Ratchet: Deadlocked: Difference between revisions
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|IssueLevel=1 | |IssueLevel=1 | ||
|Description=Textures are corrupted until you stand close to objects due to GSdx not supporting mipmapping in Hardware mode. | |Description=Textures are corrupted until you stand close to objects due to GSdx not supporting mipmapping in Hardware mode. | ||
|Workaround=This can be resolved with recent v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to " | |Workaround=This can be resolved with recent v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Automatic (Default)". Or switch to Software mode by setting Renderer to any of the ("Software") options. | ||
}} | }} | ||
{{Issue | |||
|IssueName=Missing geometry after pausing or opening vendor | |||
|IsFixed=1 | |||
|IssueLevel=1 | |||
|Description=World geometry and some models will vanish after pausing the game or opening a vendor. | |||
|Workaround=Go to Config > Video (GS) > Plugin Settings, check the "HW Hacks" checkbox, then enter "Advanced Settings and Hacks". Check the "Fast Texture Invalidation" checkbox. The issue will be fixed after rebooting the game. | |||
}} | |||
==The gallery== | ==The gallery== |