Raw Danger!
Developer(s): Irem
Publisher(s): Irem (JP), Agetec (EU, US), Granzella Inc. (JP)
Genre: Action, Adventure
Wikipedia: Link
Game review links: IGN: 7.5/10, Metacritic: 63/100
Game description: Players must think on their feet and utilize creative survival skills to have any hope of seeing their family again. Body temperature and health decrease when players are wet or in cold weather too long - they must find places to warm themselves and scrap together meals from whatever they can find. In the end, players must run, climb, jump, and crawl their way out of this devastated city, while constantly trying to piece together information from emergency broadcasts and other victims of the disaster.
The second in a series of "disaster" games from the Japanese game development company Irem. Typically known as "Raw Danger!" or "Disaster Report 2", Disaster Report being the first game. A PAL version of the game exists, although it was never released in the UK. It can be found imported from France.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U/J | ? |
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PCSX2 0.9.8 r4600 | GSdx 4600 |
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BIOS: SCPH39001, FPS: 8-50 FPS. Game typically runs very slowly on hardware mode, so software mode may or may not be faster. This is due to the amount of filters that the game uses. The tutorial will be the fastest area. Some filters create huge graphical errors which make the game difficult to play while on hardware mode, but completely playable on software mode. It is unknown if the entire game is playable, but the first chapter is confirmed playable at the least. | MyDreamName |
NTSC-U/J | ? |
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PCSX2 0.9.9 r4713 | GSdx r4675 |
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Any level of VU Cycle Stealing can contribute to any of the severe graphical errors. A gamefix which lowers the amount of VRAM needed to run this game is currently in development. As the modification currently stands, if you have 1GB of VRAM, the game should be CPU limited. The game is completely playable to the end of the game plus whatever extras the game has. The game is playable using software rendering. | MyDreamName |
NTSC-U | Windows |
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1.1.0 r5517 | GSdx 5464 SSE41 |
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Runs at full speed. | |
NTSC-J | Windows |
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1.1.0 r5517 | GSdx 5464 SSE41 |
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Playable, a bit slow in high res due to image filtering., Some cutscenes are very blured when running in high res... |
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
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? | ? | ? | There are no test results for this game on Linux. You can help by playing and submitting your test results here. |
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Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
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? | ? | ? | There are no test results for this game on macOS. You can help by playing and submitting your test results here. |
? |
Trivia
- Original names: 絶体絶命都市2 -凍てついた記憶たち- (SLPS-25606) & (SLPS-25851)
- Also known as Zettaizetsumei Toshi 2: Itetsuita Kiokutachi (JP)
Known Issues
A black line is drawn in the middle of all human faces in Hardware mode.
- Status: Active
- Type: Minor
- Description: Stephanie and other characters have black line in the middle of their faces.
- Workaround: Go to Config>Graphics Settings, and enable GPU Palette Conversion. (This fixes most of the faces, but I've seen at least one that wasn't fixed)
VRAM Usage
- Status: Active
- Type: Major
- Description: The game uses a massive amount of VRAM when postprocessing filters are used (most times whilst in-game), causing severe slowdown.
- Workaround: Cheats by kozarovv "problematic post processing/filters removal"
Show |
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For SLUS-21501 CRC = 2905C5C6 version use this code:
patch=1,EE,0011e104,word,00000000 patch=1,EE,0011e10c,word,00000000 For SLES-54587 CRC = A98B5B22 version use this code: patch=1,EE,0011e0f4,word,00000000 patch=1,EE,0011e0fc,word,00000000 For SLPS-25606 CRC = C988ECBB version use this code: patch=1,EE,0011e094,word,00000000 patch=1,EE,0011e09c,word,00000000 |
Broken Postprocessing Effects in Hardware
- Status: Active
- Type: Minor
- Description: Whenever postprocessing filters or certain effects are used, they are not rendered correctly by the GSdx plugin. As such, this causes graphical glitches; some more severe than others.
- Workaround: Cheats by kozarovv "problematic post processing/filters removal"
Show |
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For SLUS-21501 CRC = 2905C5C6 version use this code:
patch=1,EE,0011e104,word,00000000 patch=1,EE,0011e10c,word,00000000 For SLES-54587 CRC = A98B5B22 version use this code: patch=1,EE,0011e0f4,word,00000000 patch=1,EE,0011e0fc,word,00000000 For SLPS-25606 CRC = C988ECBB version use this code: patch=1,EE,0011e094,word,00000000 patch=1,EE,0011e09c,word,00000000 |
Non-Issues
Shifted, ghost-like image if picture is upscaled
- Type: Not an issue
- Description: Joshua and other characters and objects have a shifted, ghost like effect around them.
- Workaround: Update to the latest nightly version of PCSX2.
Text font has artifacts if picture is upscaled
- Type: Not an issue
- Workaround: Go to Config>Graphics Settings, open Hacks, click "Enable HW Hacks", and set Round Sprite: Full.
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