Onimusha: Warlords

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Onimusha: Warlords
Onimusha-Warlords.jpg
NTSC-U Cover
Game general and emulation properties:
CERO rating: C
ESRB rating: M (Blood and Gore, Violence)
GRB rating: 18
Languages supported:
English: SLES-50247 & SLUS-20018 & SLUS-20018GH
Japanese: SLPM-65010 & SLUS-20018 &  SLPM-66501 &  SLPM-74206
German: SLES-50247
French: SLES-50247
Korean: SLPM-67507
Region NTSC-U:
Serial numbers: SLUS-20018
SLUS-20018GH (Greatest Hits)
Release date: March 13, 2001
2002 (Greatest Hits)
CRCs: A07A5057
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-50247
SLES-50247/P (Platinum)
Release date: July 6, 2001
June 7, 2002 (Platinum)
CRCs: 48258BE5
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Serial numbers: SLPM-65010
SLPM-66501 (Mega Hits!)
SLPM-74206 (PlayStation 2 the Best)
SLPM-61001 (Trial)
SLPM-67507
Release date: January 25, 2001
December 20, 2001 (Mega Hits!)
March 10, 2005 (PlayStation 2 the Best)
CRCs: 4CFAB43B
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Capcom
Publisher(s): Capcom
Genre: Action, Adventure, Horror
Wikipedia: Link
Game review links: IGN8.9/10, Metacritic86/100
Game description: As power-hungry warlords battle one another for control of feudal Japan, a young princess is kidnapped. Now, one lone swordsman, Samanosuke, boldly volunteers to rescue and avenge her. An entire legion of demon warriors stands between you and the princess, so you'll need all your weapons and magic to break through. The world of Onimusha: Warlords comes alive with waterfalls, wind effects, insects, and weather, but in order to triumph, you must stay focused on your mission.


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Intel Core 2 Extreme QX9770 3.20GHz Yorkfield XE 4 cores
  • GIGABYTE NVIDIA GEFORCE 8600GT 256MB
0.9.7 r3698 GSDX ?
  • SPU2-X ?
  • LilyPad ?
There is a graphics clipping problem that enables you to see characters and objects through solid matter, but you can switch to software mode F9 and the game will be normal again. FPS: 55-60 FPS most of the time even in software mode. Dhillel
? ?
  • Intel Core 2 Duo E8400 (3.00GHz)
  • ?
0.9.7 r4463 GSDX r4459
  • SPU2-X 1.4.0
  • LilyPad 0.10.0
Hacks: INTC, Wait Idle Loop, mVU Flag Hack. PAL last tested with PCSX2 0.9.4 with complains of flickering character, probably working with current version. Machina
? ?
  • Phenom II X4 3.2GHz
  • GTX 570
1.0.0 r5350 GSDX MSVC 16.00 r5334
  • SPU2-X 2.0.0 r5324
  • LilyPad 0.11.0
Does not work with GSdx10, only the combined package. Oarking
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16Ghz
  • Nvidia GTS 250 512MB
1.1.0 r5628 GSdx 5632 SSE41
  • SPU2-X 2.0.0 5559
  • LilyPad 0.11.0 5403
Still playable..., Some alpha bug with the 2D backgrounds with hardware mode, where the 3D is always rendered over the background image...
NTSC-U Windows
  • Intel Core i5 750 @ 2.67Ghz (3.0GHz OC)
  • AMD Radeon HD 5850 1024MB
1.1.0 r5760 GSdx r5752 SSSE4
  • SPU2-X 2.0.0 r5756
  • LilyPad 0.11.0 r5403
USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Game works at max speed 60fps either in Gsdx Hardware mode or software mode., In Hardware mode chests and enemies could be seen through walls but in software mode everything work fine.
PAL Windows
  • I5 3330
  • HD radeon 6850
1.1.svn5816 GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), very light game for any cpu/gpu.
NTSC-U Windows 7 64-Bit
  • Intel i7 2600k @ 3.4Ghz
  • Sapphire R9 290X 4GB
1.2.1 r5873 GSdx 10 (Hardware)0.1.16 r5875
  • SPU2-X r5875
  • Lillypad 0.11.0 r5875
Game works well. The graphics clipping problem is still present, but not a big issue. The game has no problems when unscaled to 4X native resolution and the cut scenes look gorgeous. I did not need to enable any hacks, just make sure your EE/IOP and EU are set to default settings. Bios V2.0 was used. Zrooney
NTSC-U Windows 7 Ultimate x64 (SP1)
  • ASUS MAXIMUS VI HERO
  • Intel Core i5-4670k @ 3.4 GHz
  • Radeon HD 7850
  • 6GB DDR3-1333
  • 1.3.1-20 (GIT)

  • Speedhacks:
    • EEC: 1 & VUCS: 0
    • mVU Flag: ON
    • MTVU: ON

  • GSdx 0.1.16 SSE4
    • D3D11 Hardware
    • Resolution: 2560x1440
    • Enable FXAA: ON
    • FPS: 60/60
  • SPU2-X 1.3.1-20
    • Module: XAudio2
    • Latency: 150ms
    • Sync Mode: TimeStretch
  • LilyPad 0.11.0
BIOS: USA 2.30, Runs great. Minor graphic issues like mentioned by others; 3D Objects can be seen through the pre-rendered backgrounds. Nothing really game-breaking though. Ryudo


Trivia

  • Original names: 鬼武者 (SLPM-65010) & (SLPM-66501) & (SLPM-74206), 귀무자 (SLPM-67507)
  • Also known as Onimusha
  • Software mode will look a lot clearer if you set the interlacing mode to weave tff during gameplay and to auto during FMVs.

Known Issues

See-thru Environment

  • Status: Fixed
  • Type: Minor
  • Description: There is a graphics clipping problem that enables you to see characters and objects through solid matter (pre-rendered backgrounds) using DX9/DX11 HW
  • Workaround: Use software mode or OGL HW with Hardware Depth enabled (for the clipping) .If you come across any missing shadows set Blending Unit Accuracy at high.

Note: Keep in mind that OGL has worse performance for AMD GPU users. It runs a lot faster on NVIDIA cards because OGL is just better supported there for the time being.

Disappearing Enemies

  • Type: Note (not an issue)
  • Description: Sometimes when you engage an enemy they'll disappear but sometimes you can still hear them. This prevents you from continuing in a lot of places including boss fights.
  • Workaround: Make sure your EE/IOP and VU Clamp modes are set to "Normal" and try again. (Thanks Ice Queen Zero)

Screenshots


Public compatibility forum links