Onimusha: Warlords: Difference between revisions

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{{infobox
{{infobox
|image            = Onimusha-Warlords.jpg
|image            = Onimusha-Warlords.jpg
|caption          = NTSC-U Cover
|caption          = NTSC-U cover
|developer        = Capcom
|developer        = Capcom
|genre            = Action,Adventure,Fantasy,Horror,Fighting,Puzzles
|publisher        = [[Capcom]]
|genre            = Action, Adventure, Horror
|gameinfo          = As power-hungry warlords battle one another for control of feudal Japan, a young princess is kidnapped. Now, one lone swordsman, Samanosuke, boldly volunteers to rescue and avenge her. An entire legion of demon warriors stands between you and the princess, so you'll need all your weapons and magic to break through. The world of Onimusha: Warlords comes alive with waterfalls, wind effects, insects, and weather, but in order to triumph, you must stay focused on your mission.
|gameinfo          = As power-hungry warlords battle one another for control of feudal Japan, a young princess is kidnapped. Now, one lone swordsman, Samanosuke, boldly volunteers to rescue and avenge her. An entire legion of demon warriors stands between you and the princess, so you'll need all your weapons and magic to break through. The world of Onimusha: Warlords comes alive with waterfalls, wind effects, insects, and weather, but in order to triumph, you must stay focused on your mission.
|wikipedia        = [http://en.wikipedia.org/wiki/Onimusha:_Warlords Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Onimusha:_Warlords Link]
|reviewlinks      = [http://www.ign.com/articles/2001/03/15/onimusha-warlords IGN]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/198238-onimusha-warlords Link]
|reviewscore      = 8.9/10
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2001/03/15/onimusha-warlords IGN]|8.9/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/onimusha-warlords Metacritic]|86/100}}, {{ReviewLink|[https://www.gamespot.com/reviews/onimusha-warlords-review/1900-2694062/ GameSpot]|8.4/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_onimusha_ps2 Eurogamer]|8/10}}
 
|au_rating        = MA
|au_rating_text    = Medium Level Animated Violence
|japan_rating      = C
|japan_rating_text = Crime, Violence
|na_rating_text    = Blood and Gore, Violence
|na_rating        = M
|ko_rating        = 18
|french            = SLES-50247
|german            = SLES-50247
|japanese          = SLPM-65010 & SLUS-20018 & SLPM-66501 & SLPM-74206
|english          = SLES-50247 & SLUS-20018 & SLUS-20018GH
|korean            = SLPM-67507
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-20018
|serialsNTSCU      = SLUS-20018<br />SLUS-20018GH <small>(Greatest Hits)</small>
|CRCsNTSCU        = A07A5057
|CRCsNTSCU        = A07A5057
|releasedateNTSCU  = March 13, 2001
|releasedateNTSCU  = March 13, 2001<br />2002 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-50247
|serialsPAL        = SLES-50247<br />SLES-50247/P <small>(Platinum)</small>
|CRCsPAL          = 48258BE5
|CRCsPAL          = 48258BE5<br />07D0AC90 (Akella)
|releasedatePAL    = July 6, 2001
|releasedatePAL    = July 6, 2001<br />June 7, 2002 <small>(Platinum)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-65010
|serialsNTSCJ      = SLPM-65010<br />SLPM-66501 <small>(Mega Hits!)</small><br />SLPM-74206 <small>(PlayStation 2 the Best)</small><br />SLPM-61001 <small>(Trial)</small><br />SLPM-67507
|CRCsNTSCJ        = 4CFAB43B
|CRCsNTSCJ        = 4CFAB43B
|releasedateNTSCJ  = January 25, 2001
|releasedateNTSCJ  = January 25, 2001<br />December 20, 2001 <small>(Mega Hits!)</small><br />March 10, 2005 <small>(PlayStation 2 the Best)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i5 750 @ 2.67Ghz (3.0GHz OC)
|GPU=AMD Radeon HD 5850 1024MB
|Revision=1.1.0 r5760
|Graphics=GSdx r5752 SSSE4
|Sound=
*SPU2-X 2.0.0 r5756
*LilyPad 0.11.0 r5403
|Comments=USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Game works at max speed 60fps either in Gsdx Hardware mode or software mode., In Hardware mode chests and enemies could be seen through walls but in software mode everything work fine.
|Tester={{ForumUser|Altomar}}
}}
[[Category:temp new test case]]
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz
|GPU=Nvidia GTS 250 512MB
|Revision=18 05 2013 1.1.0 r5628-
|Graphics=GSdx 5632 SSE41
|Sound=
*SPU2-X 2.0.0 5559
*LilyPad 0.11.0 5403
|Comments=Still playable..., Some alpha bug with the 2D backgrounds with hardware mode, where the 3D is always rendered over the background image...
|Tester={{ForumUser|Parotaku}}
}}
[[Category:temp new test case]]
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=I5 3330
|GPU=HD radeon 6850
|Revision=1.1.svn5816
|Graphics=GSDX
|Sound=
*SPU2-X
*?
|Comments=USA v02.20(10/02/2006), very light game for any cpu/gpu.
|Tester={{ForumUser|DESTRUIDOR}}
}}
[[Category:temp new test case]]
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
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|Comments=Does not work with GSdx10, only the combined package.
|Comments=Does not work with GSdx10, only the combined package.
|Tester=Oarking
|Tester=Oarking
}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz
|GPU=Nvidia GTS 250 512MB
|Revision=1.1.0 r5628
|Graphics=GSdx 5632 SSE41
|Sound=
*SPU2-X 2.0.0 5559
*LilyPad 0.11.0 5403
|Comments=Still playable..., Some alpha bug with the 2D backgrounds with hardware mode, where the 3D is always rendered over the background image...
|Tester={{ForumUser|Parotaku}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i5 750 @ 2.67Ghz (3.0GHz OC)
|GPU=AMD Radeon HD 5850 1024MB
|Revision=1.1.0 r5760
|Graphics=GSdx r5752 SSSE4
|Sound=
*SPU2-X 2.0.0 r5756
*LilyPad 0.11.0 r5403
|Comments=USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Game works at max speed 60fps either in Gsdx Hardware mode or software mode., In Hardware mode chests and enemies could be seen through walls but in software mode everything work fine.
|Tester={{ForumUser|Altomar}}
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=I5 3330
|GPU=HD radeon 6850
|Revision=1.1.svn5816
|Graphics=GSDX
|Sound=
*SPU2-X
*?
|Comments=USA v02.20(10/02/2006), very light game for any cpu/gpu.
|Tester={{ForumUser|DESTRUIDOR}}
}}
}}
{{TestingEntry
{{TestingEntry
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{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=<div style="text-align: center;">NTSC-U</div>
|Region=NTSC-U
|OS=<div style="text-align: center;">Windows 7 Ultimate x64 (SP1)</div>
|OS=Windows 7 Ultimate x64 (SP1)
|CPU=
|CPU=
ASUS MAXIMUS VI HERO
ASUS MAXIMUS VI HERO
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|GPU=Radeon HD 7850
|GPU=Radeon HD 7850
*6GB DDR3-1333
*6GB DDR3-1333
|Revision=
|Revision=1.3.1-20 (GIT)
* 1.3.1-20 (GIT)
|Graphics= GSdx 0.1.16 SSE4
<small style="font-size:10px;">
*Speedhacks:
** EEC: 1 & VUCS: 0
** mVU Flag: ON
** MTVU: ON
</small>
|Graphics=
* GSdx 0.1.16 SSE4
** D3D11 Hardware
** Resolution: 2560x1440
** Enable FXAA: ON
** FPS: 60/60
|Sound=
|Sound=
* SPU2-X 1.3.1-20
* SPU2-X 1.3.1-20
** Module: XAudio2
** Latency: 150ms
** Sync Mode: TimeStretch
* LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=BIOS: USA 2.30, Runs great. Minor graphic issues like mentioned by others; 3D Objects can be seen through the pre-rendered backgrounds. Nothing really game-breaking though.
|Comments=BIOS: USA 2.30, Runs great. Minor graphic issues like mentioned by others; 3D Objects can be seen through the pre-rendered backgrounds. Nothing really game-breaking though. Speedhacks: EEC: 1 & VUCS: 0, mVU Flag, MTVU, D3D11 Hardware, Resolution: 2560x1440, Enable FXAA, FPS: 60/60.
|Tester=Ryudo
|Tester=Ryudo
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro
|CPU=
MSI MPG Z490
*i5-10600K @ 4.8GHz
|GPU=NVIDIA GeForce GTX1070
*32GB HyperX FURY DDR4 @ 3200MHz
|Revision=1.5.0-dev-3291
|Graphics=GSdx 1.1.0 gsdx32-avx2
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=BIOS: USA 1.60, 60fps @ 3x Scaling, all characters have a transparency issue, the background can be seen through all characters, this is especially visible during cutscenes, nothing major, seems to work fine otherwise.** OpenGL Hardware, Resolution: 3x Native (~1080p), Enable FXAA. Speedhacks: EEC: 1 & VUCS: 0, mVU Flag, MTVU
|Tester=NullNOVA
}}
{{TestingEntry
|Status=2
|Region=NTSC-U/PAL-M3
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-1907
<spoiler show="Settings Emulator" hide="Hide">
* Speedhacks:
** EEC: -2 & VUCS: 1,
** INTC Spin Detection,
** Wait Loop Detection,
** mVU Flag.
</spoiler>
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Native Resolution: 1920x1080 and 2560x1440
* Texture Filtering: Bilinear (Forced and PS2)
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* CRC Hack Level: Partial (OpenGL)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* FXAA Shader
* External Shader
</spoiler>
|Sound=
*SPU2-X
*LilyPad
|Comments=Europe v02.00(14/06/2004), The game runs at full speed 1080p (HD) and 1440p (2K), with no brakes, bugs or freezes. There is of course braking in the videos in the gameplay of the game, but this does not greatly affect the game.
|Tester=Chern40+7
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
<!--
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== Trivia ==
== Trivia ==
* Original names: '''鬼武者''' (SLPM-65010) & (SLPM-66501) & (SLPM-74206), '''귀무자''' (SLPM-67507)
* Also known as '''Onimusha'''
* Software mode will look a lot clearer if you set the interlacing mode to weave tff during gameplay and to auto during FMVs.
* Software mode will look a lot clearer if you set the interlacing mode to weave tff during gameplay and to auto during FMVs.


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{{Issue
{{Issue
|IssueName=See-thru Environment
|IssueName=See-thru Environment
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=There is a graphics clipping problem that enables you to see characters and objects through solid matter
|Description=There is a graphics clipping problem that enables you to see characters and objects through solid matter (pre-rendered backgrounds) using DX9/DX11 HW
|Workaround=You can switch to software mode F9 and the game will be normal again.
|Workaround=Use software mode or OGL HW with Hardware Depth enabled (for the clipping) .If you come across any missing shadows set Blending Unit Accuracy at high.
Note: Keep in mind that OGL has worse performance for AMD GPU users. It runs a lot faster on NVIDIA cards because OGL is just better supported there for the time being.
}}
}}


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Onimusha_Warlords_Forum_1.jpg
Onimusha_Warlords_Forum_1.jpg
Onimusha_Warlords_Forum_3.jpg
Onimusha_Warlords_Forum_3.jpg
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