Metal Gear Solid 3: Subsistence: Difference between revisions
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Metal Gear Solid 3: Subsistence (view source)
Revision as of 14:13, 20 January 2021
, 20 January 2021no edit summary
m (eh... probably not in the trivia (PCSX2 issue)... You've already put it to your test comments...) |
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== Known Issues == | == Known Issues == | ||
{{Issue | {{Issue | ||
|IssueName=Screen Artifacts in OpenGL (Hardware)and DX 11 (Hardware) | |IssueName=Screen Artifacts in OpenGL (Hardware)and DX 11 (Hardware) | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
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}} | }} | ||
== Fixed Issues == | |||
{{Issue | {{Issue | ||
|IssueName=Incorrect Blending | |IssueName=Incorrect Blending | ||
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** Blending Unit Accuracy: Use Basic and above. | ** Blending Unit Accuracy: Use Basic and above. | ||
** Software mode (F9) (Old method). | ** Software mode (F9) (Old method). | ||
}} | |||
{{Issue | |||
|IssueName=No post-processing | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright. | |||
|Workaround=Use the latest 1.5.0 dev builds and up. | |||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Framedrops | |IssueName=Framedrops | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=-1 | |IssueLevel=-1 | ||
|Description=Sometimes In extremly rare cases the | |Description=Sometimes In extremly rare cases the MTVU Hack can hurt the performance. | ||
|Workaround=Disable MTVU Hack. | |Workaround=Fixed in 1.7 793, use that or higher .Disable MTVU Hack. | ||
}} | }} | ||
== Gameplay Screenshots == | == Gameplay Screenshots == | ||
<gallery widths="175px" heights="100px"> | <gallery widths="175px" heights="100px"> |