King's Field: The Ancient City: Difference between revisions

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autogenerated import
m (Way too big...)
m (autogenerated import)
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|GPU=NVIDIA GeForce GTX 1060 @3GB
|GPU=NVIDIA GeForce GTX 1060 @3GB
|Revision=v1.5.0 (dev-2671 gca68ddd0d)
|Revision=v1.5.0 (dev-2671 gca68ddd0d)
<spoiler show="Settings" hide="Hide">
<!--
* Preset: 1 - Safest
* Preset: 1 - Safest
</spoiler>
-->
|Graphics=GSdx 1.1.0 AVX2 (20181114130309)
|Graphics=GSdx 1.1.0 AVX2 (20181114130309)
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D 11 (Software)
* Renderer: Direct3D 11 (Software)
* Interlacing: Auto
* Interlacing: Auto
Line 90: Line 90:
* Mipmapping: ✓
* Mipmapping: ✓
* Rendering Threads: 12
* Rendering Threads: 12
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0 (20181114130309)
* SPU2-X 2.0.0 (20181114130309)
* Pokopom XInput Pad Plugin 2.0.0
* Pokopom XInput Pad Plugin 2.0.0
|Comments=Game played from start to finish with consistent 100% speed and seemingly no emulation bugs.
|Comments=Game played from start to finish with consistent 100% speed and seemingly no emulation bugs.
<spoiler show="Additional Information" hide="Less Information">
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* Hardware Mode is observed to, in addition to displaying artifacting in the skybox and some liquid pools, cause some (but strangely not all) lava pools to fail to render and thus be invisible, regardless of internal resolution settings. This anomalous behavior was only observed in the lava pools of the first map of the game.
* Hardware Mode is observed to, in addition to displaying artifacting in the skybox and some liquid pools, cause some (but strangely not all) lava pools to fail to render and thus be invisible, regardless of internal resolution settings. This anomalous behavior was only observed in the lava pools of the first map of the game.
</spoiler>
-->
|Tester=Spectra Twilight
|Tester=Spectra Twilight
}}
}}
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|GPU=NVIDIA GeForce GTX 750
|GPU=NVIDIA GeForce GTX 750
|Revision=v1.5.0 (dev-3007 gf8a6a3c6e)
|Revision=v1.5.0 (dev-3007 gf8a6a3c6e)
<spoiler show="Settings" hide="Hide">
<!--
* Preset: 2 - Safe
* Preset: 2 - Safe
</spoiler>
-->
|Graphics=GSdx 1.1.0 AVX2 (20190312131301)
|Graphics=GSdx 1.1.0 AVX2 (20190312131301)
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D 11 (Software)
* Renderer: Direct3D 11 (Software)
* Interlacing: Auto
* Interlacing: Auto
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* Mipmapping: Yes
* Mipmapping: Yes
* Rendering Threads: 2
* Rendering Threads: 2
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0 (20190312131301)
* SPU2-X 2.0.0 (20190312131301)
* LilyPad 0.12.1 (20190312131301)
* LilyPad 0.12.1 (20190312131301)
|Comments=Played about an hour of the beginning of the game (SLPS-25057).  Also used cheatengine to teleport my character into the forge, and verify that the bug where an area doesn't load properly, is fixed on dev-3007.
|Comments=Played about an hour of the beginning of the game (SLPS-25057).  Also used cheatengine to teleport my character into the forge, and verify that the bug where an area doesn't load properly, is fixed on dev-3007.
<spoiler show="Additional Information" hide="Less Information">
<!--
* I'm the author of the bugfix. I previously did similar testing of the Europe and US versions on dev-2661, and just now I also re-tested the US version of the bugfix on dev-3007.
* I'm the author of the bugfix. I previously did similar testing of the Europe and US versions on dev-2661, and just now I also re-tested the US version of the bugfix on dev-3007.
</spoiler>
-->
|Tester=wgarvin
|Tester=wgarvin
}}
}}
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