King's Field: The Ancient City: Difference between revisions

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|wikipedia        = [https://en.wikipedia.org/wiki/King%27s_Field_IV Link]
|wikipedia        = [https://en.wikipedia.org/wiki/King%27s_Field_IV Link]
|gameinfo          = An accursed idol responsible for the destruction of an ancient race has resurfaced to wreak havoc once again among the kingdoms of man. You must return the idol to the Ancient City to break its curse, but monsters of unspeakable horror haunt the ruins. There is a palpable fear in the air of the Ancient City - even the monsters themselves fear the evil that has returned. Treasures beyond imagination await the warrior bold enough to attempt the journey, strong enough to face the minions of death, and wise enough to follow the path that leads to the essence of light! Use your sword arm well to rid the land of a potent curse! Be aware that should the sword fail, you have the magical arts to serve you in your quest.
|gameinfo          = An accursed idol responsible for the destruction of an ancient race has resurfaced to wreak havoc once again among the kingdoms of man. You must return the idol to the Ancient City to break its curse, but monsters of unspeakable horror haunt the ruins. There is a palpable fear in the air of the Ancient City - even the monsters themselves fear the evil that has returned. Treasures beyond imagination await the warrior bold enough to attempt the journey, strong enough to face the minions of death, and wise enough to follow the path that leads to the essence of light! Use your sword arm well to rid the land of a potent curse! Be aware that should the sword fail, you have the magical arts to serve you in your quest.
|gamefaqslink      = [http://www.gamefaqs.com/ps2/431703-kings-field-the-ancient-city Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/431703-kings-field-the-ancient-city Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/kings-field-the-ancient-city Metacritic]|60/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/kings-field-the-ancient-city Metacritic]|60/100}}
|na_rating_text    = Violence
|na_rating_text    = Violence
|na_rating        = T
|na_rating        = T
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|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPS-25057
|serialsNTSCJ      = SLPS-25057
|CRCsNTSCJ        =
|CRCsNTSCJ        = 04C3765E
|releasedateNTSCJ  = October 4, 2001
|releasedateNTSCJ  = October 4, 2001
|statusNTSCJ      =
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
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|Comments=USA v02.20(10/02/2006), No bugs.
|Comments=USA v02.20(10/02/2006), No bugs.
|Tester={{ForumUser|DESTRUIDOR}}
|Tester={{ForumUser|DESTRUIDOR}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Home
|CPU=AMD Ryzen 7 1700X Eight-Core Processor @3.40 GHz
|GPU=NVIDIA GeForce GTX 1060 @3GB
|Revision=v1.5.0 (dev-2671 gca68ddd0d)
<!--
* Preset: 1 - Safest
-->
|Graphics=GSdx 1.1.0 AVX2 (20181114130309)
<!--
* Renderer: Direct3D 11 (Software)
* Interlacing: Auto
* Texture Filtering: Bilinear (PS2)
* Edge Anti-aliasing (AA1): ✓
* Mipmapping: ✓
* Rendering Threads: 12
-->
|Sound=
* SPU2-X 2.0.0 (20181114130309)
* Pokopom XInput Pad Plugin 2.0.0
|Comments=Game played from start to finish with consistent 100% speed and seemingly no emulation bugs.
<!--
* Hardware Mode is observed to, in addition to displaying artifacting in the skybox and some liquid pools, cause some (but strangely not all) lava pools to fail to render and thus be invisible, regardless of internal resolution settings. This anomalous behavior was only observed in the lava pools of the first map of the game.
-->
|Tester=Spectra Twilight
}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows 7
|CPU=Intel Core i7-4790 @ 3.6ghz
|GPU=NVIDIA GeForce GTX 750
|Revision=v1.5.0 (dev-3007 gf8a6a3c6e)
<!--
* Preset: 2 - Safe
-->
|Graphics=GSdx 1.1.0 AVX2 (20190312131301)
<!--
* Renderer: Direct3D 11 (Software)
* Interlacing: Auto
* Texture Filtering: Bilinear (PS2)
* Edge Anti-aliasing: No
* Mipmapping: Yes
* Rendering Threads: 2
-->
|Sound=
* SPU2-X 2.0.0 (20190312131301)
* LilyPad 0.12.1 (20190312131301)
|Comments=Played about an hour of the beginning of the game (SLPS-25057).  Also used cheatengine to teleport my character into the forge, and verify that the bug where an area doesn't load properly, is fixed on dev-3007.
<!--
* I'm the author of the bugfix. I previously did similar testing of the Europe and US versions on dev-2661, and just now I also re-tested the US version of the bugfix on dev-3007.
-->
|Tester=wgarvin
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|IssueName=Certain areas won't load
|IssueName=Certain areas won't load
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=-1
|Description=Mid game you will find that some areas do not load.
|Description=Mid game you will find that some areas do not load (black rectangle where a doorway should be).
|Workaround=You can find a way to fix it [http://code.google.com/p/pcsx2/issues/detail?id=1172 here] (or [http://web.archive.org/web/20150510060215/http://code.google.com/p/pcsx2/issues/detail?id=1172 alternatively]).
|Workaround=This is actually a bug in the game, not PCSX2.  The old workaround was to set EE/FPU Rounding mode to "Negative" before going near the staircase where the bug occurs.  In v1.5.0-dev-3007 and newer builds, PCSX2 now has auto-gamefixes ([https://github.com/PCSX2/pcsx2/commit/6052614233b30dbd3d994ed60cb4739fbb59f1e4 1][https://github.com/PCSX2/pcsx2/commit/f8a6a3c6ef002cf98dd30ed7d539ce3dad1a6fcf 2]) to fix this bug for all three versions of the game.
}}
}}


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|IssueName=Boot screen stays black, game won't load
|IssueName=Boot screen stays black, game won't load
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=-1
|Description=Boot screen stays black, game won't load
|Description=Boot screen stays black, game won't load
|Workaround=Turning off the MTVU Hack for multi core systems seems to fix this.
|Workaround=Turning off the MTVU Hack for multi core systems seems to fix this.
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|IssueLevel=0
|IssueLevel=0
|Description=Running it on resolutions higher than the native causes weird artifacts in liquids and the sky
|Description=Running it on resolutions higher than the native causes weird artifacts in liquids and the sky
|Workaround=Use "Texture Filtering" Bilinear(Forced). It will transform the artifacts into white lines (two gigantic lines in the sky and smaller ones in liquids)
|Workaround=Don't use upscaling, you can also set "Texture Filtering" to Bilinear(Forced). It will transform the artifacts into white lines (two gigantic lines in the sky and smaller ones in liquids).
}}
}}


==The gallery==
{{Issue
<gallery>
|IssueName=Certain Lava Pools Do Not Render in Hardware Renderer
File:Kings_Field_The_Ancient_City_Forum_1.jpg|King's Field: The Ancient City (SLES 50920)
|IsFixed=0
File:Kings_Field_The_Ancient_City_Forum_2.jpg|King's Field: The Ancient City (SLUS 20318)
|IssueLevel=0
File:Kings_Field_The_Ancient_City_Forum_3.jpg|King's Field: The Ancient City (SLUS 20318)
|Description=Particular pools of lava (only observed in those of the first map of the game, but potentially others as well) do not render when using a Hardware renderer.
|Workaround=Go to Config > Video (GS) >Plugin Settings > Enable HW Hacks > Advanced Settings and Hacks > Enable Preload Frame Data.
If you use upscaling white lines will appear on Lava
or Use a Software renderer.
 
<gallery widths="175px" heights="100px">
File:20191120050803 1.jpg|OpenGL Software mode
File:20191120050734 1.jpg|OpenGL Hardware mode (Native IR)
</gallery>}}
 
{{Issue
|IssueName= Blurry screen and line shafts.
|IsFixed=0
|IssueLevel=0
|Description= At higher resolutions it will become apparent the screen isn't as sharp as it should be and several vertical lines exist.
|Workaround= Use a skipdraw range of 1 to 1 to remove the filter causing this.
}}
 
{{Issue
|IssueName=Black squares on walls
|IsFixed=0
|IssueLevel=0
|Description=On some walls in the game there are black squares that are flickering when the player is moving.
|Workaround=Use Software mode
}}
 
 
 
==Gallery==
<gallery widths="175px" heights="100px">
File:Kings_Field_The_Ancient_City_Forum_1.jpg|King's Field IV<br>(SLES 50920)
File:Kings_Field_The_Ancient_City_Forum_2.jpg|King's Field: The Ancient City<br>(SLUS 20318)
File:Kings_Field_The_Ancient_City_Forum_3.jpg|King's Field: The Ancient City<br>(SLUS 20318)
</gallery>
</gallery>


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