Ratchet & Clank: Up Your Arsenal: Difference between revisions

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→‎Known Issues: Half-Pixel offset needs to be mentioned, as it is currently regarded as the best option. Other fixes are fine to note, but their side effects should also be noted more fairly.
(Added issue about blocky shadows in DirectX renderer)
(→‎Known Issues: Half-Pixel offset needs to be mentioned, as it is currently regarded as the best option. Other fixes are fine to note, but their side effects should also be noted more fairly.)
(2 intermediate revisions by 2 users not shown)
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|Comments=Playing 4:3, Direct3D 11, Internal Resolution: 3x Native, Anisotropic Filtering: NA. The rest are default settings, except 8bit FB, large FB, HWMipMap (Basic) SkipDraw 1. BIOS: USA 2.20. The game is playable with some slow moments and some microstutter Anh Nation is especially slow 60% to 80%.
|Comments=Playing 4:3, Direct3D 11, Internal Resolution: 3x Native, Anisotropic Filtering: NA. The rest are default settings, except 8bit FB, large FB, HWMipMap (Basic) SkipDraw 1. BIOS: USA 2.20. The game is playable with some slow moments and some microstutter Anh Nation is especially slow 60% to 80%.
|Tester=Pyro1515
|Tester=Pyro1515
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro x64
|CPU=Intel Core i7-4790K @ 4.00 GHz
|GPU=NVIDIA GeForce RTX 2080
|Revision=1.7.0-dev-191-g5118aba45
<spoiler show="Settings" hide="Hide">
* EE Cyclerate: 0/-1
* EE Cycle Skipping: 0
* mVU Flag Hack: Yes
* MTVU: Yes
* Preset: 2
</spoiler>
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3x
* 8-bit Textures: Yes
* Large Framebuffer: Yes
* Advanced Settings and Hacks: Fast Texture Invalidation, Merge Sprites, Wild Arms Offset
</spoiler>
|Sound=
* SPU2-X 2.0.0
* Synchronizing Mode: Async Mix
* Lilypad 0.12.1
|Comments=Game is very demanding. Occasionally slows down with EE Cyclerate 0, but setting to -1 activates the game's internal frameskipping and makes it run a little smoother in most sections. Game desyncs audio on a few cutscenes due to slowdown. Use both fixes listed on the page to fix graphical issues. Solid background menus are fine, since other than that and some minor lighting glitches, the game looks great.
|Tester=Darkshadows
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|IssueLevel=0
|IssueLevel=0
|Description=When running the game in a higher resolution than native, the bloom in the game becomes out of place and is too bright.
|Description=When running the game in a higher resolution than native, the bloom in the game becomes out of place and is too bright.
|Workaround=. Go to Config > Video(GS) > Plugin Settings, and enable HW Hacks then check Merge Sprite (to fix overly bright bloom) and check Wild Arms Offset (fixes misaligned bloom and other sprite alignment issues).
|Workaround=Multiple approaches can mitigate this problem but none will fully resolve it. All relevant options are in Config > Video(GS) > Plugin Settings > Advanced Settings and Hacks, after enabling the HW Hacks checkbox. The first approach, Half-Pixel Offset on Normal (Vertex) will fix misalignment, but fails to fix double-imaging. The second approach, Merge Sprite (reduces bloom brightness) and Wild Arms Offset (changes bloom alignment) will reduce brightness of bloom and partially resolve double-imaging, but will fail to full align the bloom still.
}}
}}


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