Ratchet & Clank: Difference between revisions
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Darkshadows (talk | contribs) (Added a test case) |
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows 10 Pro x64 | |OS=Windows 10 Pro x64 | ||
|CPU=Intel i7- | |CPU=Intel Core i7-4790K @ 4.00 GHz | ||
|GPU=NVIDIA GeForce RTX 2080 | |GPU=NVIDIA GeForce RTX 2080 | ||
|Revision=1.7.0-dev-191-g5118aba45 | |Revision=1.7.0-dev-191-g5118aba45 | ||
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|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
* Synchronizing Mode: Async Mix | |||
* Lilypad 0.12.1 | * Lilypad 0.12.1 | ||
|Comments=Game is very demanding. Occasionally slows down with EE Cyclerate 0, but setting to -1 activates the game's internal frameskipping and makes it run a little smoother in most sections. Solid background menus are fine, since other than that and some minor lighting glitches, the game looks great. | |Comments=Game is very demanding. Occasionally slows down with EE Cyclerate 0, but setting to -1 activates the game's internal frameskipping and makes it run a little smoother in most sections. Solid background menus are fine, since other than that and some minor lighting glitches, the game looks great. | ||
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|Workaround=Use software mode, or ignore it (gameplay is not affected). | |Workaround=Use software mode, or ignore it (gameplay is not affected). | ||
}} | }} | ||
{{Issue | |||
|IssueName=Crash on MTVU + Disabled Framelimiter | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=The game may crash when loading into a new planet if MTVU is enabled and the framelimiter is disabled. Seems to scale with the power of the host CPU; the stronger the CPU, the faster the game will run, and the faster the game will run, the more likely it is to encounter the hang condition. | |||
|Workaround=Do not disable the framelimiter while loading a new planet. Or, simply reboot the game after the crash (the game auto saves when changing planets, before the crash condition is reached, so no progress will actually be lost). | |||
}} | |||
==Fixed Issues== | ==Fixed Issues== | ||