Justice League Heroes: Difference between revisions

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Added new test configurations for windows on low end notebook
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(Added new test configurations for windows on low end notebook)
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|Tester=Dante2685
|Tester=Dante2685
}}
}}
{{TestingEntry
|Status=2
|Region=
NTSC-U
|OS=Windows 10 x64
|CPU=Intel Core i5-6200U @ 2.30GHz 8gb RAM
|GPU=Intel(R) HD Graphics 520
|Revision=
*1.5.0 (dev-2174-g9c8a48f38)
<spoiler show="Settings" hide="Hide">
* Speedhacks:
** EE Cyclerate: 0
** VU Cycle Stealing: 3
* Other hacks :
** INTC: Unchecked
** LOOP: Checked
* VU hacks:
** mVU: Unchecked
** mtVU: Unchecked
</spoiler>
|Graphics=GSDX32-SSE2
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3Dx11 (Hardware)
** 8-Bits: Checked
** Resolution : Native
** Anisotropic Filtering and Mipmapping : OFF
** CRC HACK LEVEL : Automatic
* Shader Configuration
** Texture Filtering : Checked
</spoiler>
|Sound=
*SPU2-X
*LilyPad
|Comments= Playing on a Low end notebook.  Cut-Scenes and Gameplay in gerenal are capped at 60 FPs. Menus are shaking a little bit but nothing besides that.
This one got me frustrated. It was difficult to set the right configurations to make it work smoothly.I got 60 fps after a long time messing with the settings. The camera rotation was the last issue because the frame rate was dropping so hard every time I needed to use it. Finally the result is a consistent 60 fps with a sightly frame rate drop from time to time depending on the vfx showing on the screen.  Most of time Unnoticeable.
*NOTE*
Playing with 2 players doesn't impact in the performance at all.
|Tester=Catlovus20
}}
{{TestingFooter}}
{{TestingFooter}}


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