Onimusha 2: Samurai's Destiny: Difference between revisions
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|Description=There is a graphics clipping problem that enables you to see characters and objects through solid matter using DX9/DX11 HW | |Description=There is a graphics clipping problem that enables you to see characters and objects through solid matter using DX9/DX11 HW | ||
|Workaround=Use software mode or OGL HW with Hardware Depth enabled (for the clipping) & Blending Unit Accuracy at high (for the missing shadows). | |Workaround=Use software mode or OGL HW with Hardware Depth enabled (for the clipping) & Blending Unit Accuracy at high (for the missing shadows). | ||
::Note: Keep in mind that OGL has worse performance for AMD GPU users. It runs a lot faster on NVIDIA cards because OGL is just better supported there for the time being. | |||
}} | }} | ||