Metal Gear Solid 3: Subsistence: Difference between revisions
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{{Issue | {{Issue | ||
|IssueName=No post-processing | |IssueName=No post-processing | ||
|IsFixed= | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=1 | ||
|Description=Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright. | |Description=Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright. | ||
|Workaround=Use the latest dev builds with | |Workaround=Use the latest 1.5.0 dev builds with OpenGL (Hardware Mode) renderer. | ||
}} | }} | ||
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|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description=Artifacts flicker across the screen in OpenGL. | |Description= Artifacts flicker across the screen in OpenGL. | ||
|Workaround=In | |Workaround=Enable HW hacks and go to advanced settings and hacks. Set the HalfPixel offset option to Normal (vertex). In the Config menu, select Video(GS) and go to Window settings. set Zoom to 100.50, thereby removing the artifacts. | ||
}} | }} | ||