Ratchet & Clank: Difference between revisions

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|genre            = Action, Platformer
|genre            = Action, Platformer
|wikipedia        = [https://en.wikipedia.org/wiki/Ratchet_%26_Clank_(2002_video_game) Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Ratchet_%26_Clank_(2002_video_game) Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/561107-ratchet-and-clank Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/561107-ratchet-and-clank Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/ratchet-clank Metacritic]|88/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/ratchet-clank Metacritic]|88/100}}
|gameinfo          = Ratchet and Clank team up to save the world from the evil Drek, the leader of a dead planet who drains resources all over the universe.  As you progress from one alien planet to the next, you'll find or purchase over 36 weapons and gadgets, including a wrench, bomb glove, grappling hook, cannon, machine gun, and rocket launcher.  Think about it--you can choose from burning, bombing, exploding or obliterating your enemies.  So go ahead, blow it all up.<br />
|gameinfo          = Ratchet and Clank team up to save the world from the evil Drek: the leader of a dead planet who drains resources all over the universe.  As you progress from one alien planet to the next, you'll find or purchase over 36 weapons and gadgets including: a wrench, bomb glove, grappling hook, cannon, machine gun and a rocket launcher.  Think about it: you can choose from burning, bombing, exploding or obliterating your enemies.  So go ahead and blow it all up!
Ratchet and Clank set out on a quest to gain the help of the famous superhero Captain Qwark to save the galaxy from the Blarg.
<!-- General props -->
<!-- General props -->
|cpu-intensive    = 1
|cpu-intensive    = 1
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|releasedateNTSCU  = November 4, 2002<br />November 4, 2003 <small>(Greatest Hits)</small>
|releasedateNTSCU  = November 4, 2002<br />November 4, 2003 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
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|macstatusNTSCJ    =
|macstatusNTSCJ    =
}}
}}
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
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|GPU=NVIDIA GeForce GTX 570 1368 MB
|GPU=NVIDIA GeForce GTX 570 1368 MB
|Revision=1.1.0
|Revision=1.1.0
<spoiler show="Settings" hide="Hide">
<!--
Revision: r5829
Revision: r5829
*Speedhacks:
*Speedhacks:
Line 99: Line 96:
**Enable Wait Loop Detection
**Enable Wait Loop Detection
**mVU Flag Hack
**mVU Flag Hack
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
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|GPU=ATI Mobility Radeon HD 5650
|GPU=ATI Mobility Radeon HD 5650
|Revision=1.3.0
|Revision=1.3.0
<spoiler show="Settings" hide="Hide">
<!--
Revision: (2014-08-05, 12:17:45)
Revision: (2014-08-05, 12:17:45)
*Speedhacks:
*Speedhacks:
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**EE Cyclerate: 2
**EE Cyclerate: 2
**VU Cycle Stealing: 1
**VU Cycle Stealing: 1
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
|Sound=SPU2-X
|Sound=SPU2-X
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|GPU=AMD Sapphire R9 270X
|GPU=AMD Sapphire R9 270X
|Revision=1.3.0
|Revision=1.3.0
<spoiler show="Settings" hide="Hide">
<!--
*Speedhacks:
*Speedhacks:
**Almost all recommended speedhacks
**Almost all recommended speedhacks
**EE Cyclerate: 1
**EE Cyclerate: 1
**VU Cycle Stealing: 1
**VU Cycle Stealing: 1
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
|Sound=SPU2-X
|Sound=SPU2-X
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|GPU=AMD Radeon R9 270X
|GPU=AMD Radeon R9 270X
|Revision=1.5.0  
|Revision=1.5.0  
<spoiler show="Settings" hide="Hide">
<!--
Revision: d36002a
Revision: d36002a
*Speedhacks:
*Speedhacks:
**EE Cyclerate: 1
**EE Cyclerate: 1
**VU Cycle Stealing: 1
**VU Cycle Stealing: 1
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
Revision: 1.1.0 (2016-08-16)
Revision: 1.1.0 (2016-08-16)
*Renderer: Direct3D11 (Hardware)
*Renderer: Direct3D11 (Hardware)
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*Texture Filtering: Bilinear (PS2)
*Texture Filtering: Bilinear (PS2)
*CRC Hack Level: Full (Safest)
*CRC Hack Level: Full (Safest)
</spoiler>
-->
|Sound=*SPU2-X 2.0.0 (2015-08-16)
|Sound=*SPU2-X 2.0.0 (2015-08-16)
*LilyPad 0.11.0 (2016-08-16)
*LilyPad 0.11.0 (2016-08-16)
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|GPU=NVIDIA GeForce GTX 1050 Ti 2 GB
|GPU=NVIDIA GeForce GTX 1050 Ti 2 GB
|Revision=v1.5.0 (dev-3199 g2f8932e37) (
|Revision=v1.5.0 (dev-3199 g2f8932e37) (
<spoiler show="Settings" hide="Hide">
<!--
*Speedhacks:
*Speedhacks:
**EE Cyclerate: -1
**EE Cyclerate: -1
**EE Cycle Skipping: 0
**EE Cycle Skipping: 0
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
Revision: 1.1.0 (2016-08-16)
Revision: 1.1.0 (2016-08-16)
*Renderer: Direct3D 11(Hardware)
*Renderer: Direct3D 11(Hardware)
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*CRC Hack Level: Aggressive
*CRC Hack Level: Aggressive
*HW hacks: Merge Sprite
*HW hacks: Merge Sprite
</spoiler>
-->
|Sound=*SPU2-X 2.0.0
|Sound=*SPU2-X 2.0.0
*LilyPad 0.12.1
*LilyPad 0.12.1
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|GPU=NVIDIA GeForce GTX 1070
|GPU=NVIDIA GeForce GTX 1070
|Revision=1.5.0-20191008140206
|Revision=1.5.0-20191008140206
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks:
* Speedhacks:
** EE Cyclerate: 1
** EE Cyclerate: 1
** VU Cycle Stealing: 0
** VU Cycle Stealing: 0
</spoiler>
-->
|Graphics=GSdx 1.1.0 AVX2
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Allow 8-Bit Textures
* Allow 8-Bit Textures
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* HW Hacks:
* HW Hacks:
** Merge Sprite
** Merge Sprite
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|Revision=1.6.0 Stable
|Revision=1.6.0 Stable
|Graphics=GSdx SSE4.1/AVX 1.2.0
|Graphics=GSdx SSE4.1/AVX 1.2.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Interlacing: Automatic
* Interlacing: Automatic
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* DATE Accuracy: Fast
* DATE Accuracy: Fast
* Blending Accuracy: Basic
* Blending Accuracy: Basic
</spoiler>
-->
|Sound=SPU2-X 2.0.0
|Sound=SPU2-X 2.0.0
<spoiler show="Settings" hide="Hide">
<!--
* Interpolation: Hermite
* Interpolation: Hermite
* Module: Xaudio 2
* Module: Xaudio 2
* Synchronizing mode: Timestretch
* Synchronizing mode: Timestretch
* Audio Expansion Mode: Surround 5.1
* Audio Expansion Mode: Surround 5.1
</spoiler>
-->
|Comments=Plays at full speed even with widescreen hack. Minor Blue glitch in background menus
|Comments=Plays at full speed even with widescreen hack. Minor Blue glitch in background menus
|Tester=Zerel
|Tester=Zerel
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|Revision=PCSX2 1.6.0-20200506140834
|Revision=PCSX2 1.6.0-20200506140834
|Graphics=GSdx AVX2 1.2.0
|Graphics=GSdx AVX2 1.2.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Interlacing: Automatic (Default)
* Interlacing: Automatic (Default)
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* DATE Accuracy: Fast (Default)
* DATE Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* Blending Accuracy: Basic (Recommended)
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
* LilyPad 0.12.1
* LilyPad 0.12.1
<spoiler show="Settings" hide="Hide">
<!--
* Interpolation: 3 - Hermite
* Interpolation: 3 - Hermite
* Module: XAudio 2 (Recommended)
* Module: XAudio 2 (Recommended)
* Synchronizing mode: Timestretch
* Synchronizing mode: Timestretch
* Audio Expansion Mode: Surround 5.1
* Audio Expansion Mode: Surround 5.1
</spoiler>
-->
|Comments=BIOS: USA 2.00. Played at full speed. Opaque background to menus, but it's worth it to stay in hardware mode. OpenGL and Direct3D 11 had similar performance, with OpenGL performing slightly better. Anisotropic Filtering is optional. For the Riglar bolt-trick, use turbo mode, lock input, and lower GSdx settings.
|Comments=BIOS: USA 2.00. Played at full speed. Opaque background to menus, but it's worth it to stay in hardware mode. OpenGL and Direct3D 11 had similar performance, with OpenGL performing slightly better. Anisotropic Filtering is optional. For the Riglar bolt-trick, use turbo mode, lock input, and lower GSdx settings.
|Tester=Otamajakushi
|Tester=Otamajakushi
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|GPU=NVIDIA GeForce RTX 2080
|GPU=NVIDIA GeForce RTX 2080
|Revision=1.7.0-dev-191-g5118aba45
|Revision=1.7.0-dev-191-g5118aba45
<spoiler show="Settings" hide="Hide">
<!--
* EE Cyclerate: 0/-1
* EE Cyclerate: 0/-1
* EE Cycle Skipping: 0
* EE Cycle Skipping: 0
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* MTVU: Yes
* MTVU: Yes
* Preset: 2
* Preset: 2
</spoiler>
-->
|Graphics=GSdx 1.2.0
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3x
* Internal Resolution: 3x
* 8-bit Textures: Yes
* 8-bit Textures: Yes
* Large Framebuffer: Yes
* Large Framebuffer: Yes
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 10
|OS=Windows 10
|CPU=i9 10900k
|CPU=Intel Core i9 10900K
|GPU=Geforce RTX 3070ti
|GPU=NVIDIA GeForce RTX 3070 Ti
|Revision=1.7.2900
|Revision=1.7.2900
|Graphics=GSdx
|Graphics=GSdx
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|Comments= I just beat this game with zero game breaking issues. There were some very minor flickering textures and weird texture perspective warping (not sure if that's the game or PCSX2) but other than that it ran great with Vulkan renderer, EE Cycle Rate set to 180%, and MTVU enabled.   
|Comments= I just beat this game with zero game breaking issues. There were some very minor flickering textures and weird texture perspective warping (not sure if that's the game or PCSX2) but other than that it ran great with Vulkan renderer, EE Cycle Rate set to 180%, and MTVU enabled.   
|Tester=Optim
|Tester=Optim
}}
{{TestingEntry
|Status = 2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i7-7700HQ
|GPU=NVIDIA GeForce GTX 1060 Max-Q
|Revision= v1.7.2921
|Graphics=GSdx
|Sound=SPU2-X
|Comments=Played the game on standard settings upscaled to 1080p. Game runs terrible on 1.6.0 but almost perfectly on latest nightly. Some cutscenes randomly lag and on planet Batalia/ fort krontos the game speed keeps moving between 85% and 100% probably because of all the rain on screen.
|Tester=Tom
}}
{{TestingEntry
|Status = 2
|Region=NTSC-U
|OS=Windows 10 x64
|CPU=Intel Core i5-3570K @ 4.7 GHz
|GPU=NVIDIA GeForce GTX 670
|Revision= v1.7.3712 (SSE4)
<!--
* MTVU: On
* Speedhacks: None
-->
|Graphics=GSdx 1.2.0
<!--
* Renderer: Vulkan (Hardware)
* Internal Resolution: 3*Native
-->
|Sound=SPU2-X v2.0.0
<!--
* Backend: Cubeb
* Interpolation: Gaussian
-->
|Comments=Menu backgrounds (pause screen and credits) just show mostly solid colours, and the backgrounds in the credits are cut off (the bottom half of the screen is black). There were a handful of instances of lag in Nebula G34, Rilgar, and Pokitaru, but these were so brief and infrequent that they may well have just been one-offs or microstutter, otherwise full speed. Fully playable. 
|Tester=PandoraGTX
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|Revision=1.5.0
|Revision=1.5.0
|Graphics=GSdx (GCC 7.2.0 SSE2/AVX) 1.1.0 [libGSdx]
|Graphics=GSdx (GCC 7.2.0 SSE2/AVX) 1.1.0 [libGSdx]
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Interlacing: Auto
* Interlacing: Auto
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* Automatic CRC Level: Partial
* Automatic CRC Level: Partial
* Mipmapping: Full
* Mipmapping: Full
</spoiler>
-->
|Sound=SPU2-X 2.0.0 [libspu2x-2.0.0]
|Sound=SPU2-X 2.0.0 [libspu2x-2.0.0]
<spoiler show="Settings" hide="Hide">
<!--
* Interpolation: 4 - Catmull-Rom (PS2-like/slow)
* Interpolation: 4 - Catmull-Rom (PS2-like/slow)
* Synchronization Mode: Async mix
* Synchronization Mode: Async mix
* Latency: 100ms
* Latency: 100ms
</spoiler>
-->
|Comments=BIOS: Europe v2.20
|Comments=BIOS: Europe v2.20
The game runs smooth with almost no problems (with some light lag which is almost not noticeable). I was able to complete the whole game without any issues.
The game runs smooth with almost no problems (with some light lag which is almost not noticeable). I was able to complete the whole game without any issues.
|Tester=Programie
|Tester=Programie
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Manjaro KDE
|CPU=Intel Core i5-6500 @ 3.60 GHz
|GPU=NVIDIA GeForce GTX 1050 Ti
|Revision=1.7.2678 Nightly
|Graphics=GSdx 1.1.0 AVX2, OpenGL (Hardware)
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=Game is playable, but suffers from slowdowns during gameplay.
|Tester=Zerron21
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
|IssueName=Framerate dips
|IsFixed=0
|IssueLevel=-1
|Description=R&C's framerate may dip when many (small) enemies or allies are in view. This occurs on original hardware.
|Workaround=First verify that your device is not the bottleneck if you experience framerate dips. If your device is too slow and you attempt the following fix, you will make the problem worse. Try to overclock the EE Cycle Rate under Settings > Emulation. 130% fixes almost all slowdowns in exchange for a higher GPU and CPU utilization. Higher values than 130% lead to certain instabilities.
}}
==Fixed Issues==


{{Issue
{{Issue
|IssueName=Glitched menu backgrounds
|IssueName=Glitched menu backgrounds
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Most menu backgrounds are glitched in GSdx hardware modes.
|Description=Most menu backgrounds (pause screen and credits) are glitched in hardware modes.
|Workaround=Use software mode, or ignore it (gameplay is not affected).
|Workaround=Fixed on latest Nightly build (Tested on v1.7.4721). If you use 1.6 or older: Use software mode, or ignore it (gameplay is not affected).
<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
File:V1.5.0-dev-2155 - Ratchet & Clank -hardware mode-.jpg|Glitched background (OpenGL hardware)
File:V1.5.0-dev-2155 - Ratchet & Clank -hardware mode-.jpg|Glitched background (OpenGL hardware)
Line 419: Line 477:
{{Issue
{{Issue
|IssueName=Crash on MTVU + Disabled Framelimiter
|IssueName=Crash on MTVU + Disabled Framelimiter
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=The game may crash when loading into a new planet if MTVU is enabled and the framelimiter is disabled. Seems to scale with the power of the host CPU; the stronger the CPU, the faster the game will run, and the faster the game will run, the more likely it is to encounter the hang condition.
|Description=The game may crash when loading into a new planet if MTVU is enabled and the framelimiter is disabled. Seems to scale with the power of the host CPU; the stronger the CPU, the faster the game will run, and the faster the game will run, the more likely it is to encounter the hang condition.
|Workaround=Do not disable the framelimiter while loading a new planet. Or, simply reboot the game after the crash (the game auto saves when changing planets, before the crash condition is reached, so no progress will actually be lost).
|Workaround=Fixed on latest Nightly build (Tested on v1.7.4721). If you are, instead, using 1.6 or older: Do not disable the framelimiter while loading a new planet. Or, simply reboot the game after the crash (the game autosaves when changing planets, before the crash condition is reached, so no progress will actually be lost).
}}
 
{{Issue
|IssueName=Low framerate
|IsFixed=0
|IssueLevel=-1
|Description=R&C runs at low framerates out of and in combat.
|Workaround=Try enabling MTVU under Settings > System which as of writing is default turned OFF. This should be a good fix for most people. If this isn't enough try switching to the Vulkan renderer (Under Graphics > Renderer). 
}}
}}
==Fixed Issues==


{{Issue
{{Issue
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|IssueLevel=1
|IssueLevel=1
|Description=Garbage textures until you stand close to objects due to GSdx not supporting mipmapping in hardware mode.
|Description=Garbage textures until you stand close to objects due to GSdx not supporting mipmapping in hardware mode.
|Workaround=This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". Or switch to Software Mode by setting Renderer to any of the "(Software)" options. Note: To minimize the potential performance impact of Software Mode, set Rendering Threads to one less than the number of available CPU cores.
|Workaround=This has been resolved on the newest nightly builds. If you are, instead, using 1.6 or older: Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". Or switch to Software Mode by setting Renderer to any of the "(Software)" options. Note: To minimize the potential performance impact of Software Mode, set Rendering Threads to one less than the number of available CPU cores.
<gallery>
<gallery>
File:Ratchet_&_Clank_Forum_5.png|broken textures
File:Ratchet_&_Clank_Forum_5.png|Broken textures
File:Ratchet_&_Clank_Forum_6.png|close up--not broken
File:Ratchet_&_Clank_Forum_6.png|Close up - not broken
File:Ratchet_&_Clank_Forum_2.png|more broken textures
File:Ratchet_&_Clank_Forum_2.png|Broken textures
File:Ratchet_&_Clank_Forum_4.png|mipmapping enabled
File:Ratchet_&_Clank_Forum_4.png|Textures fixed with mipmapping enabled
 


</gallery>
</gallery>
}}
}}


==Gallery==
==Gallery==
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