Ratchet & Clank: Difference between revisions

Jump to navigation Jump to search
Updated Issue that are currently fixed on newer nightly builds.
(Undo revision 107649 by Nyahello (talk))
Tag: Undo
(Updated Issue that are currently fixed on newer nightly builds.)
Line 455: Line 455:
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
|IssueName=Low framerate
|IsFixed=0
|IssueLevel=-1
|Description=R&C runs at low framerates out of and in combat.
|Workaround=Try enabling MTVU under Settings > System which as of writing is default turned OFF. This should be a good fix for most people. If this isn't enough try switching to the Vulkan renderer (Under Graphics > Renderer). 
}}
==Fixed Issues==


{{Issue
{{Issue
|IssueName=Glitched menu backgrounds
|IssueName=Glitched menu backgrounds
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Most menu backgrounds (pause screen and credits) are glitched in GSdx hardware modes.
|Description=Most menu backgrounds (pause screen and credits) are glitched in hardware modes.
|Workaround=Use software mode, or ignore it (gameplay is not affected).
|Workaround=Fixed on latest Nightly build (Tested on v1.7.4721). If you use 1.6 or older: Use software mode, or ignore it (gameplay is not affected).
<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
File:V1.5.0-dev-2155 - Ratchet & Clank -hardware mode-.jpg|Glitched background (OpenGL hardware)
File:V1.5.0-dev-2155 - Ratchet & Clank -hardware mode-.jpg|Glitched background (OpenGL hardware)
Line 470: Line 480:
{{Issue
{{Issue
|IssueName=Crash on MTVU + Disabled Framelimiter
|IssueName=Crash on MTVU + Disabled Framelimiter
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=The game may crash when loading into a new planet if MTVU is enabled and the framelimiter is disabled. Seems to scale with the power of the host CPU; the stronger the CPU, the faster the game will run, and the faster the game will run, the more likely it is to encounter the hang condition.
|Description=The game may crash when loading into a new planet if MTVU is enabled and the framelimiter is disabled. Seems to scale with the power of the host CPU; the stronger the CPU, the faster the game will run, and the faster the game will run, the more likely it is to encounter the hang condition.
|Workaround=Do not disable the framelimiter while loading a new planet. Or, simply reboot the game after the crash (the game auto saves when changing planets, before the crash condition is reached, so no progress will actually be lost).
|Workaround=Fixed on latest Nightly build (Tested on v1.7.4721). If you use 1.6 or older: Do not disable the framelimiter while loading a new planet. Or, simply reboot the game after the crash (the game autosaves when changing planets, before the crash condition is reached, so no progress will actually be lost).
}}
 
{{Issue
|IssueName=Low framerate
|IsFixed=0
|IssueLevel=-1
|Description=R&C runs at low framerates out of and in combat.
|Workaround=Try enabling MTVU under Settings > System which as of writing is default turned OFF. This should be a good fix for most people. If this isn't enough try switching to the Vulkan renderer (Under Graphics > Renderer). 
}}
}}


==Fixed Issues==


{{Issue
{{Issue
Line 497: Line 498:
File:Ratchet_&_Clank_Forum_2.png|more broken textures
File:Ratchet_&_Clank_Forum_2.png|more broken textures
File:Ratchet_&_Clank_Forum_4.png|mipmapping enabled
File:Ratchet_&_Clank_Forum_4.png|mipmapping enabled


</gallery>
</gallery>
ninja
45

edits

Navigation menu