Ratchet & Clank: Difference between revisions
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moved gallery images showcasing issue to correct issue
(moved gallery images showcasing issue to correct issue) |
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|Description=Most menu backgrounds are glitched in GSdx hardware modes. | |Description=Most menu backgrounds are glitched in GSdx hardware modes. | ||
|Workaround=Use software mode, or ignore it (gameplay is not affected). | |Workaround=Use software mode, or ignore it (gameplay is not affected). | ||
<gallery widths="175px" heights="100px"> | |||
File:V1.5.0-dev-2155 - Ratchet & Clank -hardware mode-.jpg|Glitched background (OpenGL hardware) | |||
File:V1.5.0-dev-2155 - Ratchet & Clank -software mode-.jpg|Correctly rendered (OpenGL software) | |||
</gallery> | |||
}} | }} | ||
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|Description=Garbage textures until you stand close to objects due to GSdx not supporting mipmapping in hardware mode. | |Description=Garbage textures until you stand close to objects due to GSdx not supporting mipmapping in hardware mode. | ||
|Workaround=This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". Or switch to Software Mode by setting Renderer to any of the "(Software)" options. Note: To minimize the potential performance impact of Software Mode, set Rendering Threads to one less than the number of available CPU cores. | |Workaround=This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". Or switch to Software Mode by setting Renderer to any of the "(Software)" options. Note: To minimize the potential performance impact of Software Mode, set Rendering Threads to one less than the number of available CPU cores. | ||
}} | }} | ||