Justice League Heroes: Difference between revisions
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Added a new and better revision build version for low ends
Catlovus20 (talk | contribs) (Added new test configurations for windows on low end notebook) |
Catlovus20 (talk | contribs) m (Added a new and better revision build version for low ends) |
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|GPU=Intel(R) HD Graphics 520 | |GPU=Intel(R) HD Graphics 520 | ||
|Revision= | |Revision= | ||
* | *v1.5.0 - dev-2174-g9c8a48f38 | ||
*v1.7.0 - dev-138-gd1af8cf80 | |||
<spoiler show="Settings" hide="Hide"> | <spoiler show="Settings" hide="Hide"> | ||
* Speedhacks: | * Speedhacks: | ||
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</spoiler> | </spoiler> | ||
|Graphics=GSDX32-SSE2 | |Graphics=GSDX32-SSE2 | ||
*v1.5.0 2174 | |||
<spoiler show="Settings" hide="Hide"> | <spoiler show="Settings" hide="Hide"> | ||
* Renderer: Direct3Dx11 (Hardware) | * Renderer: Direct3Dx11 (Hardware) | ||
** 8-Bits: Checked | ** 8-Bits : Checked | ||
** Resolution : Native | ** Resolution : Native | ||
** Anisotropic Filtering and Mipmapping : OFF | ** Anisotropic Filtering and Mipmapping : OFF | ||
** CRC HACK LEVEL : Automatic | ** CRC HACK LEVEL : Automatic | ||
* Shader Configuration | |||
** Texture Filtering : Checked | |||
</spoiler> | |||
*v1.7.0 138 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: Direct3Dx11 (Hardware) | |||
** 8-Bits : Checked | |||
** Resolution : Native | |||
** Anisotropic Filtering and Mipmapping : OFF | |||
** CRC : Automatic | |||
** DATE and Blending : OFF | |||
** HW HACKS | |||
*** Depth : ENABLE | |||
*** Safe Features : ENABLE | |||
*** Texture Invalidation : ENABLE | |||
* Shader Configuration | * Shader Configuration | ||
** Texture Filtering : Checked | ** Texture Filtering : Checked | ||
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*LilyPad | *LilyPad | ||
|Comments= Playing on a Low end notebook. Cut-Scenes and Gameplay in gerenal are capped at 60 FPs. Menus are shaking a little bit but nothing besides that. | |Comments= Playing on a Low end notebook. Cut-Scenes and Gameplay in gerenal are capped at 60 FPs. Menus are shaking a little bit but nothing besides that. | ||
This one got me frustrated. It was difficult to set the right configurations to make it work smoothly.I got 60 fps after a long time messing with the settings. The camera rotation was the last issue because the frame rate was dropping so hard every time I needed to use it. Finally the result is a consistent 60 fps with a sightly frame rate drop from time to time depending on the vfx showing on the screen. | This one got me frustrated. It was difficult to set the right configurations to make it work smoothly.I got 60 fps after a long time messing with the settings. The camera rotation was the last issue because the frame rate was dropping so hard every time I needed to use it. Finally the result is a consistent 60 fps with a sightly frame rate drop from time to time depending on the vfx showing on the screen or heavy loads. | ||
v1.7 138 have better options to optimize cpu usage removing unnecessary rendering granting fps bonus for some chapters that required too much from the cpu. ex: 2nd chapter - roof map. | |||
*NOTE* | *NOTE* | ||
Playing with 2 players doesn't impact in the performance at all. | Playing with 2 players doesn't impact in the performance at all. |