King's Field: The Ancient City: Difference between revisions

Jump to navigation Jump to search
(add description of the testing I did on the Japanese version.)
(2 intermediate revisions by 2 users not shown)
Line 155: Line 155:
{{Issue
{{Issue
|IssueName=Certain areas won't load
|IssueName=Certain areas won't load
|IsFixed=1
|IsFixed=0
|IssueLevel=1
|IssueLevel=-1
|Description=Mid game you will find that some areas do not load (black rectangle where a doorway should be).
|Description=Mid game you will find that some areas do not load (black rectangle where a doorway should be).
|Workaround=This is actually a bug in the game, not PCSX2.  The old workaround was to set EE/FPU Rounding mode to "Negative" before going near the staircase where the bug occurs.  In v1.5.0-dev-3007 and newer builds, PCSX2 now has auto-gamefixes ([https://github.com/PCSX2/pcsx2/commit/6052614233b30dbd3d994ed60cb4739fbb59f1e4 1][https://github.com/PCSX2/pcsx2/commit/f8a6a3c6ef002cf98dd30ed7d539ce3dad1a6fcf 2]) to fix this bug for all three versions of the game.
|Workaround=This is actually a bug in the game, not PCSX2.  The old workaround was to set EE/FPU Rounding mode to "Negative" before going near the staircase where the bug occurs.  In v1.5.0-dev-3007 and newer builds, PCSX2 now has auto-gamefixes ([https://github.com/PCSX2/pcsx2/commit/6052614233b30dbd3d994ed60cb4739fbb59f1e4 1][https://github.com/PCSX2/pcsx2/commit/f8a6a3c6ef002cf98dd30ed7d539ce3dad1a6fcf 2]) to fix this bug for all three versions of the game.
Line 183: Line 183:
|Description=Particular pools of lava (only observed in those of the first map of the game, but potentially others as well) do not render when using a Hardware renderer.
|Description=Particular pools of lava (only observed in those of the first map of the game, but potentially others as well) do not render when using a Hardware renderer.
|Workaround=Use a Software renderer.
|Workaround=Use a Software renderer.
<gallery widths="175px" heights="100px">
File:20191120050803 1.jpg|OpenGL Software mode
File:20191120050734 1.jpg|OpenGL Hardware mode (Native IR)
</gallery>}}
{{Issue
|IssueName= Blurry screen and line shafts.
|IsFixed=0
|IssueLevel=0
|Description= At higher resolutions it will become apparent the screen isn't as sharp as it should be and several vertical lines exist.
|Workaround= Use a skipdraw range of 1 to 1 to remove the filter causing this.
}}
}}


ninja
106

edits

Navigation menu