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Broken textures aren't fixed, because you currently still need to manually add the mipmapping to the GSdx.ini.
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{{Issue
 
{{Issue
 
|IssueName=Broken textures
 
|IssueName=Broken textures
|IsFixed=1
+
|IsFixed=0
 
|IssueLevel=1
 
|IssueLevel=1
|Description=Garbage textures until you stand close to objects due to GSdx not supporting mip-mapping in hardware mode.
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|Description=Many textures are broken until you stand close to objects due to GSdx not supporting mip-mapping in hardware mode.
|Workaround=Run the game in software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, set "Extra rendering threads" to one less than the number of CPU cores that you have.
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|Workaround=Run the game in software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, go to Config > Emulation Settings > Video (GS) > Plugin Settings, and set "Extra rendering threads" to one less than the number of CPU cores that you have.
 
}}
 
}}
 
{{Issue
 
{{Issue

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