Ratchet & Clank: Going Commando: Difference between revisions
Ratchet & Clank: Going Commando (view source)
Revision as of 21:02, 27 September 2016
, 27 September 2016Broken textures aren't fixed, because you currently still need to manually add the mipmapping to the GSdx.ini.
m (Added some new testing notes. Changed status of cutscene and mipmap errors. Feel free to weak my writing as necessary ;P) |
(Broken textures aren't fixed, because you currently still need to manually add the mipmapping to the GSdx.ini.) |
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{{Issue | {{Issue | ||
|IssueName=Broken textures | |IssueName=Broken textures | ||
|IsFixed= | |IsFixed=0 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description= | |Description=Many textures are broken until you stand close to objects due to GSdx not supporting mip-mapping in hardware mode. | ||
|Workaround=Run the game in software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, set "Extra rendering threads" to one less than the number of CPU cores that you have. | |Workaround=Run the game in software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, go to Config > Emulation Settings > Video (GS) > Plugin Settings, and set "Extra rendering threads" to one less than the number of CPU cores that you have. | ||
}} | }} | ||
{{Issue | {{Issue |