Metal Gear Solid 3: Subsistence: Difference between revisions

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{{Issue
{{Issue
|IssueName=No post-processing
|IssueName=No post-processing
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=0
|Description=Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright.
|Description=Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright.
|Workaround=Use the latest 1.5.0 dev builds with OpenGL (Hardware Mode) renderer.
|Workaround=Use the latest 1.5.0 dev builds.
}}
}}


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}}
}}


{{Issue
|IssueName=Incorrect Blending
|IsFixed=1
|IssueLevel=0
|Description=There are various areas where the blending goes wrong. (Shadows look like dark patches, etc).
|Workaround=Use OpenGL (Hardware Mode) in the latest stable build v1.4.0 and up.
** Blending Unit Accuracy: Use Basic and above.
** Software mode (F9) (Old method).
}}
{{Issue
|IssueName=Framedrops
|IsFixed=0
|IssueLevel=-1
|Description=Sometimes In extremly rare cases the MTUV Hack can hurt the performance.
|Workaround=Disable MTVU Hack.
}}


== Gameplay Screenshots ==
== Gameplay Screenshots ==

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