Jak and Daxter: The Precursor Legacy: Difference between revisions
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==The gallery== | ==The gallery== | ||
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File:Jak1-cynicmimic.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, no interlacing patch, widescreen patch | |||
File:Jak_and_Daxter_The_Precursor_Legacy_Forum_1.jpg|Jak and Daxter: The Precursor Legacy (SCUS 97124) | File:Jak_and_Daxter_The_Precursor_Legacy_Forum_1.jpg|Jak and Daxter: The Precursor Legacy (SCUS 97124) | ||
File:Jak_and_Daxter_The_Precursor_Legacy_Forum_3.jpg|Jak and Daxter: The Precursor Legacy (SCES 50361) | File:Jak_and_Daxter_The_Precursor_Legacy_Forum_3.jpg|Jak and Daxter: The Precursor Legacy (SCES 50361) |
Revision as of 01:09, 21 August 2021
Developer(s): Naughty Dog
Publisher(s): SCEA (US), SCEE (EU), SCE Australia (AU), SCEI (JP, KO)
Genre: Action, Platformer
Wikipedia: Link
Game review links: Metacritic: 90/100
Game description: A new world of magic, adventure, exploration, and discovery awaits you in Jak & Daxter: The Precursor Legacy. A magical substance called Dark Eco transforms Daxter into a furry Ottsel, so Jak and his rodent friend Daxter go on a journey to look for a cure. You'll solve puzzles, collect power cells, meet exotic characters, and battle sinister enemies in enormous vistas. Discover the story behind the mysterious Eco and unleash the hero within.
The game follows the protagonist, Jak, as he tries to help his friend, Daxter, after Daxter transforms into an ottsel (a fictional hybrid of otter and weasel). With the help of Samos the Sage, the pair learn that they must save their world from the antagonists Gol and Maia, who plan to flood it with Dark Eco. The game offers a large range of missions and minigames as well as puzzles and platform elements that the player must complete to proceed.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows 7 64bit, 4GB ram |
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0.9.8 | GSdx 4600 (MSVC 15.00, SSE2) 0.1.16 |
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BIOS: USA v2.20 (10/02/2006), HACKS: "Aggressive" preset, Must used 'Interlaced' in GSdx, or PCSX2 will freeze. Must boot the game in fast mode with Shade Boost, FXAA and FX shader turned off or else PCSX2 will crash. These can be turned on again once you start playing. | Extradessert |
NTSC-U | Windows |
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1.1.0 r5754 | GSdx 5752 SSE41 |
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Runs a bit slow., Various minor graphics issues (missing textures and shadowing). Fixed somewhat in software mode. | |
NTSC-U | Windows 10 Pro 64-bit |
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1.5.0 | GSdx 1.1.0 AVX2
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The game works perfectly except for a few minor graphical bugs in software mode like character shadows or black frames around fonts. Otherwise runs constantly at 60 FPS at 100% speed at all times. | Terg500 |
NTSC-U | Windows 10 Pro 64-bit |
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1.5.0 dev 3362 | GSdx 1.1.0 AVX2
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The game works perfectly (4X IR tested) except for a few minor graphical bugs in hardware mode. Looking out to the water from the beach shows blocky water ( software mode fix it). | 0kim0 |
PAL | Windows 10 Pro 64-bit |
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1.6.0
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GSdx 1.2.0 AVX2
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Game runs perfectly, constant 50Hz! Sometimes only one very short stutter when moving from one area to another. No shadow or, at least not to obvious, blocky water issues. | STeFX |
NTSC-U | Windows 10 |
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1.7.0 (dev-1545)
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GSdx
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SPU2-X | Completed about 3/4 of the game. Excellent emulation with a few tweaks. Run in OpenGL mode and make sure Blending Accuracy is set to at least Basic. This solves shadow issues. Set Mipmapping to Basic too, this will counteract some distant texture issues. A bug remains where distant water doesn't render correctly in hardware mode, it will have blocky textures, but this is barely noticeable and only an issue in the first area of the game. I used a no-interlacing patch for a clearer and sharper image (just google this). Even with interlacing disabled, the game is very blurry due to the way it renders. However this can be counteracted very well by enabling HW hacks and setting the texture offsets Y value to 300. The image will still be a little blurry during movement due to a heavy motion blur effect, but looks lovely otherwise. | CynicMimic |
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Garuda Linux |
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1.6.0 | GSdx (GCC 9.2.0 AVX2/AVX2) 1.2.0 [libGSdx-AVX2] | SPU2-X 2.0.0 [libspu2x-2.0.0] | The game will run just fine. There may be some minor slowdown, but it's not enough to affect performance. Do not turn on the Half-Pixel Offset, because this will cause black lines to appear. | Neigdoig |
Trivia
- Original names: ジャック×ダクスター 旧世界の遺産 (SCPS-15021) & (SCPS-19210), 잭&덱스터 (SCPS-56003)
- Also known as Jak x Daxter: Kyuusekai no Isan
- The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.
- Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.
Known Issues
Mipmapping issues in Hardware Mode
- Status: Active
- Type: Minor
- Description: Broken textures at a distance.
- Workaround: Go to Config > Video (GS) > Plugin Settings, and set mipmapping to at least "Basic".
For a full solution switch to Software mode by setting Renderer to any of the "(Software)" options.
Distant water doesn't render correctly in any hardware mode
- Status: Active
- Type: Minor
- Description: Looking out to the water from the beach shows blocky water
- Workaround: Switching to software mode fixes it.
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OpenGL Software mode
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OpenGL Hardware mode (Native IR)
The game looks blurred
- Type: Note (not an issue)
- Description: The game has heavy use of motion blur.
- Workaround: Go to config>video>plugin settings, tick enable HW hacks, open advanced settings and hacks, texture offsets set Y to 300
Misplaced shadows
- Status: Fixed
- Type: Minor
- Description: There are misplaced shadows coming off of characters at certain angles, usually during cutscenes. You can also effectively turn shadows off in hardware mode by going to Config > Video > Plugin Settings > Advanced Settings and Hacks and then set Skipdraw Range to 1/1. This solves the shadow bug without having to use the performance costly Auto Flush option.
- Workaround: None
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OpenGL Software mode
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OpenGL Hardware mode (Native IR)
"Glitchy" eyes
- Status: Fixed
- Type: Minor
- Description: Jak, Daxter, and most other characters have "glitchy" eyes, aka a black hole where the eye is supposed to be.
- Workaround: Fixed as of v1.5.0-dev-3250. For older versions, switch to software mode by going to Config > Video (GS) > Plugin Settings and setting Renderer to any of the "(Software)" options.
Weird shadows & oddly colored characters
- Status: Fixed
- Type: Minor
- Description: Characters have weird shadows and odd colors.
- Workaround: Issue has been fixed on 1.5 dev builds. Use OpenGL renderer and make sure Blending Accuracy is set to at least Basic level. For Direct3D11 as it lacks Blending you can enable Auto Flush hw hack but it will have a drastic hit on performance, otherwise switch to software rendering. You can also effectively turn shadows off in hardware mode by going to Config > Video > Plugin Settings > Advanced Settings and Hacks and then set Skipdraw Range to 1/1. This solves the shadow bug without having to use the performance costly Auto Flush option.
The gallery
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v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, no interlacing patch, widescreen patch
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Jak and Daxter: The Precursor Legacy (SCUS 97124)
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Jak and Daxter: The Precursor Legacy (SCES 50361)
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Jak and Daxter: The Precursor Legacy (SCUS 97124)
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