Ratchet & Clank: Difference between revisions

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(Added a test case)
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 10 Pro x64
|OS=Windows 10 Pro x64
|CPU=Intel i7-4790k @ 4.00Ghz
|CPU=Intel Core i7-4790K @ 4.00 GHz
|GPU=NVIDIA GeForce RTX 2080
|GPU=NVIDIA GeForce RTX 2080
|Revision=1.7.0-dev-191-g5118aba45
|Revision=1.7.0-dev-191-g5118aba45
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|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
* Synchronizing Mode: Async Mix
* Lilypad 0.12.1
* Lilypad 0.12.1
|Comments=Game is very demanding. Occasionally slows down with EE Cyclerate 0, but setting to -1 activates the game's internal frameskipping and makes it run a little smoother in most sections. Solid background menus are fine, since other than that and some minor lighting glitches, the game looks great.
|Comments=Game is very demanding. Occasionally slows down with EE Cyclerate 0, but setting to -1 activates the game's internal frameskipping and makes it run a little smoother in most sections. Solid background menus are fine, since other than that and some minor lighting glitches, the game looks great.
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|Workaround=Use software mode, or ignore it (gameplay is not affected).
|Workaround=Use software mode, or ignore it (gameplay is not affected).
}}
}}
{{Issue
|IssueName=Crash on MTVU + Disabled Framelimiter
|IsFixed=0
|IssueLevel=0
|Description=The game may crash when loading into a new planet if MTVU is enabled and the framelimiter is disabled. Seems to scale with the power of the host CPU; the stronger the CPU, the faster the game will run, and the faster the game will run, the more likely it is to encounter the hang condition.
|Workaround=Do not disable the framelimiter while loading a new planet. Or, simply reboot the game after the crash (the game auto saves when changing planets, before the crash condition is reached, so no progress will actually be lost).
}}
==Fixed Issues==
==Fixed Issues==


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