Ratchet: Deadlocked: Difference between revisions

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|IssueLevel=1
|IssueLevel=1
|Description=Textures are corrupted until you stand close to objects due to GSdx not supporting mipmapping in Hardware mode.
|Description=Textures are corrupted until you stand close to objects due to GSdx not supporting mipmapping in Hardware mode.
|Workaround=This can be resolved with recent v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". Or switch to Software mode by setting Renderer to any of the ("Software") options.
|Workaround=This can be resolved with recent v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Automatic (Default)". Or switch to Software mode by setting Renderer to any of the ("Software") options.
}}
}}


{{Issue
|IssueName=Missing geometry after pausing or opening vendor
|IsFixed=1
|IssueLevel=1
|Description=World geometry and some models will vanish after pausing the game or opening a vendor.
|Workaround=Go to Config > Video (GS) > Plugin Settings, check the "HW Hacks" checkbox, then enter "Advanced Settings and Hacks". Check the "Fast Texture Invalidation" checkbox. The issue will be fixed after rebooting the game.
}}


==The gallery==
==The gallery==
ninja
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