PCSX2 Documentation/Contributing To-Do List: Difference between revisions

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* Implement DX features on OGL (video recording ....)
* Implement DX features on OGL (video recording ....)
* Test/Fix GLES3.1 (it often breaks after GL update)
* Test/Fix GLES3.1 (it often breaks after GL update)
* Add tooltip on gsdx gui
* Finish shader subroutine usage (+find a way to clean shader and avoid duplication)
* Finish shader subroutine usage (+find a way to clean shader and avoid duplication)
* Finish buffer storage
* Finish buffer storage

Revision as of 21:25, 13 October 2015

Contributing

  • Be patient
  • Your contribution will gladly be reviewed but free time is an expensive resource
  • Discuss your future contribution with us before coding it
  • Let's avoid duplicate work! Besides, the specification could be clarified this way.

QA / Portability

GUI

  • check linux chapter ;) Various improvements are actually cross platform!

Linux

You're welcome to the [Linux contribution thread](http://forums.pcsx2.net/Thread-Areas-of-interest-for-new-linux-developers) to have full details. Here is a handy list of features need implementation. Feel free to propose new ones.

House keeping and general compilation

  • Clean up warnings
  1. Same as gcc flags but without the need of complete test.
  • Clean up GCG flags
  1. Put default global flags in cmake/BuildParameters.cmake\\
  2. Try to use standard flags as much as possible (aka On). Extensive tests must be done to validate a flag update.
  • Speed comparison clang/GCC
  • Add missing/update copyright header
  • LTO support => started by prudho
  • PGO support

Core

  • Support XZ compressed ISOs

GSdx

  • Fix OpenGL. I would advice to compare dx trace vs OpenGL trace.
  • Implement DX features on OGL (video recording ....)
  • Test/Fix GLES3.1 (it often breaks after GL update)
  • Finish shader subroutine usage (+find a way to clean shader and avoid duplication)
  • Finish buffer storage
  • OSD => started by myself in a branch feel free to pick it up
  • Gameplay recording

CDVD

  • Port CDVDgiga to linux ?

zzogl

  • Reduce GL requirement to 3.3 + gl4 extension
  • Use multibind
  • Fix EGL
  • Port GLSL to window
  • Drop old GLSL backend (and much later Nivida CG)

Debian package

  • Needs a refresh to the latest standard
  • Clean debian/copyright => debmake -k

Very long term features

Those features will require a lot of work, and an organized long-term effort.

  • PS2 ROM reimplementation (wrongly named HLE bios)
  • x86_64 port (x32 could yield better perf)
  • Android X86 port
  • Win/Linux ARM port
  • OSX support