Metal Gear Solid 3: Subsistence

From PCSX2 Wiki
Jump to navigation Jump to search
Metal Gear Solid 3: Subsistence
Metal gear 3 subsistence.jpg
Game general and emulation properties:
CPU intensive game
Languages supported:
English: SLES-82042 & SLES-82043 & SLES-82050 & SLUS-21359 & SLUS-21243 & SLUS-21360
Japanese: SLPM-66220 & SLPM-66222 & SLPM-66221
German: SLES-82046 & SLES-82047 & SLES-82052
French: SLES-82042 & SLES-82043 & SLES-82050
Spanish: SLES-82048 & SLES-82049 & SLES-82053 & SLUS-21359 & SLUS-21243 & SLUS-21360
Italian: SLES-82044 & SLES-82045 & SLES-82051
Region NTSC-U:
Serial numbers: SLUS-21359 (Disc 1, Subsistence Disc)
SLUS-21243 (Disc 2, Persistence Disc)
SLUS-21360 (Disc 3, Existence Disc)
Release date: March 14, 2006
CRCs: 053D2239
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-82042 (Disc 1)
SLES-82043 (Disc 2)
SLES-82044 (Disc 1)
SLES-82045 (Disc 2)
SLES-82046 (Disc 1)
SLES-82047 (Disc 2)
SLES-82048 (Disc 1)
SLES-82049 (Disc 2)
SLES-82050 (Disc 1)
SLES-82051 (Disc 2)
SLES-82052 (Disc 1)
SLES-82053 (Disc 2)
Release date: October 6, 2006
October 13, 2006
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Serial numbers: SLPM-66223 (Disc 1)
SLPM-66224 (Disc 2)
SLPM-66220 (First Print Limited Edition)
SLPM-66221 (First Print Limited Edition)
SLPM-66222 (First Print Limited Edition)
SLPM-66117 (with Headset)
SLPM-66118 (with Headset)
SLPM-66119 (with Headset)
SLKA-25353 (Limited Edition)
SLKA-25354 (Limited Edition)
Release date: December 22, 2005
March 16, 2006 (Limited Edition)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Konami



Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • ?
  • ?
0.9.8 GSdx r4600
  • SPU2-X r4600
  • LilyPad r4510
Needs a powerful machine to play at good speeds. The cutscenes are the biggest problem.

•Setting the SPU2-X Synchronizing Mode to "Async" may speed up the cutscenes but can cause stutter and out of sync problems in-game., •Can't use high resolutions unless you have a very powerful graphics card.

Machina
NTSC-U ?
  • Core2Duo E8400 3.0GHz
  • ATI HD5670 1GB
r4208 GSdx 0.1.16
  • P.E.Op.S 1.9.0
  • LilyPad 0.10.0
BIOS: Japan 2.20, HACKS: Speed hack enable, Something is missing...shadows, texture, just don't know what it is. Joder666
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5492 GSdx 5464 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs above full speed.
PAL Windows 7 - 64bit
  • AMD Athlon II X2 240 @ 2.80 GHz
  • AMD Radeon HD 7770 1GB
1.2.1 r5873 GSdx r5875
  • SPU2-X r5830 2.0.0
  • LilyPad 0.11.0
BIOS: Europe v2.00
  • Cutscenes run quite smooth but while ingame you need a strong CPU especially when in software mode
  • see Known Issues
Pyr0
NTSC-U Winows 10
  • Intel Core i7 3630QM 2.40GHz
  • NVIDIA GeForce GT 635M 2GB
v1.3.1-1461-g21857ec GSdx32-SSE4
  • SPU2-X
  • Controls=LilyPad
Working Post-processing Lighting and Shadows Settings: Use the latest build at buildbot.orphis.net/pcsx2,

Emulation Settings: EE/IOP & VU = Chop/Zero & Extra + Preserve Sign, VU's: VU0 & VU1 = SuperVU Recompiler [legacy] (Important! Removes screen artifacts.), GSdx Video Settings: Renderer: OpenGL (Hardware), CRC Hack Level: Partial, Hardware Depth & Accurate Date checked, Blending Unit at least Basic, Your choice on Internal Resolution, Texture Filtering and Anisotropic Filtering

wwwyzzerdd


Trivia

  • Original names: メタルギアソリッド3 サブシスタンス (SLPM-66220)



Known Issues

No post-processing

  • Status: Fixed
  • Type: Serious
  • Description: Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright.
  • Workaround: Use OpenGL (Hardware Mode) in Builds v1.3.1 2015-11-15 and up. New blending option was added.
    • Blending Unit Accuracy: Use Basic and above.
    • Software mode (F9) (Old method).

Screen Artifacts in OpenGL (Hardware)

  • Status: Fixed
  • Type: Serious
  • Description: Artifacts flicker across the screen in OpenGL.
  • Workaround: In Emulation Settings, under VU choose SuperVU Recompiler [legacy], Chop/Zero and Extra + Preserve Sign to reduce or remove the artifacts.
Public compatibility forum links