Metal Gear Solid 3: Subsistence: Difference between revisions
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Metal Gear Solid 3: Subsistence (view source)
Revision as of 05:22, 16 September 2019
, 16 September 2019no edit summary
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|IssueName=No post-processing | |IssueName=No post-processing | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=0 | ||
|Description=Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright. | |Description=Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright. | ||
|Workaround=Use the latest 1.5.0 dev builds with OpenGL (Hardware Mode) renderer. | |Workaround=Use the latest 1.5.0 dev builds with OpenGL (Hardware Mode) renderer. | ||
Line 253: | Line 253: | ||
}} | }} | ||
{{Issue | |||
|IssueName=Framedrops | |||
|IsFixed=0 | |||
|IssueLevel=-1 | |||
|Description=Sometimes In extremly rare cases the MTUV Hack can hurt the performance. | |||
|Workaround=Disable MTVU Hack. | |||
}} | |||
== Gameplay Screenshots == | == Gameplay Screenshots == |