King's Field: The Ancient City: Difference between revisions
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King's Field: The Ancient City (view source)
Revision as of 11:15, 20 November 2019
, 20 November 2019→Known Issues
(add description of the testing I did on the Japanese version.) |
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{{Issue | {{Issue | ||
|IssueName=Certain areas won't load | |IssueName=Certain areas won't load | ||
|IsFixed= | |IsFixed=0 | ||
|IssueLevel=1 | |IssueLevel=-1 | ||
|Description=Mid game you will find that some areas do not load (black rectangle where a doorway should be). | |Description=Mid game you will find that some areas do not load (black rectangle where a doorway should be). | ||
|Workaround=This is actually a bug in the game, not PCSX2. The old workaround was to set EE/FPU Rounding mode to "Negative" before going near the staircase where the bug occurs. In v1.5.0-dev-3007 and newer builds, PCSX2 now has auto-gamefixes ([https://github.com/PCSX2/pcsx2/commit/6052614233b30dbd3d994ed60cb4739fbb59f1e4 1][https://github.com/PCSX2/pcsx2/commit/f8a6a3c6ef002cf98dd30ed7d539ce3dad1a6fcf 2]) to fix this bug for all three versions of the game. | |Workaround=This is actually a bug in the game, not PCSX2. The old workaround was to set EE/FPU Rounding mode to "Negative" before going near the staircase where the bug occurs. In v1.5.0-dev-3007 and newer builds, PCSX2 now has auto-gamefixes ([https://github.com/PCSX2/pcsx2/commit/6052614233b30dbd3d994ed60cb4739fbb59f1e4 1][https://github.com/PCSX2/pcsx2/commit/f8a6a3c6ef002cf98dd30ed7d539ce3dad1a6fcf 2]) to fix this bug for all three versions of the game. | ||
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|Description=Particular pools of lava (only observed in those of the first map of the game, but potentially others as well) do not render when using a Hardware renderer. | |Description=Particular pools of lava (only observed in those of the first map of the game, but potentially others as well) do not render when using a Hardware renderer. | ||
|Workaround=Use a Software renderer. | |Workaround=Use a Software renderer. | ||
<gallery widths="175px" heights="100px"> | |||
File:20191120050803 1.jpg|OpenGL Software mode | |||
File:20191120050734 1.jpg|OpenGL Hardware mode (Native IR) | |||
</gallery>}} | |||
{{Issue | |||
|IssueName= Blurry screen and line shafts. | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description= At higher resolutions it will become apparent the screen isn't as sharp as it should be and several vertical lines exist. | |||
|Workaround= Use a skipdraw range of 1 to 1 to remove the filter causing this. | |||
}} | }} | ||