Metal Gear Solid 3: Subsistence: Difference between revisions

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* Japanese and North American versions of [[Metal Gear Solid 3: Subsistence]] consist of two discs (basic edition) or three discs (limited edition). European and Australian versions always have three discs.
* Japanese and North American versions of [[Metal Gear Solid 3: Subsistence]] consist of two discs (basic edition) or three discs (limited edition). European and Australian versions always have three discs.
* Three discs of [[Metal Gear Solid 3: Subsistence]] contain: updated [[Metal Gear Solid 3: Snake Eater]] game (as Subsistence), Metal Gear Online (as Persistence) and a 3.5 hour DVD video disc of Metal Gear Solid 3's cinematics (as Existence).
* Three discs of [[Metal Gear Solid 3: Subsistence]] contain: updated [[Metal Gear Solid 3: Snake Eater]] game (as Subsistence), Metal Gear Online (as Persistence) and a 3.5 hour DVD video disc of Metal Gear Solid 3's cinematics (as Existence).
* The game controls depend on the square and circle buttons being analog. You can remap them to the left and right controller triggers respectively. On Linux you have to use the older OnePAD 1.3.0 since OnePAD 2.0.0 does not support remapping controller buttons.
* The game controls depend on the square and circle buttons being analog. You can remap them to the left and right controller triggers respectively.




== Known Issues ==
== Known Issues ==
{{Issue
|IssueName=No post-processing
|IsFixed=1
|IssueLevel=0
|Description=Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright.
|Workaround=Use the latest 1.5.0 dev builds.
}}
{{Issue
{{Issue
|IssueName=Screen Artifacts in OpenGL (Hardware)and DX 11 (Hardware)
|IssueName=Screen Artifacts in OpenGL (Hardware)and DX 11 (Hardware)
|AffectedVersions=OpenGL
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=1
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}}
}}


== Fixed Issues ==
{{Issue
{{Issue
|IssueName=Incorrect Blending
|IssueName=Incorrect Blending
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** Blending Unit Accuracy: Use Basic and above.
** Blending Unit Accuracy: Use Basic and above.
** Software mode (F9) (Old method).
** Software mode (F9) (Old method).
}}
{{Issue
|IssueName=No post-processing
|IsFixed=1
|IssueLevel=0
|Description=Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright.
|Workaround=Use the latest 1.5.0 dev builds and up.
}}
}}


{{Issue
{{Issue
|IssueName=Framedrops
|IssueName=Framedrops
|IsFixed=0
|IsFixed=1
|IssueLevel=-1
|IssueLevel=-1
|Description=Sometimes In extremly rare cases the MTUV Hack can hurt the performance.  
|Description=Sometimes In extremly rare cases the MTVU Hack can hurt the performance.  
|Workaround=Disable MTVU Hack.
|Workaround=Fixed in 1.7 793, use that or higher .Disable MTVU Hack.
}}
}}
== Gameplay Screenshots ==
== Gameplay Screenshots ==
<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
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