Metal Gear Solid 3: Subsistence: Difference between revisions

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|IssueLevel=0
|IssueLevel=0
|Description=Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright.
|Description=Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright.
|Workaround=Use the latest dev builds with OpenGl renderer in HW mode.  
|Workaround=Use the latest 1.5.0 dev builds.
}}
}}


{{Issue
{{Issue
|IssueName=Screen Artifacts in OpenGL (Hardware)
|IssueName=Screen Artifacts in OpenGL (Hardware)and DX 11 (Hardware)
|AffectedVersions=OpenGL
|AffectedVersions=OpenGL
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=1
|Description=Artifacts flicker across the screen in OpenGL.
|Description= Artifacts flicker across the screen in OpenGL and DX11.
|Workaround=In Emulation Settings, under VU choose SuperVU Recompiler [legacy], Chop/Zero and Extra + Preserve Sign to reduce or remove the artifacts.
|Workaround=Enable HW hacks and go to advanced settings and hacks.OpenGL: Set the HalfPixel offset option to Normal (vertex) Directx11: Halfpixel to Special. In the Config menu, select Video(GS) and go to Window settings. set Zoom to 100.50, thereby removing the artifacts.
}}
}}


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}}
}}


{{Issue
|IssueName=Framedrops
|IsFixed=0
|IssueLevel=-1
|Description=Sometimes In extremly rare cases the MTUV Hack can hurt the performance.
|Workaround=Disable MTVU Hack.
}}


== Gameplay Screenshots ==
== Gameplay Screenshots ==
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