Ratchet: Deadlocked: Difference between revisions

m
Added my testing result
m (No need in removing your prev tests really, there aren't too many tests cases here anyway...)
m (Added my testing result)
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-- Configure the PS2 system and game to run in full/stretch aspect ratio as designed and mentioned in Trivia. Widescreen on the PS2 only crops the 4:3 viewport horizontally or vertically, depending on the game. GSdx window set to 4:3 for proper aspect ratio/image FOV.
-- Configure the PS2 system and game to run in full/stretch aspect ratio as designed and mentioned in Trivia. Widescreen on the PS2 only crops the 4:3 viewport horizontally or vertically, depending on the game. GSdx window set to 4:3 for proper aspect ratio/image FOV.
|Tester=SandM1tch
|Tester=SandM1tch
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro 64bit Build 16299.611
|CPU=AMD Ryzen 5 1600 @ 3.8 GHz
|GPU=NVIDIA GeForce GTX 1060 6GB
|Revision=1.5.0-dev-3322-gaa03c8312
|Graphics=GSdx 20191202204048 AVX2
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 4x
* Accurate Date: Off
* Accurate Blending: None
* HW Hacks: Align Sprite, Fast Texture Invalidation, Disable Depth Emulation, Merge Sprite, Disable Safe Textures
</spoiler>
|Sound=SPU2-X 20191202204048 2.0.0
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=Shadows are broken(probably because i'm using certain HW Hacks). Runs mostly at fullspeed, but drops to 80-90% on Dreadzone Station and Catacrom IV, and in some cases it will drop when there's an explosion on screen. This is without any speedhack other than MTVU. With EE Cyclerate at 75% it remains at fullspeed basically everywhere, but "skips frames" most of the time.
|Tester=motorola1970
}}
}}
{{TestingFooter}}
{{TestingFooter}}
ninja
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