Jak II: Difference between revisions

433 bytes added ,  5 March 2019
Updated my test.
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(Updated my test.)
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|OS=Windows 10 Pro x64
|OS=Windows 10 Pro x64
|CPU=AMD Ryzen 1700 @ 3.40 GHz
|CPU=AMD Ryzen 1700 @ 3.40 GHz
|GPU=NVIDIA GeForce GTX 1070 @ 8 GB
|GPU=NVIDIA GeForce GTX 1070
|Revision=1.4.0
|Revision=1.5.0-dev-2969
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
* INTC Spin: ✓
* MTVU: Yes
* Wait Loop: ✓
* Preset: 2
* mVU Flag:
* MTVU:
</spoiler>
</spoiler>
|Graphics=GSdx 1.0.0
|Graphics=GSdx 1.1.0
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* 8-bit Textures: ✓
* Internal Resolution: 3x
* Internal Resolution: 4x
* 8-bit Textures: No
* Texture Filtering: Bilinear (PS2)
* Large Framebuffer: No
* CRC Hack Level: Full
* Skipdraw Range: 1–5
* Alpha:
* FXAA Shader: Yes
* Alpha Stencil:
</spoiler>
</spoiler>
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
* Lilypad 0.11.0
* Lilypad 0.12.0
|Comments=Constantly goes above full speed if you have your monitor set to a higher refresh rate than 60 Hz. Glaring texture issues, mostly with vehicles and Jak himself. Black eye glitch is still present from Precursor Legacy. Bad screen tearing if VSync not enabled.
|Comments=The game constantly speeds up significantly and then slows down in the prison escape, even with frame limiter, making basic platforming almost unplayable at points. The frame rate thereafter (from what I've played) is playable, but not good. There are numerous, glaring texture issues, often when viewing them at a distance. Objects (such as people and vehicles) become invisible frequently then render back in. OpenGL (hardware) seems to help things very little (possibly less invisibility time?), and OpenGL and D3D11 (software) seem to fix the textures, but slow the game to a basically unplayable crawl (roughly half speed). All that said, the sound seems to be emulated very well. Overall, it's playable, but it's currently terrible to play through.
|Tester=TheTechnician27
|Tester=TheTechnician27
}}
}}
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