Metal Gear Solid 3: Subsistence: Difference between revisions
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Metal Gear Solid 3: Subsistence (view source)
Revision as of 17:03, 1 September 2020
, 1 September 2020add blurring info
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RedDevilus (talk | contribs) m (add blurring info) |
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|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright. | |Description=Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright. | ||
|Workaround=Use the latest dev builds | |Workaround=Use the latest 1.5.0 dev builds. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Screen Artifacts in OpenGL (Hardware) | |IssueName=Screen Artifacts in OpenGL (Hardware)and DX 11 (Hardware) | ||
|AffectedVersions=OpenGL | |AffectedVersions=OpenGL | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description=Artifacts flicker across the screen in OpenGL. | |Description= Artifacts flicker across the screen in OpenGL and DX11. | ||
|Workaround=In | |Workaround=Enable HW hacks and go to advanced settings and hacks.OpenGL: Set the HalfPixel offset option to Normal (vertex) Directx11: Halfpixel to Special. In the Config menu, select Video(GS) and go to Window settings. set Zoom to 100.50, thereby removing the artifacts. | ||
}} | }} | ||
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}} | }} | ||
{{Issue | |||
|IssueName=Framedrops | |||
|IsFixed=0 | |||
|IssueLevel=-1 | |||
|Description=Sometimes In extremly rare cases the MTUV Hack can hurt the performance. | |||
|Workaround=Disable MTVU Hack. | |||
}} | |||
== Gameplay Screenshots == | == Gameplay Screenshots == |