Jak II: Difference between revisions

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79 bytes added ,  6 March 2019
Clarification in my test.
(Updated my test.)
(Clarification in my test.)
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* SPU2-X 2.0.0
* SPU2-X 2.0.0
* Lilypad 0.12.0
* Lilypad 0.12.0
|Comments=The game constantly speeds up significantly and then slows down in the prison escape, even with frame limiter, making basic platforming almost unplayable at points. The frame rate thereafter (from what I've played) is playable, but not good. There are numerous, glaring texture issues, often when viewing them at a distance. Objects (such as people and vehicles) become invisible frequently then render back in. OpenGL (hardware) seems to help things very little (possibly less invisibility time?), and OpenGL and D3D11 (software) seem to fix the textures, but slow the game to a basically unplayable crawl (roughly half speed). All that said, the sound seems to be emulated very well. Overall, it's playable, but it's currently terrible to play through.
|Comments=The game constantly speeds up significantly and then slows down in the prison escape, even with frame limiter, making basic platforming almost unplayable at points. The frame rate thereafter (from what I've played) is playable (and maxes out at full speed), but not good, in that slowdown and stutter still occurs often. There are numerous, glaring texture issues, often when viewing them at a distance. Objects (such as people and vehicles) become invisible frequently then render back in. OpenGL (hardware) seems to help things very little (possibly less invisibility time?), and OpenGL and D3D11 (software) seem to fix the textures, but slow the game to a basically unplayable crawl (roughly half speed). All that said, the sound seems to be emulated very well. Overall, it's playable, but it's currently terrible to play through.
|Tester=TheTechnician27
|Tester=TheTechnician27
}}
}}
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