Metal Gear Solid 3: Subsistence: Difference between revisions

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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-66223<br />SLPM-66224<br />SLPM-66220<br />SLPM-66221<br />SLPM-66222 <small>(First Print Limited Edition)</small><br />SLPM-66117<br />SLPM-66118<br />SLPM-66119 <small>(w/Headset)</small><br />SLKA-25353~4 <small>(Limited Edition)</small>
|serialsNTSCJ      = SLPM-66223<br />SLPM-66224<br />SLPM-66220<br />SLPM-66221<br />SLPM-66222 <small>(First Print Limited Edition)</small><br />SLPM-66117<br />SLPM-66118<br />SLPM-66119 <small>(w/Headset)</small><br />SLKA-25353 <small>(Limited Edition)</small><br />SLKA-25354 <small>(Limited Edition)</small>
|CRCsNTSCJ        =  
|CRCsNTSCJ        =  
|releasedateNTSCJ  = December 22, 2005<br />March 16, 2006 <small>(Limited Edition)</small>
|releasedateNTSCJ  = December 22, 2005<br />March 16, 2006 <small>(Limited Edition)</small>

Revision as of 19:45, 22 August 2015

Metal Gear Solid 3: Subsistence
Metal gear 3 subsistence.jpg
Game general and emulation properties:
CPU intensive game
Region NTSC-U:
Serial numbers: SLUS-21243
SLUS-21360 (Limited Edition)
Release date: March 14, 2006
CRCs: 053D2239
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-82048
Release date: October 6, 2006
October 13, 2006
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-66223
SLPM-66222 (First Print Limited Edition)
SLPM-66119 (w/Headset)
SLKA-25353 (Limited Edition)
SLKA-25354 (Limited Edition)
Release date: December 22, 2005
March 16, 2006 (Limited Edition)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Konami

Winlogo.png Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
  • ?
  • ?
0.9.8 GSdx r4600
  • SPU2-X r4600
  • LilyPad r4510
Needs a powerful machine to play at good speeds. The cutscenes are the biggest problem.

•Setting the SPU2-X Synchronizing Mode to "Async" may speed up the cutscenes but can cause stutter and out of sync problems in-game., •Can't use high resolutions unless you have a very powerful graphics card.

  • Core2Duo E8400 3.0GHz
  • ATI HD5670 1GB
r4208 GSdx 0.1.16
  • P.E.Op.S 1.9.0
  • LilyPad 0.10.0
BIOS: Japan 2.20, HACKS: Speed hack enable, Something is missing...shadows, texture, just don't know what it is. Joder666
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5492 GSdx 5464 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs above full speed.
PAL Windows 7 - 64bit
  • AMD Athlon II X2 240 @ 2.80 GHz
  • AMD Radeon HD 7770 1GB
1.2.1 r5873 GSdx r5875
  • SPU2-X r5830 2.0.0
  • LilyPad 0.11.0
BIOS: Europe v2.00
  • Cutscenes run quite smooth but while ingame you need a strong CPU especially when in software mode
  • see Known Issues

Known Issues

No post-processing

  • Status: Active
  • Type: Minor
  • Description: Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright.
  • Workaround: Software mode (F9) in GSdx plays the game correctly. However, it runs much slower and looks uglier.
Public compatibility forum links