Jak II
Developer(s): Naughty Dog
Publisher(s): SCEA (US), SCE Australia (AU), SCEE (EU), SCEI (KO, JP)
Genre: Action, Platformer
Wikipedia: Link
Game review links: GameRankings: 88/100, Metacritic: 87/100
Game description: Jak is back in another action-packed adventure, but he's not the same. In Jak II, experiments with Dark Eco gone wrong leave Jak with an uncontrollable dark side, and after two years in prison, Jak seeks vengeance. Accompanied by your trusty friend Daxter, unleash the dark powers on multiple enemies and witness amazing transformations. Armed with powerful weapons, a high-tech jetboard, an impenetrable mech suit, and a number of vehicles at your disposal, you have no excuse for failure.
The game features new weapons and devices, new playable areas, and a storyline that picks up after the events of The Precursor Legacy. The game's plot was noted for being much darker than its predecessor's. As in the previous game, the player takes on the dual role of recurring protagonists Jak and Daxter. There is also a new array of characters such as Torn, Erol, Krew, Kor, Ashelin, and Sig, as well as some returning ones, such as Samos and Keira.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows 7 64-bit, 3 GB RAM |
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1.0.0 | GSdx SSE2 0.1.16 (r5334) |
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BIOS: USA v01.60(07/02/2002), Emulation Settings: Set VU0 to Super VU recompiler, VU1 to microVU, turn on ALL speed hacks, EE Cyclerate: 3, VU Cycle Stealing 3. I got the framerate up using the D3D9/D3D11 hardware renderers. I cannot get SSE3 or SSE4 to work under AMD. In Software mode you get a normal color palette and almost no FPS, but under Hardware mode, you get all kinds of glitches and full speed on the video. | Wolverine79936 |
NTSC-U | Windows |
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1.1.0 (r5480) | GSdx SSE41 (r5442) |
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Runs above full speed. For some odd reason, the language and text are Japanese, even though this is a US copy of the game. Various graphic glitches, but still playable. | |
NTSC-U | Windows 7 64-Bit |
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1.2.1 (r5875) | GSdx 0.1.16 (r5875) |
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Bios v2.0 was used. Game is playable in GSdx Hardware mode, however their are a lot of graphical glitches. The ones previously mentioned by Wolverine are still present. When switching to Software mode, the graphical glitches go away but the game runs extremely slow, making it barely playable in either mode. | Zrooney |
NTSC-U | Windows 8.1 64-Bit |
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1.3.0 (r5889) | GSdx SSE41 (r5894) |
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Runs above full speed but can be limited to native. Rendering on my machine can max out all settings at 1080p @ 70 FPS, however MSAA at any level halves framerate. Using fast boot will always send the game into a Japanese preset, booting fully stops this. This is likely becuase the game defaults Japanese unless told otherwise by the BIOS. Still have eye and other various texture issues in hardware mode, software rendering removes this problem but must drop to native resolution to have a playable 60 FPS. | Bushrat011899 |
NTSC-U | Windows 10 64-Bit |
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1.4.0 | GSdx AVX2 1.0.1.9 |
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Runs above full speed, but have some uncontrollable speedups above 60 FPS with enabled frame limiter (at Software and Hardware mode, same problem). At GSdx Software mode rendering threads must be 3 (it will give you at least plus 6-7 FPS on 4+ cores PC if speed drops at Software mode). Using fast boot will always send the game into a Japanese preset, booting fully stops this. This is likely becuase the game defaults Japanese unless told otherwise by the BIOS. Still have eye and other various texture issues in hardware mode (all eyes in game looks like imbeciles eyes, thats looks funny but first 5 minutes...). Software rendering removes this problem, but problems with shadows will be added. | AlexFlame |
PAL | Windows 7 64-Bit |
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1.5.0-dev-1287 | Default | Default | Very demanding in both software and hardware modes, often below 100% speed. Setting speedhacks "EE Cyclerate" to 3 and "VU Cycle Stealing" to 1 gives reasonable performance at and near 100%, with less dramatic and less frequent speed drops. Setting "VU Cycle Stealing" to 3 shows false FPS and causes choppy gameplay. | FlatOut |
NTSC-U | Windows 10 Pro x64 |
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1.5.0-dev-2969 | GSdx 1.1.0 |
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The game constantly speeds up significantly and then slows down in the fortress, even with frame limiter, making basic platforming almost unplayable at points. The frame rate thereafter (from what I've played) is playable (and maxes out at full speed), but not good, in that slowdown and stutter still occurs often. There are numerous, glaring texture issues, often when viewing them at a distance. OpenGL (hardware) seems to help things very little, and OpenGL and D3D11 (software) seem to fix the textures, but slow the game to a basically unplayable crawl (roughly half speed). All that said, the sound seems to be emulated very well. | TheTechnician27 |
NTSC-U | Windows 10 Pro x64 |
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1.7.0-dev-191-g5118aba45 | GSdx 1.2.0 |
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Game constantly speeds up and slows down without speedhacks enabled. Once enabled, game runs perfectly fine except for a few small areas. Music is tied to FPS, so will constantly stutter along with the framerate. Observations by FlatOut are still valid, though setting VU Cycle Stealing to 2 seems to run better. Level 3 does indeed cause choppy gameplay but seems to resolve more sound issues. Finished the game without any major instabilities, though mostly minor graphical issues are still present in hardware mode. Use OpenGL as DirectX causes long shadows. | Darkshadows |
NTSC-U | Windows 10 Home x64 |
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1.6.0,
1.7.2672 (SSE4) |
GSdx 1.2.0 |
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Frequent lag without speedhacks; unless you have a high-end PC, speedhacks are essential to make the game playable. EE Cyclerate +1 and EE Cycle Skipping +2 makes the framerate relatively stable in gameplay sections, although cutscenes often run below PS2 framerate and some areas still lag, most notably the Precursor Oracle's house and the room with the bugs in the Tomb of Mar. Using the black label version (v1.00) as for some unexplained reason, Torn's finger is stretched in the Greatest Hits version (v2.01). Aside from the lag, there are noticeable issues with mipmapping and textures; this is most visible with the skybox in the palace. Software mode fixes this, but causes lag. Some textures seem to randomly glitch out, like the wings on the hovercraft in Haven City and Samos's eyes and beard in some cutscenes. Game froze when entering the stadium at one point, but I'm not sure if this is a PCSX2 bug or a native PS2 bug. I was also missing 3 orbs at the end of the game despite having seemingly done everything, and had to get them with the infinite orbs glitch. Again, this is known to be a bug in the original game and is probably unrelated to PCSX2. Fully playable (aside from having to cheat in the last 3 orbs, I completed the game 124%). | PandoraGTX |
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Manjaro |
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v2.1.9 | Default | Default | Runs very well with no perceivable graphical issues. | TheTechnician27 |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Sonoma 14.5 |
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2.1.30 | Default | Default | Runs well, do check known issues since some of the fixes apply to Mac builds as well. | Garbee |
Trivia
- Original names: ジャック×ダクスター2 (SCPS-15057), 잭 2 (SCKA-20010)
- Also known as Jak II: Renegade (EU, AU), Jak and Daxter II (JP), Jak II: El Renegado (EU)
- The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.
- Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.
Known Issues
Unstable performance
- Status: Active
- Type: Major
- Description: Some areas of the game (seems to be those that cause lag on the PS2) seem to speed up, even with the framelimiter enabled. This seems to be caused by the game "speeding up" physics when the framerate decreases, and PCSX2 doesn't emulate this correctly.
- Workaround: Use speedhacks. Any combination of EE cyclerate and VU cycle stealing fixes this.
Mipmapping issues in Hardware Mode
- Status: Active
- Type: Minor
- Description: Broken textures at a distance.
- Workaround: Go to Config > Video (GS) > Plugin Settings, and set Mipmapping to at least "Basic".
For a full solution switch to Software mode by setting Renderer to any of the "(Software)" options.
Broken fingers
- Status: Active
- Type: Major
- Description: In the NTSC-U Greatest Hits version of the game (v2.01), Torn's finger is stretched and looking at him will glitch out the graphics.
- Workaround: Use the black label version (v1.00).
Stretched shadows
- Status: Active
- Type: Minor
- Description: Objects have stretched shadows in the D3D11 and D3D12 hardware renderers. This used to be worse in older versions, but it is still very noticeable.
- Workaround: Switch to the Vulkan, OpenGL, or Software renderers.
- First tested on: v1.4.0
- Last tested on: v1.7.5661
Fixed Issues
Glitchy eyes and messed up colors
- Status: Fixed
- Type: Minor
- Description: All characters have a glitchy eye(s).
- Workaround: Update to the latest nightly version of PCSX2.
- First tested on: v1.4.0
- Last tested on: v1.5.0-dev-3250
Jak speeds up
- Status: Fixed
- Type: Major
- Description: jak moves faster in some areas of the game which makes the game harder, those areas are small parts of the Level not a specific location.
- Workaround: Update to the latest nightly version of PCSX2.
Pentagons appear
- Status: Fixed
- Type: Minor
- Description: In OpenGL, where smoke is supposed to appear, a pentagon appears instead
- Workaround: Update to the latest nightly version of PCSX2.
Game is in Japanese
- Type: Not an issue
- Description: The game always starts in Japanese even after the language has already been set.
- Workaround: Update to the latest nightly version of PCSX2.
'SCEA presents' splash screen cut in half
- Status: Fixed
- Type: Minor
- Description: When booting the games Jak II and Jak 3, the right half of the splash screen that reads "Sony Computer Entertainment America presents" etc. is completely blacked out.
- Workaround: Update to the latest nightly version of PCSX2.
- Status: Fixed
- Type: Minor
- Description: When changing a setting in the pause screen and menus e.g. enabling/disabling progressive, the background shows orange glitched graphics.
- Workaround: Update to the latest nightly version of PCSX2.
Precursor Oracle lag
- Status: Fixed
- Type: Minor
- Description: Severe lag when the Precursor Oracle is on screen (drops to around 1/2 to 2/3 speed).
- Workaround: Update to the latest nightly version of PCSX2.
Unable to progress in Weapons Lab
- Status: Fixed
- Type: Major
- Description: In the Weapons Lab level, after defeating a bunch of red rolling robots, a bridge rotates to allow you to progress. The bridge does not rotate when using the OpenGL renderer (hardware or software) and thus it is impossible to continue the game.
- Workaround: Update to the latest nightly version of PCSX2.
- Last tested on: v1.7.5584
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