Justice League Heroes: Difference between revisions

m
Added a new and better revision build version for low ends
(Added new test configurations for windows on low end notebook)
m (Added a new and better revision build version for low ends)
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|GPU=Intel(R) HD Graphics 520
|GPU=Intel(R) HD Graphics 520
|Revision=
|Revision=
*1.5.0 (dev-2174-g9c8a48f38)
*v1.5.0 - dev-2174-g9c8a48f38
*v1.7.0 - dev-138-gd1af8cf80
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
* Speedhacks:
* Speedhacks:
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</spoiler>
</spoiler>
|Graphics=GSDX32-SSE2
|Graphics=GSDX32-SSE2
*v1.5.0 2174
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3Dx11 (Hardware)
* Renderer: Direct3Dx11 (Hardware)
** 8-Bits: Checked
** 8-Bits : Checked
** Resolution : Native  
** Resolution : Native  
** Anisotropic Filtering and Mipmapping : OFF
** Anisotropic Filtering and Mipmapping : OFF
** CRC HACK LEVEL : Automatic
** CRC HACK LEVEL : Automatic
* Shader Configuration
** Texture Filtering : Checked
</spoiler>
*v1.7.0 138
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3Dx11 (Hardware)
** 8-Bits : Checked
** Resolution : Native
** Anisotropic Filtering and Mipmapping : OFF
** CRC : Automatic
** DATE and Blending : OFF
** HW HACKS
*** Depth : ENABLE
*** Safe Features : ENABLE
*** Texture Invalidation : ENABLE
* Shader Configuration  
* Shader Configuration  
** Texture Filtering : Checked
** Texture Filtering : Checked
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*LilyPad
*LilyPad
|Comments= Playing on a Low end notebook.  Cut-Scenes and Gameplay in gerenal are capped at 60 FPs. Menus are shaking a little bit but nothing besides that.
|Comments= Playing on a Low end notebook.  Cut-Scenes and Gameplay in gerenal are capped at 60 FPs. Menus are shaking a little bit but nothing besides that.
This one got me frustrated. It was difficult to set the right configurations to make it work smoothly.I got 60 fps after a long time messing with the settings. The camera rotation was the last issue because the frame rate was dropping so hard every time I needed to use it. Finally the result is a consistent 60 fps with a sightly frame rate drop from time to time depending on the vfx showing on the screen. Most of time Unnoticeable.
This one got me frustrated. It was difficult to set the right configurations to make it work smoothly.I got 60 fps after a long time messing with the settings. The camera rotation was the last issue because the frame rate was dropping so hard every time I needed to use it. Finally the result is a consistent 60 fps with a sightly frame rate drop from time to time depending on the vfx showing on the screen or heavy loads.
v1.7 138 have better options to optimize cpu usage removing unnecessary rendering granting fps bonus for some chapters that required too much from the cpu. ex: 2nd chapter - roof map.
*NOTE*
*NOTE*
Playing with 2 players doesn't impact in the performance at all.  
Playing with 2 players doesn't impact in the performance at all.  
ninja
24

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