Ratchet & Clank: Difference between revisions

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|GPU=NVIDIA GeForce GTX 570 1368 MB
|GPU=NVIDIA GeForce GTX 570 1368 MB
|Revision=1.1.0
|Revision=1.1.0
<spoiler show="Settings" hide="Hide">
<!--
Revision: r5829
Revision: r5829
*Speedhacks:
*Speedhacks:
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**Enable Wait Loop Detection
**Enable Wait Loop Detection
**mVU Flag Hack
**mVU Flag Hack
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
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|GPU=ATI Mobility Radeon HD 5650
|GPU=ATI Mobility Radeon HD 5650
|Revision=1.3.0
|Revision=1.3.0
<spoiler show="Settings" hide="Hide">
<!--
Revision: (2014-08-05, 12:17:45)
Revision: (2014-08-05, 12:17:45)
*Speedhacks:
*Speedhacks:
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**EE Cyclerate: 2
**EE Cyclerate: 2
**VU Cycle Stealing: 1
**VU Cycle Stealing: 1
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
|Sound=SPU2-X
|Sound=SPU2-X
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|GPU=AMD Sapphire R9 270X
|GPU=AMD Sapphire R9 270X
|Revision=1.3.0
|Revision=1.3.0
<spoiler show="Settings" hide="Hide">
<!--
*Speedhacks:
*Speedhacks:
**Almost all recommended speedhacks
**Almost all recommended speedhacks
**EE Cyclerate: 1
**EE Cyclerate: 1
**VU Cycle Stealing: 1
**VU Cycle Stealing: 1
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
|Sound=SPU2-X
|Sound=SPU2-X
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|GPU=AMD Radeon R9 270X
|GPU=AMD Radeon R9 270X
|Revision=1.5.0  
|Revision=1.5.0  
<spoiler show="Settings" hide="Hide">
<!--
Revision: d36002a
Revision: d36002a
*Speedhacks:
*Speedhacks:
**EE Cyclerate: 1
**EE Cyclerate: 1
**VU Cycle Stealing: 1
**VU Cycle Stealing: 1
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
Revision: 1.1.0 (2016-08-16)
Revision: 1.1.0 (2016-08-16)
*Renderer: Direct3D11 (Hardware)
*Renderer: Direct3D11 (Hardware)
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*Texture Filtering: Bilinear (PS2)
*Texture Filtering: Bilinear (PS2)
*CRC Hack Level: Full (Safest)
*CRC Hack Level: Full (Safest)
</spoiler>
-->
|Sound=*SPU2-X 2.0.0 (2015-08-16)
|Sound=*SPU2-X 2.0.0 (2015-08-16)
*LilyPad 0.11.0 (2016-08-16)
*LilyPad 0.11.0 (2016-08-16)
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|GPU=NVIDIA GeForce GTX 1050 Ti 2 GB
|GPU=NVIDIA GeForce GTX 1050 Ti 2 GB
|Revision=v1.5.0 (dev-3199 g2f8932e37) (
|Revision=v1.5.0 (dev-3199 g2f8932e37) (
<spoiler show="Settings" hide="Hide">
<!--
*Speedhacks:
*Speedhacks:
**EE Cyclerate: -1
**EE Cyclerate: -1
**EE Cycle Skipping: 0
**EE Cycle Skipping: 0
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
Revision: 1.1.0 (2016-08-16)
Revision: 1.1.0 (2016-08-16)
*Renderer: Direct3D 11(Hardware)
*Renderer: Direct3D 11(Hardware)
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*CRC Hack Level: Aggressive
*CRC Hack Level: Aggressive
*HW hacks: Merge Sprite
*HW hacks: Merge Sprite
</spoiler>
-->
|Sound=*SPU2-X 2.0.0
|Sound=*SPU2-X 2.0.0
*LilyPad 0.12.1
*LilyPad 0.12.1
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|GPU=NVIDIA GeForce GTX 1070
|GPU=NVIDIA GeForce GTX 1070
|Revision=1.5.0-20191008140206
|Revision=1.5.0-20191008140206
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks:
* Speedhacks:
** EE Cyclerate: 1
** EE Cyclerate: 1
** VU Cycle Stealing: 0
** VU Cycle Stealing: 0
</spoiler>
-->
|Graphics=GSdx 1.1.0 AVX2
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Allow 8-Bit Textures
* Allow 8-Bit Textures
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* HW Hacks:
* HW Hacks:
** Merge Sprite
** Merge Sprite
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|Revision=1.6.0 Stable
|Revision=1.6.0 Stable
|Graphics=GSdx SSE4.1/AVX 1.2.0
|Graphics=GSdx SSE4.1/AVX 1.2.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Interlacing: Automatic
* Interlacing: Automatic
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* DATE Accuracy: Fast
* DATE Accuracy: Fast
* Blending Accuracy: Basic
* Blending Accuracy: Basic
</spoiler>
-->
|Sound=SPU2-X 2.0.0
|Sound=SPU2-X 2.0.0
<spoiler show="Settings" hide="Hide">
<!--
* Interpolation: Hermite
* Interpolation: Hermite
* Module: Xaudio 2
* Module: Xaudio 2
* Synchronizing mode: Timestretch
* Synchronizing mode: Timestretch
* Audio Expansion Mode: Surround 5.1
* Audio Expansion Mode: Surround 5.1
</spoiler>
-->
|Comments=Plays at full speed even with widescreen hack. Minor Blue glitch in background menus
|Comments=Plays at full speed even with widescreen hack. Minor Blue glitch in background menus
|Tester=Zerel
|Tester=Zerel
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|Revision=PCSX2 1.6.0-20200506140834
|Revision=PCSX2 1.6.0-20200506140834
|Graphics=GSdx AVX2 1.2.0
|Graphics=GSdx AVX2 1.2.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Interlacing: Automatic (Default)
* Interlacing: Automatic (Default)
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* DATE Accuracy: Fast (Default)
* DATE Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* Blending Accuracy: Basic (Recommended)
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
* LilyPad 0.12.1
* LilyPad 0.12.1
<spoiler show="Settings" hide="Hide">
<!--
* Interpolation: 3 - Hermite
* Interpolation: 3 - Hermite
* Module: XAudio 2 (Recommended)
* Module: XAudio 2 (Recommended)
* Synchronizing mode: Timestretch
* Synchronizing mode: Timestretch
* Audio Expansion Mode: Surround 5.1
* Audio Expansion Mode: Surround 5.1
</spoiler>
-->
|Comments=BIOS: USA 2.00. Played at full speed. Opaque background to menus, but it's worth it to stay in hardware mode. OpenGL and Direct3D 11 had similar performance, with OpenGL performing slightly better. Anisotropic Filtering is optional. For the Riglar bolt-trick, use turbo mode, lock input, and lower GSdx settings.
|Comments=BIOS: USA 2.00. Played at full speed. Opaque background to menus, but it's worth it to stay in hardware mode. OpenGL and Direct3D 11 had similar performance, with OpenGL performing slightly better. Anisotropic Filtering is optional. For the Riglar bolt-trick, use turbo mode, lock input, and lower GSdx settings.
|Tester=Otamajakushi
|Tester=Otamajakushi
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|GPU=NVIDIA GeForce RTX 2080
|GPU=NVIDIA GeForce RTX 2080
|Revision=1.7.0-dev-191-g5118aba45
|Revision=1.7.0-dev-191-g5118aba45
<spoiler show="Settings" hide="Hide">
<!--
* EE Cyclerate: 0/-1
* EE Cyclerate: 0/-1
* EE Cycle Skipping: 0
* EE Cycle Skipping: 0
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* MTVU: Yes
* MTVU: Yes
* Preset: 2
* Preset: 2
</spoiler>
-->
|Graphics=GSdx 1.2.0
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3x
* Internal Resolution: 3x
* 8-bit Textures: Yes
* 8-bit Textures: Yes
* Large Framebuffer: Yes
* Large Framebuffer: Yes
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|GPU=NVIDIA GeForce GTX 670
|GPU=NVIDIA GeForce GTX 670
|Revision= v1.7.3712 (SSE4)
|Revision= v1.7.3712 (SSE4)
<spoiler show="Settings" hide="Hide">
<!--
* MTVU: On
* MTVU: On
* Speedhacks: None
* Speedhacks: None
</spoiler>
-->
|Graphics=GSdx 1.2.0
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Vulkan (Hardware)
* Renderer: Vulkan (Hardware)
* Internal Resolution: 3*Native
* Internal Resolution: 3*Native
</spoiler>
-->
|Sound=SPU2-X v2.0.0
|Sound=SPU2-X v2.0.0
<spoiler show="Settings" hide="Hide">
<!--
* Backend: Cubeb
* Backend: Cubeb
* Interpolation: Gaussian
* Interpolation: Gaussian
</spoiler>
-->
|Comments=Menu backgrounds (pause screen and credits) just show mostly solid colours, and the backgrounds in the credits are cut off (the bottom half of the screen is black). There were a handful of instances of lag in Nebula G34, Rilgar, and Pokitaru, but these were so brief and infrequent that they may well have just been one-offs or microstutter, otherwise full speed. Fully playable.   
|Comments=Menu backgrounds (pause screen and credits) just show mostly solid colours, and the backgrounds in the credits are cut off (the bottom half of the screen is black). There were a handful of instances of lag in Nebula G34, Rilgar, and Pokitaru, but these were so brief and infrequent that they may well have just been one-offs or microstutter, otherwise full speed. Fully playable.   
|Tester=PandoraGTX
|Tester=PandoraGTX
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|Revision=1.5.0
|Revision=1.5.0
|Graphics=GSdx (GCC 7.2.0 SSE2/AVX) 1.1.0 [libGSdx]
|Graphics=GSdx (GCC 7.2.0 SSE2/AVX) 1.1.0 [libGSdx]
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Interlacing: Auto
* Interlacing: Auto
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* Automatic CRC Level: Partial
* Automatic CRC Level: Partial
* Mipmapping: Full
* Mipmapping: Full
</spoiler>
-->
|Sound=SPU2-X 2.0.0 [libspu2x-2.0.0]
|Sound=SPU2-X 2.0.0 [libspu2x-2.0.0]
<spoiler show="Settings" hide="Hide">
<!--
* Interpolation: 4 - Catmull-Rom (PS2-like/slow)
* Interpolation: 4 - Catmull-Rom (PS2-like/slow)
* Synchronization Mode: Async mix
* Synchronization Mode: Async mix
* Latency: 100ms
* Latency: 100ms
</spoiler>
-->
|Comments=BIOS: Europe v2.20
|Comments=BIOS: Europe v2.20
The game runs smooth with almost no problems (with some light lag which is almost not noticeable). I was able to complete the whole game without any issues.
The game runs smooth with almost no problems (with some light lag which is almost not noticeable). I was able to complete the whole game without any issues.
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