Ratchet & Clank: Difference between revisions
Updated Issue that are currently fixed on newer nightly builds.
Tag: Undo |
Amyroxwell (talk | contribs) (Updated Issue that are currently fixed on newer nightly builds.) |
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | |||
|IssueName=Low framerate | |||
|IsFixed=0 | |||
|IssueLevel=-1 | |||
|Description=R&C runs at low framerates out of and in combat. | |||
|Workaround=Try enabling MTVU under Settings > System which as of writing is default turned OFF. This should be a good fix for most people. If this isn't enough try switching to the Vulkan renderer (Under Graphics > Renderer). | |||
}} | |||
==Fixed Issues== | |||
{{Issue | {{Issue | ||
|IssueName=Glitched menu backgrounds | |IssueName=Glitched menu backgrounds | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Most menu backgrounds (pause screen and credits) are glitched in | |Description=Most menu backgrounds (pause screen and credits) are glitched in hardware modes. | ||
|Workaround=Use software mode, or ignore it (gameplay is not affected). | |Workaround=Fixed on latest Nightly build (Tested on v1.7.4721). If you use 1.6 or older: Use software mode, or ignore it (gameplay is not affected). | ||
<gallery widths="175px" heights="100px"> | <gallery widths="175px" heights="100px"> | ||
File:V1.5.0-dev-2155 - Ratchet & Clank -hardware mode-.jpg|Glitched background (OpenGL hardware) | File:V1.5.0-dev-2155 - Ratchet & Clank -hardware mode-.jpg|Glitched background (OpenGL hardware) | ||
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{{Issue | {{Issue | ||
|IssueName=Crash on MTVU + Disabled Framelimiter | |IssueName=Crash on MTVU + Disabled Framelimiter | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=The game may crash when loading into a new planet if MTVU is enabled and the framelimiter is disabled. Seems to scale with the power of the host CPU; the stronger the CPU, the faster the game will run, and the faster the game will run, the more likely it is to encounter the hang condition. | |Description=The game may crash when loading into a new planet if MTVU is enabled and the framelimiter is disabled. Seems to scale with the power of the host CPU; the stronger the CPU, the faster the game will run, and the faster the game will run, the more likely it is to encounter the hang condition. | ||
|Workaround=Do not disable the framelimiter while loading a new planet. Or, simply reboot the game after the crash (the game | |Workaround=Fixed on latest Nightly build (Tested on v1.7.4721). If you use 1.6 or older: Do not disable the framelimiter while loading a new planet. Or, simply reboot the game after the crash (the game autosaves when changing planets, before the crash condition is reached, so no progress will actually be lost). | ||
}} | }} | ||
{{Issue | {{Issue | ||
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File:Ratchet_&_Clank_Forum_2.png|more broken textures | File:Ratchet_&_Clank_Forum_2.png|more broken textures | ||
File:Ratchet_&_Clank_Forum_4.png|mipmapping enabled | File:Ratchet_&_Clank_Forum_4.png|mipmapping enabled | ||
</gallery> | </gallery> |