Metal Gear Solid 3: Subsistence: Difference between revisions
Jump to navigation
Jump to search
Metal Gear Solid 3: Subsistence (view source)
Revision as of 22:18, 11 December 2019
, 11 December 2019no edit summary
No edit summary |
No edit summary |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 228: | Line 228: | ||
{{Issue | {{Issue | ||
|IssueName=No post-processing | |IssueName=No post-processing | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel= | |IssueLevel=0 | ||
|Description=Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright. | |Description=Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright. | ||
|Workaround=Use the latest 1.5.0 dev builds | |Workaround=Use the latest 1.5.0 dev builds. | ||
}} | }} | ||
Line 243: | Line 243: | ||
}} | }} | ||
{{Issue | |||
|IssueName=Incorrect Blending | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=There are various areas where the blending goes wrong. (Shadows look like dark patches, etc). | |||
|Workaround=Use OpenGL (Hardware Mode) in the latest stable build v1.4.0 and up. | |||
** Blending Unit Accuracy: Use Basic and above. | |||
** Software mode (F9) (Old method). | |||
}} | |||
{{Issue | |||
|IssueName=Framedrops | |||
|IsFixed=0 | |||
|IssueLevel=-1 | |||
|Description=Sometimes In extremly rare cases the MTUV Hack can hurt the performance. | |||
|Workaround=Disable MTVU Hack. | |||
}} | |||
== Gameplay Screenshots == | == Gameplay Screenshots == |