Ratchet & Clank: Up Your Arsenal: Difference between revisions
→Known Issues: Half-Pixel offset needs to be mentioned, as it is currently regarded as the best option. Other fixes are fine to note, but their side effects should also be noted more fairly.
Karasuhebi (talk | contribs) mNo edit summary |
(→Known Issues: Half-Pixel offset needs to be mentioned, as it is currently regarded as the best option. Other fixes are fine to note, but their side effects should also be noted more fairly.) |
||
Line 311: | Line 311: | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=When running the game in a higher resolution than native, the bloom in the game becomes out of place and is too bright. | |Description=When running the game in a higher resolution than native, the bloom in the game becomes out of place and is too bright. | ||
|Workaround=. | |Workaround=Multiple approaches can mitigate this problem but none will fully resolve it. All relevant options are in Config > Video(GS) > Plugin Settings > Advanced Settings and Hacks, after enabling the HW Hacks checkbox. The first approach, Half-Pixel Offset on Normal (Vertex) will fix misalignment, but fails to fix double-imaging. The second approach, Merge Sprite (reduces bloom brightness) and Wild Arms Offset (changes bloom alignment) will reduce brightness of bloom and partially resolve double-imaging, but will fail to full align the bloom still. | ||
}} | }} | ||