Ratchet & Clank: Difference between revisions

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|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/561107-ratchet-and-clank Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/561107-ratchet-and-clank Link]
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/ratchet-clank Metacritic]|88/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/ratchet-clank Metacritic]|88/100}}
|gameinfo          = Ratchet and Clank team up to save the world from the evil Drek: the leader of a dead planet who drains resources all over the universe.  As you progress from one alien planet to the next, you'll find or purchase over 36 weapons and gadgets including: a wrench, bomb glove, grappling hook, cannon, machine gun and a rocket launcher.  Think about it: you can choose from burning, bombing, exploding or obliterating your enemies.  So go ahead and blow it all up!<br />
|gameinfo          = Ratchet and Clank team up to save the world from the evil Drek: the leader of a dead planet who drains resources all over the universe.  As you progress from one alien planet to the next, you'll find or purchase over 36 weapons and gadgets including: a wrench, bomb glove, grappling hook, cannon, machine gun and a rocket launcher.  Think about it: you can choose from burning, bombing, exploding or obliterating your enemies.  So go ahead and blow it all up!
<!-- General props -->
<!-- General props -->
|cpu-intensive    = 1
|cpu-intensive    = 1
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|macstatusNTSCJ    =
|macstatusNTSCJ    =
}}
}}
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
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|GPU=NVIDIA GeForce GTX 570 1368 MB
|GPU=NVIDIA GeForce GTX 570 1368 MB
|Revision=1.1.0
|Revision=1.1.0
<spoiler show="Settings" hide="Hide">
<!--
Revision: r5829
Revision: r5829
*Speedhacks:
*Speedhacks:
Line 98: Line 96:
**Enable Wait Loop Detection
**Enable Wait Loop Detection
**mVU Flag Hack
**mVU Flag Hack
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
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|GPU=ATI Mobility Radeon HD 5650
|GPU=ATI Mobility Radeon HD 5650
|Revision=1.3.0
|Revision=1.3.0
<spoiler show="Settings" hide="Hide">
<!--
Revision: (2014-08-05, 12:17:45)
Revision: (2014-08-05, 12:17:45)
*Speedhacks:
*Speedhacks:
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**EE Cyclerate: 2
**EE Cyclerate: 2
**VU Cycle Stealing: 1
**VU Cycle Stealing: 1
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
|Sound=SPU2-X
|Sound=SPU2-X
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|GPU=AMD Sapphire R9 270X
|GPU=AMD Sapphire R9 270X
|Revision=1.3.0
|Revision=1.3.0
<spoiler show="Settings" hide="Hide">
<!--
*Speedhacks:
*Speedhacks:
**Almost all recommended speedhacks
**Almost all recommended speedhacks
**EE Cyclerate: 1
**EE Cyclerate: 1
**VU Cycle Stealing: 1
**VU Cycle Stealing: 1
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
|Sound=SPU2-X
|Sound=SPU2-X
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|GPU=AMD Radeon R9 270X
|GPU=AMD Radeon R9 270X
|Revision=1.5.0  
|Revision=1.5.0  
<spoiler show="Settings" hide="Hide">
<!--
Revision: d36002a
Revision: d36002a
*Speedhacks:
*Speedhacks:
**EE Cyclerate: 1
**EE Cyclerate: 1
**VU Cycle Stealing: 1
**VU Cycle Stealing: 1
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
Revision: 1.1.0 (2016-08-16)
Revision: 1.1.0 (2016-08-16)
*Renderer: Direct3D11 (Hardware)
*Renderer: Direct3D11 (Hardware)
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*Texture Filtering: Bilinear (PS2)
*Texture Filtering: Bilinear (PS2)
*CRC Hack Level: Full (Safest)
*CRC Hack Level: Full (Safest)
</spoiler>
-->
|Sound=*SPU2-X 2.0.0 (2015-08-16)
|Sound=*SPU2-X 2.0.0 (2015-08-16)
*LilyPad 0.11.0 (2016-08-16)
*LilyPad 0.11.0 (2016-08-16)
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|GPU=NVIDIA GeForce GTX 1050 Ti 2 GB
|GPU=NVIDIA GeForce GTX 1050 Ti 2 GB
|Revision=v1.5.0 (dev-3199 g2f8932e37) (
|Revision=v1.5.0 (dev-3199 g2f8932e37) (
<spoiler show="Settings" hide="Hide">
<!--
*Speedhacks:
*Speedhacks:
**EE Cyclerate: -1
**EE Cyclerate: -1
**EE Cycle Skipping: 0
**EE Cycle Skipping: 0
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
Revision: 1.1.0 (2016-08-16)
Revision: 1.1.0 (2016-08-16)
*Renderer: Direct3D 11(Hardware)
*Renderer: Direct3D 11(Hardware)
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*CRC Hack Level: Aggressive
*CRC Hack Level: Aggressive
*HW hacks: Merge Sprite
*HW hacks: Merge Sprite
</spoiler>
-->
|Sound=*SPU2-X 2.0.0
|Sound=*SPU2-X 2.0.0
*LilyPad 0.12.1
*LilyPad 0.12.1
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|GPU=NVIDIA GeForce GTX 1070
|GPU=NVIDIA GeForce GTX 1070
|Revision=1.5.0-20191008140206
|Revision=1.5.0-20191008140206
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks:
* Speedhacks:
** EE Cyclerate: 1
** EE Cyclerate: 1
** VU Cycle Stealing: 0
** VU Cycle Stealing: 0
</spoiler>
-->
|Graphics=GSdx 1.1.0 AVX2
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Allow 8-Bit Textures
* Allow 8-Bit Textures
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* HW Hacks:
* HW Hacks:
** Merge Sprite
** Merge Sprite
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|Revision=1.6.0 Stable
|Revision=1.6.0 Stable
|Graphics=GSdx SSE4.1/AVX 1.2.0
|Graphics=GSdx SSE4.1/AVX 1.2.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Interlacing: Automatic
* Interlacing: Automatic
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* DATE Accuracy: Fast
* DATE Accuracy: Fast
* Blending Accuracy: Basic
* Blending Accuracy: Basic
</spoiler>
-->
|Sound=SPU2-X 2.0.0
|Sound=SPU2-X 2.0.0
<spoiler show="Settings" hide="Hide">
<!--
* Interpolation: Hermite
* Interpolation: Hermite
* Module: Xaudio 2
* Module: Xaudio 2
* Synchronizing mode: Timestretch
* Synchronizing mode: Timestretch
* Audio Expansion Mode: Surround 5.1
* Audio Expansion Mode: Surround 5.1
</spoiler>
-->
|Comments=Plays at full speed even with widescreen hack. Minor Blue glitch in background menus
|Comments=Plays at full speed even with widescreen hack. Minor Blue glitch in background menus
|Tester=Zerel
|Tester=Zerel
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|Revision=PCSX2 1.6.0-20200506140834
|Revision=PCSX2 1.6.0-20200506140834
|Graphics=GSdx AVX2 1.2.0
|Graphics=GSdx AVX2 1.2.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Interlacing: Automatic (Default)
* Interlacing: Automatic (Default)
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* DATE Accuracy: Fast (Default)
* DATE Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* Blending Accuracy: Basic (Recommended)
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
* LilyPad 0.12.1
* LilyPad 0.12.1
<spoiler show="Settings" hide="Hide">
<!--
* Interpolation: 3 - Hermite
* Interpolation: 3 - Hermite
* Module: XAudio 2 (Recommended)
* Module: XAudio 2 (Recommended)
* Synchronizing mode: Timestretch
* Synchronizing mode: Timestretch
* Audio Expansion Mode: Surround 5.1
* Audio Expansion Mode: Surround 5.1
</spoiler>
-->
|Comments=BIOS: USA 2.00. Played at full speed. Opaque background to menus, but it's worth it to stay in hardware mode. OpenGL and Direct3D 11 had similar performance, with OpenGL performing slightly better. Anisotropic Filtering is optional. For the Riglar bolt-trick, use turbo mode, lock input, and lower GSdx settings.
|Comments=BIOS: USA 2.00. Played at full speed. Opaque background to menus, but it's worth it to stay in hardware mode. OpenGL and Direct3D 11 had similar performance, with OpenGL performing slightly better. Anisotropic Filtering is optional. For the Riglar bolt-trick, use turbo mode, lock input, and lower GSdx settings.
|Tester=Otamajakushi
|Tester=Otamajakushi
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|GPU=NVIDIA GeForce RTX 2080
|GPU=NVIDIA GeForce RTX 2080
|Revision=1.7.0-dev-191-g5118aba45
|Revision=1.7.0-dev-191-g5118aba45
<spoiler show="Settings" hide="Hide">
<!--
* EE Cyclerate: 0/-1
* EE Cyclerate: 0/-1
* EE Cycle Skipping: 0
* EE Cycle Skipping: 0
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* MTVU: Yes
* MTVU: Yes
* Preset: 2
* Preset: 2
</spoiler>
-->
|Graphics=GSdx 1.2.0
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3x
* Internal Resolution: 3x
* 8-bit Textures: Yes
* 8-bit Textures: Yes
* Large Framebuffer: Yes
* Large Framebuffer: Yes
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|GPU=NVIDIA GeForce GTX 670
|GPU=NVIDIA GeForce GTX 670
|Revision= v1.7.3712 (SSE4)
|Revision= v1.7.3712 (SSE4)
<spoiler show="Settings" hide="Hide">
<!--
* MTVU: On
* MTVU: On
* Speedhacks: None
* Speedhacks: None
</spoiler>
-->
|Graphics=GSdx 1.2.0
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Vulkan (Hardware)
* Renderer: Vulkan (Hardware)
* Internal Resolution: 3*Native
* Internal Resolution: 3*Native
</spoiler>
-->
|Sound=SPU2-X v2.0.0
|Sound=SPU2-X v2.0.0
<spoiler show="Settings" hide="Hide">
<!--
* Backend: Cubeb
* Backend: Cubeb
* Interpolation: Gaussian
* Interpolation: Gaussian
</spoiler>
-->
|Comments=Menu backgrounds (pause screen and credits) just show mostly solid colours, and the backgrounds in the credits are cut off (the bottom half of the screen is black). There were a handful of instances of lag in Nebula G34, Rilgar, and Pokitaru, but these were so brief and infrequent that they may well have just been one-offs or microstutter, otherwise full speed. Fully playable.   
|Comments=Menu backgrounds (pause screen and credits) just show mostly solid colours, and the backgrounds in the credits are cut off (the bottom half of the screen is black). There were a handful of instances of lag in Nebula G34, Rilgar, and Pokitaru, but these were so brief and infrequent that they may well have just been one-offs or microstutter, otherwise full speed. Fully playable.   
|Tester=PandoraGTX
|Tester=PandoraGTX
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|Revision=1.5.0
|Revision=1.5.0
|Graphics=GSdx (GCC 7.2.0 SSE2/AVX) 1.1.0 [libGSdx]
|Graphics=GSdx (GCC 7.2.0 SSE2/AVX) 1.1.0 [libGSdx]
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Interlacing: Auto
* Interlacing: Auto
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* Automatic CRC Level: Partial
* Automatic CRC Level: Partial
* Mipmapping: Full
* Mipmapping: Full
</spoiler>
-->
|Sound=SPU2-X 2.0.0 [libspu2x-2.0.0]
|Sound=SPU2-X 2.0.0 [libspu2x-2.0.0]
<spoiler show="Settings" hide="Hide">
<!--
* Interpolation: 4 - Catmull-Rom (PS2-like/slow)
* Interpolation: 4 - Catmull-Rom (PS2-like/slow)
* Synchronization Mode: Async mix
* Synchronization Mode: Async mix
* Latency: 100ms
* Latency: 100ms
</spoiler>
-->
|Comments=BIOS: Europe v2.20
|Comments=BIOS: Europe v2.20
The game runs smooth with almost no problems (with some light lag which is almost not noticeable). I was able to complete the whole game without any issues.
The game runs smooth with almost no problems (with some light lag which is almost not noticeable). I was able to complete the whole game without any issues.
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{{Issue
{{Issue
|IssueName=Low framerate
|IssueName=Framerate dips
|IsFixed=0
|IsFixed=0
|IssueLevel=-1
|IssueLevel=-1
|Description=R&C runs at low framerates out of and in combat.
|Description=R&C's framerate may dip when many (small) enemies or allies are in view. This occurs on original hardware.
|Workaround=Try enabling MTVU under Settings > System which as of writing is default turned OFF. This should be a good fix for most people. If this isn't enough try switching to the Vulkan renderer (Under Graphics > Renderer). 
|Workaround=First verify that your device is not the bottleneck if you experience framerate dips. If your device is too slow and you attempt the following fix, you will make the problem worse. Try to overclock the EE Cycle Rate under Settings > Emulation. 130% fixes almost all slowdowns in exchange for a higher GPU and CPU utilization. Higher values than 130% lead to certain instabilities.
}}
 
{{Issue
|IssueName=Low framerate
|IsFixed=0
|IssueLevel=-1
|Description=R&C runs at low framerates when many (small) enemies or allies are in view.
|Workaround=Try to overclock the EE Cycle Rate under Setting > Emulation. 130% Fixes almost all slowdowns in exchange for a higher GPU and CPU utilization. Higher values than 130% lead to certain instabilities.
}}
}}


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|IssueLevel=0
|IssueLevel=0
|Description=The game may crash when loading into a new planet if MTVU is enabled and the framelimiter is disabled. Seems to scale with the power of the host CPU; the stronger the CPU, the faster the game will run, and the faster the game will run, the more likely it is to encounter the hang condition.
|Description=The game may crash when loading into a new planet if MTVU is enabled and the framelimiter is disabled. Seems to scale with the power of the host CPU; the stronger the CPU, the faster the game will run, and the faster the game will run, the more likely it is to encounter the hang condition.
|Workaround=Fixed on latest Nightly build (Tested on v1.7.4721). If you use 1.6 or older: Do not disable the framelimiter while loading a new planet. Or, simply reboot the game after the crash (the game autosaves when changing planets, before the crash condition is reached, so no progress will actually be lost).
|Workaround=Fixed on latest Nightly build (Tested on v1.7.4721). If you are, instead, using 1.6 or older: Do not disable the framelimiter while loading a new planet. Or, simply reboot the game after the crash (the game autosaves when changing planets, before the crash condition is reached, so no progress will actually be lost).
}}
}}


{{Issue
{{Issue
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|IssueLevel=1
|IssueLevel=1
|Description=Garbage textures until you stand close to objects due to GSdx not supporting mipmapping in hardware mode.
|Description=Garbage textures until you stand close to objects due to GSdx not supporting mipmapping in hardware mode.
|Workaround=This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". Or switch to Software Mode by setting Renderer to any of the "(Software)" options. Note: To minimize the potential performance impact of Software Mode, set Rendering Threads to one less than the number of available CPU cores.
|Workaround=This has been resolved on the newest nightly builds. If you are, instead, using 1.6 or older: Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". Or switch to Software Mode by setting Renderer to any of the "(Software)" options. Note: To minimize the potential performance impact of Software Mode, set Rendering Threads to one less than the number of available CPU cores.
<gallery>
<gallery>
File:Ratchet_&_Clank_Forum_5.png|broken textures
File:Ratchet_&_Clank_Forum_5.png|Broken textures
File:Ratchet_&_Clank_Forum_6.png|close up--not broken
File:Ratchet_&_Clank_Forum_6.png|Close up - not broken
File:Ratchet_&_Clank_Forum_2.png|more broken textures
File:Ratchet_&_Clank_Forum_2.png|Broken textures
File:Ratchet_&_Clank_Forum_4.png|mipmapping enabled
File:Ratchet_&_Clank_Forum_4.png|Textures fixed with mipmapping enabled




</gallery>
</gallery>
}}
}}


==Gallery==
==Gallery==
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