPU=Intel i5 2500k CPU (3.3Ghz Turbo set at 3.7Ghz)
 +
|GPU=ATI Radeon HD 5770
 +
|Revision=PCSX2 0.9.8 r4600
 +
|Graphics=GSdx 4600
 +
|Sound=
 +
* SPU2-X r4600m
 +
* LilyPad r4510
 +
|Comments=BIOS: SCPH39001, FPS: 8-50 FPS. Game typically runs very slowly on hardware mode, so software mode may or may not be faster. This is due to the amount of filters that the game uses. The tutorial will be the fastest area. Some filters create huge graphical errors which make the game difficult to play while on hardware mode, but completely playable on software mode. It is unknown if the entire game is playable, but the first chapter is confirmed playable at the least.
 +
|Tester=MyDreamName
 +
}}
 +
{{TestingEntry
 +
|Status=2
 +
|Region=NTSC-U/J
 +
|OS=?
 +
|CPU=Intel i5 2500k CPU (3.3Ghz Turbo set at 3.7Ghz)
 +
|GPU=ATI Radeon HD 5770
 +
|Revision=PCSX2 0.9.9 r4713
 +
|Graphics=GSdx  r4675
 +
|Sound=
 +
* SPU2-X r4701m
 +
* LilyPad r4656
 +
|Comments=Any level of VU Cycle Stealing can contribute to any of the severe graphical errors. A gamefix which lowers the amount of VRAM needed to run this game is currently in development. As the modification currently stands, if you have 1GB of VRAM, the game should be CPU limited. The game is completely playable to the end of the game plus whatever extras the game has. The game is playable using software rendering.
 +
|Tester=MyDreamName
 +
}}
 +
{{TestingEntry
 +
|Status=2
 +
|Region=NTSC-U
 +
|OS=Windows
 +
|CPU=Intel Core i7 @ 3.4Ghz
 +
|GPU=Nvidia GTX 285 768MB
 +
|Revision=1.1.0 r5517
 +
|Graphics=GSdx 5464 SSE41
 +
|Sound=
 +
*SPU2-X 2.0.0
 +
*LilyPad 0.11.0
 +
|Comments=Runs at full speed.
 +
|Tester={{ForumUser|General-Plot}}
 +
}}
 +
{{TestingEntry
 +
|Status=2
 +
|Region=NTSC-J
 +
|OS=Windows
 +
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz
 +
|GPU=Nvidia GTS 250 512MB
 +
|Revision=1.1.0 r5517
 +
|Graphics=GSdx 5464 SSE41
 +
|Sound=
 +
*SPU2-X 2.0.0 5478
 +
*LilyPad 0.11.0 5403
 +
|Comments=Playable, a bit slow in high res due to image filtering., Some cutscenes are very blured when running in high res...
 +
|Tester={{ForumUser|Parotaku}}
 +
}}
 +
{{TestingFooter}}
  
As of August 29, 2011, this game is not listed on the official compatibility list (PAL version).
+
<!--
<!-- Linux specs -->
+
{{TestingHeader|OS=Linux}}
|linuxpcsx2ver    =
+
{{TestingEntry
|linuxgsname      =
+
|Status=?
|linuxgsver        =
+
|Region=?
|linuxsoundname    =
+
|OS=?
|linuxsoundver    =
+
|CPU=?
|linuxpadname      =
+
|GPU=?
|linuxpadver      =
+
|Revision=?
|linuxdvdplugname  =
+
|Graphics=?
|linuxdvdplugver  =
+
|Sound=?
|linuxbiosver      =
+
|Comments=?
|linuxhacks        =
+
|Tester=?
|linuxfpsinfo      =
 
|linuxcomment      =
 
<!-- Minimal PC specs -->
 
|cputype          = Intel i5 2500k CPU (3.3Ghz Turbo set at 3.7Ghz)
 
|gputype          = ATI Radeon HD 5770
 
|pccomment        = A gamefix which lowers the amount of VRAM needed to run this game is currently in development. As the modification currently stands; if you have 1GB of VRAM, the game should be CPU limited.
 
 
}}
 
}}
 +
{{TestingFooter}}
 +
-->
 +
 +
== Trivia ==
 +
* Original names: '''絶体絶命都市2 -凍てついた記憶たち-''' (SLPS-25606) & (SLPS-25851)
 +
* Also known as '''Zettaizetsumei Toshi 2: Itetsuita Kiokutachi''' (JP)
  
 
==Known Issues==
 
==Known Issues==
===VRAM Usage===
+
{{Issue
* '''Type:''' Slowdown
+
|IssueName=VRAM Usage
* '''Affected Game Versions:''' All (as of GSdx r4675)
+
|IsFixed=0
* '''Description:''' The game uses a massive amount of VRAM when postprocessing filters are used (most times whilst in-game), causing severe slowdown.
+
|IssueLevel=1
* '''Solution:''' No definitive solution known, a fix is being worked on. Until then, software rendering can be used as a work around, and it should be faster than hardware mode for this game.
+
|Description=The game uses a massive amount of VRAM when postprocessing filters are used (most times whilst in-game), causing severe slowdown.
 +
|Workaround=The best workaround at this point is to hook Cheat Engine to PCSX2, and set the 4-byte value of address 2048D824 to 0. What this does is disable color filters, gaining an insane boost in graphical processing speed.
 +
}}
  
===Broken Postprocessing Effects===
+
{{Issue
* '''Type:''' GFX Glitches
+
|IssueName=Broken Postprocessing Effects
* '''Affected Game Versions:''' All (as of GSdx r4675)
+
|IsFixed=0
* '''Description:''' Whenever postprocessing filters are used, they are not rendered correctly by the GSdx plugin. As such, this causes graphical glitches; some more severe than others.
+
|IssueLevel=0
* '''Solution:''' No definitive solution known, a fix is being worked on. Until then, software rendering can be used as a work around, and it should be faster than hardware mode for this game.
+
|Description=Whenever postprocessing filters or certain effects are used, they are not rendered correctly by the GSdx plugin. As such, this causes graphical glitches; some more severe than others.
 
+
|Workaround=There are ways to disable these effects which cause these artefacts, but these leave more minor artefacts and can be a bit of a mess to handle. The easiest workaround is to use software rendering. If software rendering is slow, try setting the 4-byte value of address 2048D824 to 0 using Cheat Engine in order to disable postprocessing color filters and gain a massive speed boost.
 
+
}}
[[Category:Not on Compatibility List]]
+
{{ForumLinksList|list=
 +
*[http://forums.pcsx2.net/Thread-Raw-Danger-SLUS-21501-U--28632 Raw Danger! (SLUS 21501) (U)]
 +
*[http://forums.pcsx2.net/Thread-Zettai-Zetsumei-Toshi-2-Itetsuita-Kioku-Tachi-SLPS-25606-J--30391 Zettai Zetsumei Toshi 2 - Itetsuita Kioku Tachi (SLPS 25606) (J)]}}

Latest revision as of 18:44, 22 October 2016

Raw Danger!
Cover Raw Danger!.jpg
Raw Danger!
Game general and emulation properties:
CERO rating: C
ESRB rating: T (Blood, Language, Use of Alcohol and Tobacco, Violence)
PEGI rating: 7+
Widescreen patch available
Languages supported:
English: SLES-54587 & SLUS-21501
Japanese: SLPS-25851 & SLPS-25606 & NPJD-00079 & SLPM-60254 & SLPM-60273
Region NTSC-U:
Serial numbers: SLUS-21501
Release date: June 19, 2007
CRCs: 2905C5C6
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-54587
Release date: May 18, 2007
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25606
SLPS-25851 (Irem Collection)
SCAJ-20171
SLPM-60254 (Trial, Type A)
SLPM-60273 (Trial, Type B)
NPJD-00079 (PS2 Classics)
Release date: March 30, 2006
February 7, 2008 (Irem Collection)
February 18, 2015 (PS2 Classics)
CRCs: C988ECBB
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Irem
Publisher(s): Irem (JP), Agetec (EU, US), Granzella Inc. (JP)
Genre: Action, Adventure
Wikipedia: Link
Game review links: IGN7.5/10, Metacritic63/100
Game description: Players must think on their feet and utilize creative survival skills to have any hope of seeing their family again. Body temperature and health decrease when players are wet or in cold weather too long - they must find places to warm themselves and scrap together meals from whatever they can find. In the end, players must run, climb, jump, and crawl their way out of this devastated city, while constantly trying to piece together information from emergency broadcasts and other victims of the disaster.
The second in a series of "disaster" games from the Japanese game development company Irem. Typically known as "Raw Danger!" or "Disaster Report 2", Disaster Report being the first game. A PAL version of the game exists, although it was never released in the UK. It can be found imported from France.


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U/J ?
  • Intel i5 2500k CPU (3.3Ghz Turbo set at 3.7Ghz)
  • ATI Radeon HD 5770
PCSX2 0.9.8 r4600 GSdx 4600
  • SPU2-X r4600m
  • LilyPad r4510
BIOS: SCPH39001, FPS: 8-50 FPS. Game typically runs very slowly on hardware mode, so software mode may or may not be faster. This is due to the amount of filters that the game uses. The tutorial will be the fastest area. Some filters create huge graphical errors which make the game difficult to play while on hardware mode, but completely playable on software mode. It is unknown if the entire game is playable, but the first chapter is confirmed playable at the least. MyDreamName
NTSC-U/J ?
  • Intel i5 2500k CPU (3.3Ghz Turbo set at 3.7Ghz)
  • ATI Radeon HD 5770
PCSX2 0.9.9 r4713 GSdx r4675
  • SPU2-X r4701m
  • LilyPad r4656
Any level of VU Cycle Stealing can contribute to any of the severe graphical errors. A gamefix which lowers the amount of VRAM needed to run this game is currently in development. As the modification currently stands, if you have 1GB of VRAM, the game should be CPU limited. The game is completely playable to the end of the game plus whatever extras the game has. The game is playable using software rendering. MyDreamName
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5517 GSdx 5464 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs at full speed.
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16Ghz
  • Nvidia GTS 250 512MB
1.1.0 r5517 GSdx 5464 SSE41
  • SPU2-X 2.0.0 5478
  • LilyPad 0.11.0 5403
Playable, a bit slow in high res due to image filtering., Some cutscenes are very blured when running in high res...


Trivia

  • Original names: 絶体絶命都市2 -凍てついた記憶たち- (SLPS-25606) & (SLPS-25851)
  • Also known as Zettaizetsumei Toshi 2: Itetsuita Kiokutachi (JP)

Known Issues

VRAM Usage

  • Status: Active
  • Type: Serious
  • Description: The game uses a massive amount of VRAM when postprocessing filters are used (most times whilst in-game), causing severe slowdown.
  • Workaround: The best workaround at this point is to hook Cheat Engine to PCSX2, and set the 4-byte value of address 2048D824 to 0. What this does is disable color filters, gaining an insane boost in graphical processing speed.

Broken Postprocessing Effects

  • Status: Active
  • Type: Minor
  • Description: Whenever postprocessing filters or certain effects are used, they are not rendered correctly by the GSdx plugin. As such, this causes graphical glitches; some more severe than others.
  • Workaround: There are ways to disable these effects which cause these artefacts, but these leave more minor artefacts and can be a bit of a mess to handle. The easiest workaround is to use software rendering. If software rendering is slow, try setting the 4-byte value of address 2048D824 to 0 using Cheat Engine in order to disable postprocessing color filters and gain a massive speed boost.
Public compatibility forum links