Ratchet & Clank: Difference between revisions

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<!-- General props -->
<!-- General props -->
|cpu-intensive    = 1
|cpu-intensive    = 1
|au_rating        = G
|eu_rating        = 3+
|eu_rating        = 3+
|japan_rating      = A
|japan_rating      = A
Line 24: Line 25:
|japanese          = PBPX-95516 & SCPS-15037 & SCPS-19211 & SCPS-19310 & SCPS-19316
|japanese          = PBPX-95516 & SCPS-15037 & SCPS-19211 & SCPS-19310 & SCPS-19316
|english          = SCES-50916 & SCED-51075 & SCUS-97199 & SCUS-97209 & SCUS-97240 & SCUS-97199GH
|english          = SCES-50916 & SCED-51075 & SCUS-97199 & SCUS-97209 & SCUS-97240 & SCUS-97199GH
|korean            = SCKA-20120
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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|releasedatePAL    = November 8, 2002<br />August 22, 2003 <small>(Platinum)</small>
|releasedatePAL    = November 8, 2002<br />August 22, 2003 <small>(Platinum)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    = 2
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SCPS-15037<br />SCPS-19211 <small>(PlayStation 2 the Best)</small><br />SCPS-19316 <small>(PlayStation 2 the Best Reprint)</small><br />SCPS-19310 <small>(PlayStation 2 The Best)</small><br />SCAJ-20001<br />PBPX-95516<br />SCKA-20120
|serialsNTSCJ      = SCPS-15037<br />SCPS-19211 <small>(PlayStation 2 the Best)</small><br />SCPS-19316 <small>(PlayStation 2 the Best Reprint)</small><br />SCPS-19310 <small>(PlayStation 2 The Best)</small><br />SCAJ-20001<br />PBPX-95516
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = December 2, 2002 <small>(Asia)</small><br />December 3, 2002<br />July 3, 2003 <small>(PlayStation 2 the Best)</small><br />November 2, 2005 <small>(PlayStation 2 the Best Reprint)</small>
|releasedateNTSCJ  = December 2, 2002 <small>(Asia)</small><br />December 3, 2002<br />July 3, 2003 <small>(PlayStation 2 the Best)</small><br />November 2, 2005 <small>(PlayStation 2 the Best Reprint)</small>
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|Comments=BIOS: Europe v1.6, Game runs smooth with no problems. Used all recommended speedhacks, and basic mipmapping.
|Comments=BIOS: Europe v1.6, Game runs smooth with no problems. Used all recommended speedhacks, and basic mipmapping.
|Tester=GouStoulos
|Tester=GouStoulos
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 x64
|CPU=Intel Core i7-4770 @ 3.40 GHz
|GPU=NVIDIA GeForce GTX 1050 Ti 2 GB
|Revision=v1.5.0 (dev-3199 g2f8932e37) (
<spoiler show="Settings" hide="Hide">
*Speedhacks:
**EE Cyclerate: -1
**EE Cycle Skipping: 0
</spoiler>
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
Revision: 1.1.0 (2016-08-16)
*Renderer: Direct3D 11(Hardware)
*Allow 8-bit Textures
*Internal Resolution: 3x Native
*Texture Filtering: Bilinear (PS2)
*CRC Hack Level: Aggressive
*HW hacks: Merge Sprite
</spoiler>
|Sound=*SPU2-X 2.0.0
*LilyPad 0.12.1
|Comments=BIOS: USA v2.30, Semi-Consitent FPS around 60. No clear graphical glitches. Main source of fps dropping seems to be crates. (note: this game is EE heavy)
|Tester=YFNS
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i7-4790K @ 4.0 GHz
|GPU=NVIDIA GeForce GTX 1070
|Revision=1.5.0-20191008140206
<spoiler show="Settings" hide="Hide">
* Speedhacks:
** EE Cyclerate: 1
** VU Cycle Stealing: 0
</spoiler>
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Allow 8-Bit Textures
* Internal Resolution 2x (720p)
* CRC Level: Aggressive
* HW Hacks:
** Merge Sprite
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments= Using BIOS USA 1.60, game runs decently, says it's running at full speed always but you can see it lagging. To combat this a little, I raised the target framerate to 105%, so it runs at around 63 but it looks a little better.
|Tester=ClubSpade12
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=AMD Ryzen 5 2600
|GPU=Nvidia GeForce 750 TI OC
|Revision=1.6.0 Stable
|Graphics=GSdx SSE4.1/AVX 1.2.0
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Interlacing: Automatic
* Texture Filtering: Bilinear
* Resolution: 3x Native
* Mipmapping: Basic
* CRC Hack Level: Full
* DATE Accuracy: Fast
* Blending Accuracy: Basic
</spoiler>
|Sound=SPU2-X 2.0.0
<spoiler show="Settings" hide="Hide">
* Interpolation: Hermite
* Module: Xaudio 2
* Synchronizing mode: Timestretch
* Audio Expansion Mode: Surround 5.1
</spoiler>
|Comments=Plays at full speed even with widescreen hack. Minor Blue glitch in background menus
|Tester=Zerel
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i7-6700K @ 4.0GHz
|GPU=Nvidia GeForce GTX 1070
|Revision=PCSX2 1.6.0-20200506140834
|Graphics=GSdx AVX2 1.2.0
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Interlacing: Automatic (Default)
* Texture Filtering: Bilinear (PS2)
* Resolution: 3x Native (~1080p)
* Anisotropic Filtering: 4x
* Mipmapping: Automatic (Default)
* CRC Hack Level: Automatic (Default)
* DATE Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
<spoiler show="Settings" hide="Hide">
* Interpolation: 3 - Hermite
* Module: XAudio 2 (Recommended)
* Synchronizing mode: Timestretch
* Audio Expansion Mode: Surround 5.1
</spoiler>
|Comments=BIOS: USA 2.00. Played at full speed. Opaque background to menus, but it's worth it to stay in hardware mode. OpenGL and Direct3D 11 had similar performance, with OpenGL performing slightly better. Anisotropic Filtering is optional. For the Riglar bolt-trick, use turbo mode, lock input, and lower GSdx settings.
|Tester=Otamajakushi
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro x64
|CPU=Intel Core i7-4790K @ 4.00 GHz
|GPU=NVIDIA GeForce RTX 2080
|Revision=1.7.0-dev-191-g5118aba45
<spoiler show="Settings" hide="Hide">
* EE Cyclerate: 0/-1
* EE Cycle Skipping: 0
* mVU Flag Hack: Yes
* MTVU: Yes
* Preset: 2
</spoiler>
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3x
* 8-bit Textures: Yes
* Large Framebuffer: Yes
</spoiler>
|Sound=
* SPU2-X 2.0.0
* Synchronizing Mode: Async Mix
* Lilypad 0.12.1
|Comments=Game is very demanding. Occasionally slows down with EE Cyclerate 0, but setting to -1 activates the game's internal frameskipping and makes it run a little smoother in most sections. Solid background menus are fine, since other than that and some minor lighting glitches, the game looks great.
|Tester=Darkshadows
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=PAL
|OS=?
|OS=Ubuntu 17.10 x64
|CPU=?
|CPU=Intel Core i7-7700K @ 4.20 GHz
|GPU=?
|GPU=EVGA GeForce GTX 1080
|Revision=?
|Revision=1.5.0
|Graphics=?
|Graphics=GSdx (GCC 7.2.0 SSE2/AVX) 1.1.0 [libGSdx]
|Sound=?
<spoiler show="Settings" hide="Hide">
|Comments=?
* Renderer: OpenGL (Hardware)
|Tester=?
* Interlacing: Auto
* Texture Filtering: Bilinear (PS2)
* [x] Allow 8 bits textures
* [x] Large Framebuffer
* [x] Accurate Date
* Internal Resolution: 8x
* Anisotropic Filtering: 16x
* Blending Unit Accuracy: Full
* Automatic CRC Level: Partial
* Mipmapping: Full
</spoiler>
|Sound=SPU2-X 2.0.0 [libspu2x-2.0.0]
<spoiler show="Settings" hide="Hide">
* Interpolation: 4 - Catmull-Rom (PS2-like/slow)
* Synchronization Mode: Async mix
* Latency: 100ms
</spoiler>
|Comments=BIOS: Europe v2.20
The game runs smooth with almost no problems (with some light lag which is almost not noticeable). I was able to complete the whole game without any issues.
|Tester=Programie
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->




== Trivia ==
== Trivia ==
* Original names: '''ラチェット&クランク''' (SCPS-15037) & (SCPS-19211) & (SCPS-19316), '''라쳇&클랭크: 공구전사 리로디드''' (SCKA-20120)
* Original names: '''ラチェット&クランク''' (SCPS-15037) & (SCPS-19211) & (SCPS-19316)




<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
|IssueName=Broken textures
|IsFixed=0
|IssueLevel=1
|Description=Garbage textures until you stand close to objects due to GSdx not supporting mipmapping in hardware mode.
|Workaround=This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". Or switch to Software Mode by setting Renderer to any of the "(Software)" options. Note: To minimize the potential performance impact of Software Mode, set Rendering Threads to one less than the number of available CPU cores.
}}


{{Issue
{{Issue
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|Description=Most menu backgrounds are glitched in GSdx hardware modes.
|Description=Most menu backgrounds are glitched in GSdx hardware modes.
|Workaround=Use software mode, or ignore it (gameplay is not affected).
|Workaround=Use software mode, or ignore it (gameplay is not affected).
}}
==Fixed Issues==


{{Issue
|IssueName=Broken textures
|IsFixed=1
|IssueLevel=1
|Description=Garbage textures until you stand close to objects due to GSdx not supporting mipmapping in hardware mode.
|Workaround=This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". Or switch to Software Mode by setting Renderer to any of the "(Software)" options. Note: To minimize the potential performance impact of Software Mode, set Rendering Threads to one less than the number of available CPU cores.
<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
File:V1.5.0-dev-2155 - Ratchet & Clank -hardware mode-.jpg|Glitched background (OpenGL hardware)
File:V1.5.0-dev-2155 - Ratchet & Clank -hardware mode-.jpg|Glitched background (OpenGL hardware)
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}}
}}


==The gallery==
 
<spoiler show="Show Screenshots" hide="Hide screenshots">
==Gallery==
<gallery>
<gallery>
File:Ratchet_&_Clank_Forum_5.png|Ratchet & Clank (SCUS 97199)
File:Ratchet_&_Clank_Forum_5.png|Ratchet & Clank (SCUS 97199)
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File:Ratchet_&_Clank_Forum_4.png|Ratchet & Clank (SCUS 97199)
File:Ratchet_&_Clank_Forum_4.png|Ratchet & Clank (SCUS 97199)
</gallery>
</gallery>
</spoiler>


{{Ratchet & Clank series}}
{{Ratchet & Clank series}}
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